AFSim 仿真系统----电子战效应聚合

概述


         WSF中的电子战(EW)效应包括电子攻击效应(Electronic Attack Effects)和电子保护效应(Electronic Protect Effects),这些效应在发射器-接收器或发射器-目标-接收器的交互过程中施加,具体行为由软件和用户可修改的输入定义。在此交互过程中,电子战的交互数据通过先应用未减轻的电子攻击(EA)效应,然后再对电子攻击效应施加任何减轻的电子保护(EP)效应来进行处理。这个过程会不断重复,直到所有电子攻击效应和减轻的电子保护效应在所有技术上都得到应用,并汇总成一个单一数据集,以用于修改发射器-接收器或发射器-目标-接收器之间的交互。下面将定义电子战效应的聚合,以便更深入了解WSF如何应用这些效应。

电子攻击效应相干性

        在交互计算中,干扰功率是使用一般的WSF电磁计算来进行计算的。每个电子攻击(EA)效应都具有一个或多个相干性类型。在施加效应的过程中,遇到的效应相干性类型会被汇总,最终在所有电子战效应计算结束时,干扰功率根据施加效应时遇到的电子攻击效应相干性,分为三种类型的干扰功率(非相干、非相干脉冲、相干)。可用的相干性类型在下表中定义,并列出了它们所汇总的干扰功率类型。

Effect Coherency Types

Effect Coherency Types

Description

Jamming Power Type

None

Coherency not specified for the given effect. Assumes Non-Coherent

Noise

Non-Coherent

Waveform is non-coherent with the transmit and/or expected receive waveform. Assumes continuous noise type waveform in most basic sense.

Noise

Non-Coherent Pulse

Waveform is pulsed and is non-coherent with the transmit and/or expected receive waveform. Assumes pulsed noise type waveform in most basic sense.

Pulse Noise

Coherent

Waveform is coherent with the transmit and/or expected receive waveform. Assumed to be closely representing the signal in most basic sense.

Coherent

Coherent-Pulse

Waveform is pulse and is coherent with the transmit and/or expected receive waveform. Assumed to be closely representing the pulsed signal in most basic sense

Coherent

Jamming Power Types

Jamming Power Type

Description

Mapped Effect Coherency Type(s)

Noise

Jamming induced power that acts like noise power to a receiver.

None & Non-Coherent

Pulsed-Noise

Pulse jamming power that acts like noise to a receiver.

Non-Coherent Pulse

Coherent

Coherent (continuous and/or pulsed)jamming power that acts like a signal to a receiver.

Coherent & Coherent Pulse

Within most interactions the signal-to-interference (S/I) ratio is calculated using the signal power divided by the noise power + clutter power + jammer power. The jammer power used for the interference is the noise + pulse (non-coherent) jammer power.

EW Effects Interaction Variables

The following EW effects variable structure is defined for each of the three types of jamming power as well as a separate signal, track and message effect structures. The following tables summarize these two structures and associated variables:

Jamming Effects Variable Structure

Power Effect Variable

Description

Aggregation Type(s)

Default/Undefined Value

Modifying Effect(s)

Blanking Factor

Jamming blanking factor (e.g., sidelobe blanker)

Multiplicative

1.0

WSF_SLB_EFFECT

Cancellation Factor

Jamming cancellation factor (e.g., sidelobe canceler)

Minimum

1.0

WSF_SLC_EFFECTWSF_SLC_DEGRADE_EFFECT

Modulation Factor

Jamming processing/modulation type factor, not to physical jamming power factor.

Multiplicative

1.0

WSF_POWER_EFFECT

Jamming power Factor

Jamming physical power factor.

Multiplicative

1.0

WSF_POWER_EFFECTWSF_COVER_PULSE_EFFECT

J/X Factor

Alternate jamming processing/modulation type that has a Jamming- to-Signal/Noise dependency.

Multiplicative

1.0

WSF_POWER_EFFECT

Target Protection Flag

Flag to specify whether or not jamming power will be allowed to interact with the receiver for a given target or not.

Undefined Boolean

undefined

electronic_warfare_effect

Pulse Suppression Factor

Pulse type jamming suppression factor.

Multiplicative

1.0

WSF_PULSE_SUPPRESS_EFFECT

Radius Factor

Factor that evaluates the position of the target wrt jammer location to apply a user input factor.

Multiplicative

1.0

WSF_RADIUS_EFFECT

Repeater Jamming Factor

Physical jamming power factor dependent upon repeater behavior defined.

Multiplicative

1.0

WSF_REPEATER_EFFECT

RPJ Factor

Random pulse jamming factor.

Multiplicative

1.0

WSF_RPJ_EFFECT

Signal Effects Variable Structure

Signal Effect Variable

Description

Aggregation Type(s)

Default/Undefined Value

Modifying Effect(s)

Signal Power Factor

Signal power factor.

Multiplicative

1.0

WSF_POWER_EFFECT

Receiver Noise Power Factor

Receiver noise power factor.

Multiplicative

1.0

WSF_POWER_EFFECT

Track Effects Variable Structure

Track Effect Variable

Description

Aggregation Type(s)

Default/Undefined Value

Modifying Effect(s)

Azimuth Error

Track azimuth error.

Maximum (EA) / Minimum (EP)

0.0

WSF_TRACK_EFFECT

Elevation Error

Track elevation error.

Maximum (EA) / Minimum (EP)

0.0

WSF_TRACK_EFFECT

Range Error

Track range error.

Maximum (EA) / Minimum (EP)

0.0

WSF_TRACK_EFFECT

Velocity Error

Track velocity error.

Maximum (EA) / Minimum (EP)

0.0

WSF_TRACK_EFFECT

Track Drop/Maintain Flag

Track drop/maintain flag

Undefined Boolean

undefined

WSF_TRACK_EFFECTWSF_SLB_EFFECT (target blanking)

Message Effects Variable Structure

Track Effect Variable

Description

Aggregation Type(s)

Default/Undefined Value

Modifying Effect(s)

Bit Error Rate (BER)

BER for communications device to use.

Maximum (EA) / Minimum (EP)

0.0

WSF_COMM_EFFECT

Message Drop/Maintain Flag

Message drop/maintain flag

Undefined Boolean

undefined

WSF_COMM_EFFECT

Aggregation Types

The aggregation types given in the table below are used to aggregate (i.e., roll-up) the individual EW effect values into the interaction value to be used by the interaction to apply any EW related effects to the target detection, tracking process and/or message as applicable. All aggregation is done in standard units (i.e., multiplication is the same as addition in dB space.)

Aggregation Type

Description

Maximum

The maximum of the interaction value and current effect value being applied is taken and used as the interaction value.

Minimum

The minimum of the interaction value and current effect value being applied is taken and used as the interaction value.

Additive

The addition of the interaction value and current effect value being applied is used as the interaction value.

Multiplicative

The multiplied product of the interaction value and current effect value being applied is used as the interaction value.

Boolean

A true/false (i.e., two-state) flag that can be toggled based on the current value and logging of the effect.

Undefined Boolean

Similar to the Boolean aggregation type, except an undefined state along with the true/false (i.e., three-state) is available as a value. This type can be toggled from undefined (its most common default state) to true/false (i.e., defined) and toggled between the three states thereafter based on the current value and logic of the effect.

EW Interaction Flowchart

../../_images/ew_interactionflowchart.jpg

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