OC学习笔记(9)Object-C多态的使用

1、基类ASShape

//.h
#import <Foundation/Foundation.h>

@interface ASShape : NSObject
-(void) draw;
@end
//.m
#import "ASShape.h"

@implementation ASShape

-(void) draw
{
    NSLog(@"Shape:Draw");
}
@end

2、圆形ASCircle类

//.h
#import <Foundation/Foundation.h>
#import "ASShape.h"
@interface ASCircle : ASShape
-(void) draw;
@end

//.m
#import "ASCircle.h"

@implementation ASCircle
-(void) draw
{
    NSLog(@"Circle:Draw");
}
@end

3、三角形ASTriangle类

//.h
#import <Foundation/Foundation.h>
#import "ASShape.h"
@interface ASTriangle : ASShape
-(void) draw;
@end

//.m
#import "ASTriangle.h"

@implementation ASTriangle
-(void) draw
{
    NSLog(@"Triangle:Draw");
}
@end

4、正方形ASRetrangle类

//.h
#import <Foundation/Foundation.h>
#import "ASShape.h"
@interface ASRetrangle : ASShape
-(void) draw;
@end

//.m
#import "ASRetrangle.h"

@implementation ASRetrangle
-(void) draw
{
    NSLog(@"Ret:Draw");
}
@end

5、画图ASPerson类

//.h
#import <Foundation/Foundation.h>
@class ASShape;
@interface ASPerson : NSObject
-(void)paint:(ASShape*) aShape;
@end


//.m
#import "ASPerson.h"
#import "ASRetrangle.h"
#import "ASCircle.h"
#import "ASTriangle.h"

@implementation ASPerson
-(void)paint:(ASShape*) aShape
{
    [aShape draw];
}
@end

6、main.m

#import <Foundation/Foundation.h>
#import "ASShape.h"
#import "ASRetrangle.h"
#import "ASTriangle.h"
#import "ASCircle.h"
#import "ASPerson.h"
int main(int argc, const char * argv[]) {
    @autoreleasepool {
        
        ASPerson* person = [[ASPerson alloc] init];
        ASCircle* circle = [[ASCircle alloc] init];
        ASRetrangle* rec = [[ASRetrangle alloc] init];
        ASTriangle*  tri = [[ASTriangle alloc] init];
        
        [person paint:circle];
        [person paint:rec];
        [person paint:tri];
        
        [person release];
        [circle release];
        [rec release];
        [tri release];
        
    }
    return 0;
}

打印结果

2014-12-23 14:08:41.166 test2[2107:76825] Circle:Draw
2014-12-23 14:08:41.168 test2[2107:76825] Ret:Draw
2014-12-23 14:08:41.168 test2[2107:76825] Triangle:Draw

id类型

OC的多态可以通过id来实现,只要有相同的方法,即可。

id类型是一种通用的指针类型,弱类型,编译时不进行类型检查

id类型可以用来指向属于任何类的对象

id类型的结构

typedef  struct  obj_object
{
        Class   isa;
 }*id;

typedef  struct  objc_class *  Class;

动态运行机制

动态类型识别

动态绑定

动态加载

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