Action的使用
--callback function
local func = function(ref,obj)
print("rer.IAssetRef = "..ref.AssetName.." obj = "..obj)
end
--new delete/action
local action = System.Action_Zeus_Framework_Asset_IAssetRef_object(func)
--use delegate/action
local asset = AssetManager.LoadAssetAsync("asset_path",typeof(UnityEngine.GameObject),action,"LoadAssetAsync")