NGUI实现翻牌效果

首先把代码贴上来

using UnityEngine;
using System.Collections;

public class TweenFlipCards : MonoBehaviour 
{
	private float mfTime = 1.0f;
	public TweenRotation mPositiveTween;
	public TweenRotation mReverseTween;

	public float duration = 1f;
	public GameObject positive;
	public GameObject reverse;

	// Use this for initialization
	void Start () 
	{
		mPositiveTween = positive.GetComponent<TweenRotation> ();
		if (mPositiveTween == null) 
		{
			mPositiveTween = positive.AddComponent<TweenRotation> ();
		}

		mReverseTween = reverse.GetComponent<TweenRotation> ();
		if (mReverseTween == null) 
		{
			mReverseTween = reverse.AddComponent<TweenRotation>();
		}

		mPositiveTween.enabled = false;
		mReverseTween.enabled = false;
		reverse.gameObject.transform.localEulerAngles = new Vector3 (0, 90, 0);

		StartCoroutine (waitShowReverseTime (mfTime));
	}

	IEnumerator waitShowReverseTime( float time )
	{
		yield return new WaitForSeconds (time);
//		OnPlayPositive ();
	}

	public void OnPlayPositive ()
	{
		mPositiveTween.Play(true);
		mReverseTween.Play(false);
	}

	public void OnPlayReverse()
	{
		mPositiveTween.Play(false);
		mReverseTween.Play (true);
	}

	public void PositiveEventDelegate()
	{
		mPositiveTween.Play(false);
		mReverseTween.Play(true);
	}
	public void ReverseEventDelegate()
	{
		mReverseTween.Play(false);
	}
}

使用方法,见下图



注意:OnFinished

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