C语言写扫雷
编译器是VS2017
一共三个文件
game.c 游戏运行主体的实现
game.h 函数的声明及所需的库函数
test.c 整个流程的框架
game.c
#define _CRT_SECURE_NO_WARNINGS 1
#include "game.h"
void InitBoard(char board[ROWS][COLS], int rows, int cols,char set)//初始化棋盘,一个放‘0’,一个放‘#’
{
int i = 0;
int j = 0;
for (i = 0; i < rows;i++)
{
for (j = 0; j < cols; j++)
{
board[i][j] = set;
}
}
}
void DisplayBoard(char board[ROWS][COLS], int row, int col)
{
int i = 0;
int j = 0;
for (i = 0; i <= row; i++)
printf("%d ", i);
printf("\n");
for (i = 1; i <= row;i++)
{
printf("%d ",i );
for (j = 1; j <= col;j++)
{
printf("%c ", board[i][j]);
}
printf("\n");
}
}
void SetMine(char board[ROWS][COLS], int row, int col)
{
int count = EASY_COUNT;
while(count)
{
int x = rand() % row + 1;
int y = rand() % col + 1;
if (board[x][y] == '0')
{
board[x][y] = '1';
count--;
}
}
}
int get_mine(char mine[ROWS][COLS], int x, int y,int a,int b)
{
int s = 0;
for (x--; x <= a; x++)
{
y = b - 1;
for (y--; y <= b; y++)
{
s = mine[x][y]+s;
}
}
return s-9*'0';
}
void FindMine(char mine[ROWS][COLS], char show[ROWS][COLS], int row, int col)
{
int x = 0;
int y = 0;
int win = 0;
while (win < row*col - EASY_COUNT)
{
printf("请输入你的坐标:>\n");
scanf("%d%d", &x, &y);
if (x >= 1 && x <= row && y >= 1 && y <= col)
{
if (mine[x][y] == '0')
{
int a = x + 1;
int b = y + 1;
int ret = get_mine(mine, x, y,a,b);
show[x][y] = ret + '0';
DisplayBoard(show, ROW, COL);
win++;
}
else
{
printf("很遗憾,你被炸死了\n");
DisplayBoard(mine, ROW, COL);
break;
}
}
else
{
printf("坐标非法,请重新输入!\n");
}
}
if (win == row * col - EASY_COUNT)
{
printf("恭喜你,排雷成功!!!!\n");
DisplayBoard(mine, ROW, COL);
}
}
game.h
#include<stdio.h>
#define ROW 9
#define COL 9
#define ROWS ROW+2
#define COLS COL+2
#include <stdlib.h>
#include <time.h>
#define EASY_COUNT 79
void InitBoard(char board[ROWS][COLS], int rows, int cols,char set );
void DisplayBoard(char board[ROWS][COLS], int row, int col);
void SetMine(char board[ROWS][COLS],int row,int col);
void FindMine(char mine[ROWS][COLS], char show[ROWS][COLS], int row, int col);
test.c
#define _CRT_SECURE_NO_WARNINGS 1
#include "game.h"
void meanu()
{
printf("********************************\n");
printf("******** 1. play *********\n");
printf("******** 0. exit *********\n");
printf("********************************\n");
}
void game()
{
char mine[ROWS][COLS] = { 0 };
char show[ROWS][COLS] = { 0 };
InitBoard(mine, ROWS, COLS,'0');
InitBoard(show, ROWS, COLS,'#');
//DisplayBoard(mine, ROW, COL);
DisplayBoard(show, ROW, COL);
SetMine(mine, ROW, COL);
DisplayBoard(mine, ROW, COL);
FindMine(mine, show, ROW, COL);
}
void test()
{
int input = 0;
srand((unsigned int)time(NULL));
do
{
meanu();
printf("请选择:>");
scanf("%d", &input);
switch (input)
{
case 1:
game();
break;
case 0:
printf("退出游戏\n");
break;
default:
printf("选择错误,请重新选择\n");
break;
}
} while (input);
}
int main()
{
test();
return 0;
}
总结:总的来说这并没有很好的还原扫雷的游戏环境,参照了答案完成游戏机制,并不具有可玩性,所欠缺之处在于,当选择出一格答案为0时,周围八个格子应该立即显示出自己的数字,若为0则继续。等我抽时间改进,或各位一同努力。