main.cpp:
#include
#include"vector3D.h"
using namespace std;
istream& operator >>(istream& input,vector3D&C)
{
input>>C.x>>C.y>>C.z;
return input;
}
ostream& operator <<(ostream& output,vector3D&C)
{
output<<’(’<<C.x<<’,’<<C.y<<’,’<<C.z<<’)’<<endl;
return output;
}
vector3D operator + (vector3D A,vector3D B)
{
vector3D C;
C.x=A.x+B.x;
C.y=A.y+B.y;
C.z=A.z+B.z;
return C;
}
vector3D operator - (vector3D A,vector3D B)
{
vector3D C;
C.x=A.x-B.x;
C.y=A.y-B.y;
C.z=A.z-B.z;
return C;
}
vector3D operator * (float n,vector3D B)
{
vector3D C;
C.x=nB.x;
C.y=nB.y;
C.z=n*B.z;
return C;
}
float main()
{
vector3D v1,v2,v3,v4,nv1;
int i;
float n;
cin>>i;
if(i==1)
cin>>v1;
else cin>>v2;
v3 = v1 + v2;
v4 = v1 - v2;
cin>>n;
nv1 = n * v1;
cout<<v3<<endl<<v4<<endl<<nv1<<endl;
}
vector3D。h
#pragma once
#include
using namespace std;
class vector3D
{
public:
vector3D(float a=0,float b=0,float c=0)
{
x=a;
y=b;
z=c;
}
~vector3D(void);
friend vector3D operator +(vector3D A,vector3D B);
friend vector3D operator -(vector3D A,vector3D B);
friend vector3D operator *(float n,vector3D A);
friend istream& operator>>(istream&,vector3D&);
friend ostream& operator<<(ostream&,vector3D&);
void display()
{
cout<<’(’<<x<<’,’<<y<<’,’<<z<<’)’<<endl;
}
private:
float x,y,z;
};