==========main.h==========
#pragma once
#include<iostream>
#include <typeinfo>
using namespace std;
class DataBase{
public:
virtual void Open()=0;
virtual void Close()=0;
virtual void Create()=0;
virtual void Read()=0;
virtual void Update()=0;
virtual void Delete()=0;
};
void main();
void f(DataBase &);
=========Access.h========
#pragma once
#include "main.h"
class Access:public DataBase{
public:
void Open();
void Close();
void Create();
void Read();
void Update();
void Delete();
};
==========Disk.h=========
#pragma once
#include "main.h"
class Disk:public DataBase{
public:
void Open();
void Close();
void Create();
void Read();
void Update();
void Delete();
};
=========SQL.h==========
#pragma once
#include "main.h"
class SQL:public DataBase{
public:
void Open();
void Close();
void Create();
void Read();
void Update();
void Delete();
};
========MySQL.h=========
#pragma once
#include "main.h"
class MySQL:public DataBase{
public:
void Open();
void Close();
void Create();
void Read();
void Update();
void Delete();
};
============= Access.cpp===========
#include"Access.h"
void Access::Open(){
cout<<"Access has been called successfully!"<<endl;
}
void Access::Close(){
cout<<"Access has been called successfully!"<<endl;
}
void Access::Create(){
cout<<"Access has been called successfully!"<<endl;
}
void Access::Read(){
cout<<"Access has been called successfully!"<<endl;
}
void Access::Update(){
cout<<"Access has been called successfully!"<<endl;
}
void Access::Delete(){
cout<<"Access has been called successfully!"<<endl;
}
=============Disk.cpp============
#include"Disk.h"
void Disk::Open(){
cout<<"Disk has been called successfully!"<<endl;
}
void Disk::Close(){
cout<<"Disk has been called successfully!"<<endl;
}
void Disk::Create(){
cout<<"Disk has been called successfully!"<<endl;
}
void Disk::Read(){
cout<<"Disk has been called successfully!"<<endl;
}
void Disk::Update(){
cout<<"Disk has been called successfully!"<<endl;
}
void Disk::Delete(){
cout<<"Disk has been called successfully!"<<endl;
}
========MySQL.cpp=========
#include"MySQL.h"
void MySQL::Open(){
cout<<"MySQL has been called successfully!"<<endl;
}
void MySQL::Close(){
cout<<"MySQL has been called successfully!"<<endl;
}
void MySQL::Create(){
cout<<"MySQL has been called successfully!"<<endl;
}
void MySQL::Read(){
cout<<"MySQL has been called successfully!"<<endl;
}
void MySQL::Update(){
cout<<"MySQL has been called successfully!"<<endl;
}
void MySQL::Delete(){
cout<<"MySQL has been called successfully!"<<endl;
}
========SQL.cpp=========
#include"SQL.h"
void SQL::Open(){
cout<<"SQL has been called successfully!"<<endl;
}
void SQL::Close(){
cout<<"SQL has been called successfully!"<<endl;
}
void SQL::Create(){
cout<<"SQL has been called successfully!"<<endl;
}
void SQL::Read(){
cout<<"SQL has been called successfully!"<<endl;
}
void SQL::Update(){
cout<<"SQL has been called successfully!"<<endl;
}
void SQL::Delete(){
cout<<"SQL has been called successfully!"<<endl;
}
========main.cpp=========
#include "Access.h"
#include "Disk.h"
#include "SQL.h"
#include "MySQL.h"
void main(){
char n;
Access A; Disk D; MySQL M; SQL S;
cout<<"Please choose a kind of DB (Access(A) Disk(D) SQL(S) MySQL(M)):";
cin>>n;
switch (n)
{
case 'A':
case 'a':
f(A);
break;
case 'D':
case 'd':
f(D);
break;
case 'S':
case 's':
f(S);
break;
case 'M':
case 'm':
f(M);
break;
default:
cout<<"Error input!"<<endl;
}
}
void f(DataBase &F){
cout<<"The type of current object is:"<<typeid(F).name()<<endl;
F.Open();
F.Close();
F.Create();
F.Read();
F.Update();
F.Delete();
}