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原创 SublimeText3配置UnityShader编辑环境
参考:https://www.cnblogs.com/meteoric_cry/p/7880514.html工具Unity-Shader:https://github.com/cjsjy123/Unity-Shader实现功能1.Unity编辑中双击.shader文件自动用Sublime Text打开2.Sublime Text编辑Unity Shader,实现高亮和自动提示等功能...
2018-10-25 01:11:23 2219
原创 lua5.1实现string.pack的int to string的pack和unpack
local pack_little = string.pack("<I2",259)local pack_bigger = string.pack(">I2",259)print("pack_little = "..pack_little.." byte1 = "..pack_little:byte(1).." byte2 = "..pack_little:byte(2))
2018-10-18 13:52:49 5369
原创 tolua添加pbc
准备1.tolua_runtime:https://github.com/topameng/tolua_runtime2.pbc:https://github.com/cloudwu/pbc3.msys2:本人使用的事配置好的msys2,https://pan.baidu.com/s/1c2JzvDQ4.protoc和bat处理生成.pb文件1.安装msys2将3解压,拷贝...
2018-10-18 03:22:38 1509 1
原创 Angle和角度转换
public static Vector3 RadianToVector3(float radian){ return new Vector3((float)System.Math.Cos(radian), 0, (float)System.Math.Sin(radian));}public static float Vector3ToRadian(Vector3 dir){...
2018-10-17 14:06:39 2435
原创 ToLua创建Action/Delegate
Action的使用--callback functionlocal func = function(ref,obj) print("rer.IAssetRef = "..ref.AssetName.." obj = "..obj)end--new delete/actionlocal action = System.Action_Zeus_Framework_As...
2018-10-16 16:30:57 1130
转载 Lua Table实现deep copy
local function deepcopy(orig) local orig_type = type(orig) local copy if orig_type == 'table' then copy = {} for orig_key, orig_value in next, orig, nil do cop...
2018-10-09 19:52:10 919
Scene切换与scheduler实例
2014-07-17
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