这个加载速度其实是我自己代码控制的,不是真正的资源加载
核心代码:
private AsyncOperation asy;
public UIProgressBar pro;
//public UILabel mylabel;
// Use this for initialization
void Start () {
if (pro) {
pro.value = 0;
}
StartCoroutine (Jumpa());
}
// Update is called once per frame
void Update () {
pro.value += 0.01f;
//mylabel.text +