概述
WSF中的电子战(EW)效应包括电子攻击效应(Electronic Attack Effects)和电子保护效应(Electronic Protect Effects),这些效应在发射器-接收器或发射器-目标-接收器的交互过程中施加,具体行为由软件和用户可修改的输入定义。在此交互过程中,电子战的交互数据通过先应用未减轻的电子攻击(EA)效应,然后再对电子攻击效应施加任何减轻的电子保护(EP)效应来进行处理。这个过程会不断重复,直到所有电子攻击效应和减轻的电子保护效应在所有技术上都得到应用,并汇总成一个单一数据集,以用于修改发射器-接收器或发射器-目标-接收器之间的交互。下面将定义电子战效应的聚合,以便更深入了解WSF如何应用这些效应。
电子攻击效应相干性
在交互计算中,干扰功率是使用一般的WSF电磁计算来进行计算的。每个电子攻击(EA)效应都具有一个或多个相干性类型。在施加效应的过程中,遇到的效应相干性类型会被汇总,最终在所有电子战效应计算结束时,干扰功率根据施加效应时遇到的电子攻击效应相干性,分为三种类型的干扰功率(非相干、非相干脉冲、相干)。可用的相干性类型在下表中定义,并列出了它们所汇总的干扰功率类型。
Effect Coherency Types
Effect Coherency Types
Description
Jamming Power Type
None
Coherency not specified for the given effect. Assumes Non-Coherent
Noise
Non-Coherent
Waveform is non-coherent with the transmit and/or expected receive waveform. Assumes continuous noise type waveform in most basic sense.
Noise
Non-Coherent Pulse
Waveform is pulsed and is non-coherent with the transmit and/or expected receive waveform. Assumes pulsed noise type waveform in most basic sense.
Pulse Noise
Coherent
Waveform is coherent with the transmit and/or expected receive waveform. Assumed to be closely representing the signal in most basic sense.
Coherent
Coherent-Pulse
Waveform is pulse and is coherent with the transmit and/or expected receive waveform. Assumed to be closely representing the pulsed signal in most basic sense
Coherent
Jamming Power Types
Jamming Power Type
Description
Mapped Effect Coherency Type(s)
Noise
Jamming induced power that acts like noise power to a receiver.
None & Non-Coherent
Pulsed-Noise
Pulse jamming power that acts like noise to a receiver.
Non-Coherent Pulse
Coherent
Coherent (continuous and/or pulsed)jamming power that acts like a signal to a receiver.
Coherent & Coherent Pulse
Within most interactions the signal-to-interference (S/I) ratio is calculated using the signal power divided by the noise power + clutter power + jammer power. The jammer power used for the interference is the noise + pulse (non-coherent) jammer power.
EW Effects Interaction Variables
The following EW effects variable structure is defined for each of the three types of jamming power as well as a separate signal, track and message effect structures. The following tables summarize these two structures and associated variables:
Jamming Effects Variable Structure
Power Effect Variable
Description
Aggregation Type(s)
Default/Undefined Value
Modifying Effect(s)
Blanking Factor
Jamming blanking factor (e.g., sidelobe blanker)
Multiplicative
1.0
Cancellation Factor
Jamming cancellation factor (e.g., sidelobe canceler)
Minimum
1.0
Modulation Factor
Jamming processing/modulation type factor, not to physical jamming power factor.
Multiplicative
1.0
Jamming power Factor
Jamming physical power factor.
Multiplicative
1.0
J/X Factor
Alternate jamming processing/modulation type that has a Jamming- to-Signal/Noise dependency.
Multiplicative
1.0
Target Protection Flag
Flag to specify whether or not jamming power will be allowed to interact with the receiver for a given target or not.
Undefined Boolean
undefined
Pulse Suppression Factor
Pulse type jamming suppression factor.
Multiplicative
1.0
Radius Factor
Factor that evaluates the position of the target wrt jammer location to apply a user input factor.
Multiplicative
1.0
Repeater Jamming Factor
Physical jamming power factor dependent upon repeater behavior defined.
Multiplicative
1.0
RPJ Factor
Random pulse jamming factor.
Multiplicative
1.0
Signal Effects Variable Structure
Signal Effect Variable
Description
Aggregation Type(s)
Default/Undefined Value
Modifying Effect(s)
Signal Power Factor
Signal power factor.
Multiplicative
1.0
Receiver Noise Power Factor
Receiver noise power factor.
Multiplicative
1.0
Track Effects Variable Structure
Track Effect Variable
Description
Aggregation Type(s)
Default/Undefined Value
Modifying Effect(s)
Azimuth Error
Track azimuth error.
Maximum (EA) / Minimum (EP)
0.0
Elevation Error
Track elevation error.
Maximum (EA) / Minimum (EP)
0.0
Range Error
Track range error.
Maximum (EA) / Minimum (EP)
0.0
Velocity Error
Track velocity error.
Maximum (EA) / Minimum (EP)
0.0
Track Drop/Maintain Flag
Track drop/maintain flag
Undefined Boolean
undefined
WSF_TRACK_EFFECT, WSF_SLB_EFFECT (target blanking)
Message Effects Variable Structure
Track Effect Variable
Description
Aggregation Type(s)
Default/Undefined Value
Modifying Effect(s)
Bit Error Rate (BER)
BER for communications device to use.
Maximum (EA) / Minimum (EP)
0.0
Message Drop/Maintain Flag
Message drop/maintain flag
Undefined Boolean
undefined
Aggregation Types
The aggregation types given in the table below are used to aggregate (i.e., roll-up) the individual EW effect values into the interaction value to be used by the interaction to apply any EW related effects to the target detection, tracking process and/or message as applicable. All aggregation is done in standard units (i.e., multiplication is the same as addition in dB space.)
Aggregation Type
Description
Maximum
The maximum of the interaction value and current effect value being applied is taken and used as the interaction value.
Minimum
The minimum of the interaction value and current effect value being applied is taken and used as the interaction value.
Additive
The addition of the interaction value and current effect value being applied is used as the interaction value.
Multiplicative
The multiplied product of the interaction value and current effect value being applied is used as the interaction value.
Boolean
A true/false (i.e., two-state) flag that can be toggled based on the current value and logging of the effect.
Undefined Boolean
Similar to the Boolean aggregation type, except an undefined state along with the true/false (i.e., three-state) is available as a value. This type can be toggled from undefined (its most common default state) to true/false (i.e., defined) and toggled between the three states thereafter based on the current value and logic of the effect.