[DEBUG]异常退出-CALayer _renderSublayersInContext:

项目中使用的MRProgressHUD在特定场景下,会不定时地异常退出:

Last Exception Backtrace:
0   CoreFoundation                	0x223b7916 __exceptionPreprocess + 122
1   libobjc.A.dylib               	0x21b52e12 objc_exception_throw + 34
2   CoreFoundation                	0x223b785c +[NSException raise:format:] + 108
3   QuartzCore                    	0x24a124c6 -[CALayer _renderSublayersInContext:] + 418
4   QuartzCore                    	0x24a11156 -[CALayer renderInContext:] + 1002
5   QuartzCore                    	0x24a1247c -[CALayer _renderSublayersInContext:] + 344
6   QuartzCore                    	0x24a11156 -[CALayer renderInContext:] + 1002
7   QuartzCore                    	0x24a1247c -[CALayer _renderSublayersInContext:] + 344
8   QuartzCore                    	0x24a11156 -[CALayer renderInContext:] + 1002
9   QuartzCore                    	0x24a1247c -[CALayer _renderSublayersInContext:] + 344
10  QuartzCore                    	0x24a11156 -[CALayer renderInContext:] + 1002
11  QuartzCore                    	0x24a1247c -[CALayer _renderSublayersInContext:] + 344
12  QuartzCore                    	0x24a11156 -[CALayer renderInContext:] + 1002
13  QuartzCore                    	0x24a1247c -[CALayer _renderSublayersInContext:] + 344
14  QuartzCore                    	0x24a11156 -[CALayer renderInContext:] + 1002
15  QuartzCore                    	0x24a1247c -[CALayer _renderSublayersInContext:] + 344
16  QuartzCore                    	0x24a11156 -[CALayer renderInContext:] + 1002
17  QuartzCore                    	0x24a1247c -[CALayer _renderSublayersInContext:] + 344
18  QuartzCore                    	0x24a11156 -[CALayer renderInContext:] + 1002
19  QuartzCore                    	0x24a1247c -[CALayer _renderSublayersInContext:] + 344
20  QuartzCore                    	0x24a11156 -[CALayer renderInContext:] + 1002
21  QuartzCore                    	0x24a1247c -[CALayer _renderSublayersInContext:] + 344
22  QuartzCore                    	0x24a11156 -[CALayer renderInContext:] + 1002
23  XXXX                      	0x00a10f48 -[MRBlurView snapshot] (MRBlurView.m:185)
24  XXXX                      	0x00a10754 -[MRBlurView redraw] (MRBlurView.m:122)
25  libdispatch.dylib             	0x21f2581e _dispatch_call_block_and_release + 6
26  libdispatch.dylib             	0x21f3150a _dispatch_after_timer_callback$VARIANT$mp + 62
27  libdispatch.dylib             	0x21f2580a _dispatch_client_callout + 18
28  libdispatch.dylib             	0x21f3ddae _dispatch_source_latch_and_call + 2026
29  libdispatch.dylib             	0x21f38d14 _dispatch_source_invoke$VARIANT$mp + 708
30  libdispatch.dylib             	0x21f3373a _dispatch_main_queue_callback_4CF$VARIANT$mp + 390
31  CoreFoundation                	0x22379b68 __CFRUNLOOP_IS_SERVICING_THE_MAIN_DISPATCH_QUEUE__ + 4
32  CoreFoundation                	0x22378062 __CFRunLoopRun + 1570
33  CoreFoundation                	0x222c7224 CFRunLoopRunSpecific + 516
34  CoreFoundation                	0x222c7010 CFRunLoopRunInMode + 104
35  GraphicsServices              	0x238b7ac4 GSEventRunModal + 156
36  UIKit                         	0x2699b184 UIApplicationMain + 140
37  XXXX                      	0x001e6fb6 main (main.m:17)
38  libdyld.dylib                 	0x21f6f86e tlv_get_addr + 42

经排查,是因为在其截取底层视图截图时,出现问题。底层视图中某一view的frame设置不对,其rect包含inf,导致出现crash。


解决办法:

在项目中,底层包含一个uiscrollview, 设置断点,调用[scrollview recursiveDescription]查看视图层次结构,找到frame包含inf的视图,纠正该视图frame即可。

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为下列代码实现可暂停效果: import UIKit class ViewController: UIViewController { private let radarAnimation = "radarAnimation" private var animationLayer: CALayer? private var animationGroup: CAAnimationGroup? private var opBtn: UIButton! override func viewDidLoad() { super.viewDidLoad() let first = makeRadarAnimation(showRect: CGRect(x: 120, y: 100, width: 100, height: 100), isRound: true) view.layer.addSublayer(first) opBtn = UIButton(frame: CGRect(x: 100, y: 450, width: 80, height: 80)) opBtn.backgroundColor = UIColor.red opBtn.clipsToBounds = true opBtn.setTitle("Hsu", for: .normal) opBtn.layer.cornerRadius = 10 view.addSubview(opBtn) let second = makeRadarAnimation(showRect: opBtn.frame, isRound: false) view.layer.insertSublayer(second, below: opBtn.layer) } @IBAction func startAction(_ sender: UIButton) { animationLayer?.add(animationGroup!, forKey: radarAnimation) } @IBAction func stopAction(_ sender: UIButton) { animationLayer?.removeAnimation(forKey: radarAnimation) } private func makeRadarAnimation(showRect: CGRect, isRound: Bool) -> CALayer { // 1. 一个动态波 let shapeLayer = CAShapeLayer() shapeLayer.frame = showRect // showRect 最大内切圆 if isRound { shapeLayer.path = UIBezierPath(ovalIn: CGRect(x: 0, y: 0, width: showRect.width, height: showRect.height)).cgPath } else { // 矩形 shapeLayer.path = UIBezierPath(roundedRect: CGRect(x: 0, y: 0, width: showRect.width, height: showRect.height), cornerRadius: 10).cgPath } shapeLayer.fillColor = UIColor.orange.cgColor // 默认初始颜色透明度 shapeLayer.opacity = 0.0 animationLayer = shapeLayer // 2. 需要重复的动态波,即创建副本 let replicator = CAReplicatorLayer() replicator.frame = shapeLayer.bounds replicator.instanceCount = 4 replicator.instanceDelay = 1.0 replicator.addSublayer(shapeLayer) // 3. 创建动画组 let opacityAnimation = CABasicAnimation(keyPath: "opacity") opacityAnimation.fromValue = NSNumber(floatLiteral: 1.0) // 开始透明度 opacityAnimation.toValue = NSNumber(floatLiteral: 0) // 结束时透明底 let scaleAnimation = CABasicAnimation(keyPath: "transform") if isRound { scaleAnimation.fromValue = NSValue.init(caTransform3D: CATransform3DScale(CATransform3DIdentity, 0, 0, 0)) // 缩放起始大小 } else { scaleAnimation.fromValue = NSValue.init(caTransform3D: CATransform3DScale(CATransform3DIdentity, 1.0, 1.0, 0)) // 缩放起始大小 } scaleAnimation.toValue = NSValue.init(caTransform3D: CATransform3DScale(CATransform3DIdentity, 1.5, 1.5, 0)) // 缩放结束大小 let animationGroup = CAAnimationGroup() animationGroup.animations = [opacityAnimation, scaleAnimation] animationGroup.duration = 3.0 // 动画执行时间 animationGroup.repeatCount = HUGE // 最大重复 animationGroup.autoreverses = false self.animationGroup = animationGroup shapeLayer.add(animationGroup, forKey: radarAnimation) return replicator } }
最新发布
06-03

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