1、DISPATCH_QUEUE_SERIAL 每次运行一个任务,可以添加多个,执行次序FIFO.
- dispatch_async(myQueue, ^{
- [NSThread sleepForTimeInterval:6];
- NSLog(@"[NSThread sleepForTimeInterval:6];");
- });
- dispatch_async(myQueue, ^{
- [NSThread sleepForTimeInterval:3];
- NSLog(@"[NSThread sleepForTimeInterval:3];");
- });
- dispatch_async(myQueue, ^{
- [NSThread sleepForTimeInterval:1];
- NSLog(@"[NSThread sleepForTimeInterval:1];");
- });
2、DISPATCH_QUEUE_CONCURRENT 可以同时运行多个任务, dispatch_get_global_queue(DISPATCH_QUEUE_PRIORITY_DEFAULT, 0)相同
- dispatch_queue_t myQueue = dispatch_get_global_queue(DISPATCH_QUEUE_PRIORITY_DEFAULT, 0);
- dispatch_async(myQueue, ^{
- [NSThread sleepForTimeInterval:6];
- NSLog(@"[NSThread sleepForTimeInterval:6];");
- });
- dispatch_async(myQueue, ^{
- [NSThread sleepForTimeInterval:3];
- NSLog(@"[NSThread sleepForTimeInterval:3];");
- });
- dispatch_async(myQueue, ^{
- [NSThread sleepForTimeInterval:1];
- NSLog(@"[NSThread sleepForTimeInterval:1];");
- });
执行的顺序为1--3--6
二、dispatch_group_async的使用
dispatch_group_async可以实现监听一组任务是否完成,完成后得到通知执行其他的操作。这个方法很有用,比如你执行三个下载任务,当三个任务都下载完成后你才通知界面说完成的了。
- dispatch_queue_t queue = dispatch_get_global_queue(DISPATCH_QUEUE_PRIORITY_DEFAULT, 0);
- dispatch_group_t group = dispatch_group_create();
- dispatch_group_async(group, queue, ^{
- [NSThread sleepForTimeInterval:6];
- NSLog(@"group1 [NSThread sleepForTimeInterval:6];");
- });
- dispatch_group_async(group, queue, ^{
- [NSThread sleepForTimeInterval:3];
- NSLog(@"group2 [NSThread sleepForTimeInterval:3];");
- });
- dispatch_group_async(group, queue, ^{
- [NSThread sleepForTimeInterval:1];
- NSLog(@"group3 [NSThread sleepForTimeInterval:1];");
- });
- dispatch_group_notify(group, dispatch_get_main_queue(), ^{
- NSLog(@"main thread.");
- });
dispatch_group_async只会监听最终的结果完成后,并通知main queue
三、
dispatch_barrier_async的使用
dispatch_barrier_async是在前面的任务执行结束后它才执行,而且它后面的任务等它执行完成之后才会执行
- dispatch_queue_t queue = dispatch_queue_create("gcdtest.rongfzh.yc", DISPATCH_QUEUE_CONCURRENT);
- dispatch_async(queue, ^{
- [NSThread sleepForTimeInterval:3];
- NSLog(@"dispatch_async1");
- });
- dispatch_async(queue, ^{
- [NSThread sleepForTimeInterval:1];
- NSLog(@"dispatch_async2");
- });
- dispatch_barrier_async(queue, ^{
- NSLog(@"dispatch_barrier_async");
- [NSThread sleepForTimeInterval:0.5];
- });
- dispatch_async(queue, ^{
- [NSThread sleepForTimeInterval:1];
- NSLog(@"dispatch_async3");
- });
如果使用dispatch_queue_t queue = dispatch_get_global_queue(DISPATCH_QUEUE_PRIORITY_DEFAULT, 0);会发现运行结果为:
- 2013-07-24 17:07:17.577 NSThreadAndBlockDemo[2247:12e03] dispatch_barrier_async
- 2013-07-24 17:07:18.579 NSThreadAndBlockDemo[2247:15207] dispatch_async3
- 2013-07-24 17:07:19.578 NSThreadAndBlockDemo[2247:12b03] dispatch_async2
- 2013-07-24 17:07:20.577 NSThreadAndBlockDemo[2247:12303] dispatch_async1
说明dispatch_barrier_async的顺序执行还是依赖queue的类型啊,必需要queue的类型为dispatch_queue_create创建的,而且attr参数值必需是DISPATCH_QUEUE_CONCURRENT类型,前面两个非dispatch_barrier_async的类型的执行是依赖其本身的执行时间的,如果attr如果是DISPATCH_QUEUE_SERIAL时,那就完全是符合Serial queue的FIFO特征了。
4、dispatch_apply
执行某个代码片段N次。
dispatch_apply(5, globalQ, ^(size_t index) {
// 执行5次
});
5、dispatch_once
dispatch_once这个函数,它可以保证整个应用程序生命周期中某段代码只被执行一次!
- static dispatch_once_t onceToken;
- dispatch_once(&onceToken, ^{
- // code to be executed once
- });
有时候我们需要等个几秒钟然后做个动画或者给个提示,这时候可以用
dispatch_after这个函数:
- double delayInSeconds = 2.0;
- dispatch_time_t popTime = dispatch_time(DISPATCH_TIME_NOW, delayInSeconds * NSEC_PER_SEC);
- dispatch_after(popTime, dispatch_get_main_queue(), ^(void){
- // code to be executed on the main queue after delay
- });
7、dispatch_set_target_queue
通过
dispatch_set_target_queue函数可以设置一个dispatch queue的优先级,或者指定一个dispatch source相应的事件处理提交到哪个queue上。
- dispatch_set_target_queue(serialQ, globalQ);