关于神庙逃亡这款游戏在很多款的手机上出现闪退的解决方案(Android)

目前神庙逃亡这款游戏很火,我的酷派8022出现闪退。

作为开发人员,不要放弃任何一个修改Bug的机会。

打开Eclipse 查看奔溃的日志如下:


02-21 20:43:25.164: ERROR/AndroidRuntime(8922): java.lang.UnsatisfiedLinkError: Couldn't load mono: findLibrary returned null
02-21 20:43:25.164: ERROR/AndroidRuntime(8922):     at java.lang.Runtime.loadLibrary(Runtime.java:429)
02-21 20:43:25.164: ERROR/AndroidRuntime(8922):     at java.lang.System.loadLibrary(System.java:554)
02-21 20:43:25.164: ERROR/AndroidRuntime(8922):     at com.unity3d.player.UnityPlayer.<init>(Unknown Source)
02-21 20:43:25.164: ERROR/AndroidRuntime(8922):     at com.unity3d.player.UnityPlayerNativeActivity.onCreate(Unknown Source)
02-21 20:43:25.164: ERROR/AndroidRuntime(8922):     at android.app.Instrumentation.callActivityOnCreate(Instrumentation.java:1047)
02-21 20:43:25.164: ERROR/AndroidRuntime(8922):     at android.app.ActivityThread.performLaunchActivity(ActivityThread.java:1615)
02-21 20:43:25.164: ERROR/AndroidRuntime(8922):     at android.app.ActivityThread.handleLaunchActivity(ActivityThread.java:1671)
02-21 20:43:25.164: ERROR/AndroidRuntime(8922):     at android.app.ActivityThread.access$1500(ActivityThread.java:117)
02-21 20:43:25.164: ERROR/AndroidRuntime(8922):     at android.app.ActivityThread$H.handleMessage(ActivityThread.java:931)
02-21 20:43:25.164: ERROR/AndroidRuntime(8922):     at android.os.Handler.dispatchMessage(Handler.java:99)
02-21 20:43:25.164: ERROR/AndroidRuntime(8922):     at android.os.Looper.loop(Looper.java:130)
02-21 20:43:25.164: ERROR/AndroidRuntime(8922):     at android.app.ActivityThread.main(ActivityThread.java:3694)
02-21 20:43:25.164: ERROR/AndroidRuntime(8922):     at java.lang.reflect.Method.invokeNative(Native Method)
02-21 20:43:25.164: ERROR/AndroidRuntime(8922):     at java.lang.reflect.Method.invoke(Method.java:507)
02-21 20:43:25.164: ERROR/AndroidRuntime(8922):     at com.android.internal.os.ZygoteInit$MethodAndArgsCaller.run(ZygoteInit.java:866)
02-21 20:43:25.164: ERROR/AndroidRuntime(8922):     at com.android.internal.os.ZygoteInit.main(ZygoteInit.java:624)
02-21 20:43:25.164: ERROR/AndroidRuntime(8922):     at dalvik.system.NativeStart.main(Native Method)

具体原因,通过网上查找,原因如下:

For us it was running an ARMv7 build on an ARMv6 device. This is tricky to do as running from Unity (3.5.6) will detect the mismatch and not install the ARMv7 build on an ARMv6 device. However, our game was with QA and they managed it and it did indeed crash out with

"11-21 09:40:23.990 E/AndroidRuntime( 1509): java.lang.UnsatisfiedLinkError: Couldn't load mono: findLibrary returned null"


也就是说尝试把armv7运行在armv6的设备上,结果导致奔溃。

修改如下:

把编译参数的Device Filter改成了ARMv6 with VFP

  • 0
    点赞
  • 1
    收藏
    觉得还不错? 一键收藏
  • 0
    评论

“相关推荐”对你有帮助么?

  • 非常没帮助
  • 没帮助
  • 一般
  • 有帮助
  • 非常有帮助
提交
评论
添加红包

请填写红包祝福语或标题

红包个数最小为10个

红包金额最低5元

当前余额3.43前往充值 >
需支付:10.00
成就一亿技术人!
领取后你会自动成为博主和红包主的粉丝 规则
hope_wisdom
发出的红包
实付
使用余额支付
点击重新获取
扫码支付
钱包余额 0

抵扣说明:

1.余额是钱包充值的虚拟货币,按照1:1的比例进行支付金额的抵扣。
2.余额无法直接购买下载,可以购买VIP、付费专栏及课程。

余额充值