c语言实现扫雷

我们先写出实现扫雷需要的一些功能:

    1>初始化雷阵

    2>显示雷阵

    3>布局雷阵

    4>扫雷

下面是完整代码:

头文件  saolei.h

# ifndef __SAOLEI_H__
# define __SAOLEI_H__
# define MAX 10
# define ROW 10
# define COL 10
//设置雷
void set_mine(char mine[ROW + 2][COL + 2], int row, int col);
//显示
void display_mine(char board[ROW + 2][COL + 2], int row, int col);
//统计雷的个数
int get_mine(char mine[ROW + 2][COL + 2], int row, int col);
//统计剩余雷的个数
int count_board(char board[ROW + 2][COL + 2], int row, int col);
//玩游戏
void play_game(char mine[ROW + 2][COL + 2], char board[ROW + 2][COL + 2]);
# endif

源代码 saolei.c

# include "saolei.h"
# include <stdio.h>
# include <stdlib.h>
# include <time.h>
//设置雷
void set_mine(char mine[ROW + 2][COL + 2], int row, int col)
{
	int count = MAX;
	int x = 0;
	int y = 0;
	srand((unsigned)time(NULL));//产生随机数
	while (count)
	{
		x = rand() % 10 + 1;
		y = rand() % 10 + 1;
		if (mine[x][y] == '0')
		{
			mine[x][y] = '1';
			count--;
		}
	}
}

//显示
void  display_mine(char board[ROW + 2][COL + 2], int row, int col)
{
	int i;
	int j;
	printf("  ");
	for (i = 1; i < row-1; i++)
		printf(" %d ", i);
	printf("\n");
	for (i = 1; i < row - 1; i++)
	{
		printf("%2d", i);
		for (j = 1; j < col - 1; j++)
		{
			printf(" %c ", board[i][j]);
		}
		printf("\n");
	}
}

//统计雷的个数
int get_mine(char mine[ROW + 2][COL + 2], int x, int y)
{
	return (mine[x - 1][y - 1] - '0' + mine[x - 1][y] - '0' + mine[x - 1][y + 1] - '0'
		+ mine[x][y - 1] - '0' + mine[x][y + 1] - '0' + mine[x + 1][y - 1] - '0' +
		mine[x + 1][y] - '0' + mine[x + 1][y + 1] - '0');
}
//统计剩余雷的个数
int count_board(char board[ROW + 2][COL + 2], int row, int col)
{
	int i = 0;
	int j = 0;
	int count = 0;
	for (i = 1; i<row-1; i++)
	{
		for (j = 1; j<col-1; j++)
		{
			if (board[i][j] == '*')
			{
				count++;
			}
		}
	}
	return count;
}
//玩游戏
void play_game(char mine[ROW + 2][COL + 2], char board[ROW + 2][COL + 2])
{
	while (1)
	{
		//输入坐标
		printf("输入坐标(x,y):");
		int x;
		int y;
		scanf("%d%d", &x, &y);
		//判断坐标合法性
		if ((1 <= x && x <= ROW) && (1 <= y && y <= COL))
		{
			if (mine[x][y] == '1')
			{
				printf("你被炸死了\n");
				display_mine(mine, ROW + 2, COL + 2);
				break;
			}
			else
			{
				int ret = get_mine(mine, x, y);
				//如果输的坐标不是雷,展开附近不是雷的部分
				for (int i = (x - 1); i <= (x + 1); i++)
				{
					for (int j = (y - 1); j <= (y + 1); j++)
					{
						if (mine[i][j] != '1')
						{
							if (board[i][j] != ' ')
							board[i][j] = ' ';
						}	
					}
				}
				board[x][y] = ret + '0'; //1+'0'='1'
				display_mine(board, ROW + 2, COL + 2);
				if ( count_board==MAX)
				{
					printf("恭喜你,你赢了\n");
					display_mine(mine, ROW + 2, COL + 2);
					break;
				}
			}
		}
		else
			printf("你已经越界,请输入正确的坐标!\n");
	}
}

测试文件 main.c

# include "saolei.h"
# include <stdio.h>
# include <stdlib.h>

int menu()
{
	printf("**********************************\n");
	printf("************* 1.play *************\n");
	printf("************* 0.exit *************\n");
	printf("**********************************\n");
	int choose;
	printf("请选择:");
	scanf("%d", &choose);
	return (choose);
	
}
int game()
{
	char mine[ROW + 2][COL + 2];
	char board[ROW + 2][COL + 2];
	int i = 0;
	int j = 0;
	for (i = 0; i < ROW + 2; i++)
	{
		for (j = 0; j < COL + 2; j++)
		{
			mine[i][j] = '0';
			board[i][j] = '*';
		}
	}
	set_mine(mine, ROW + 2, COL + 2);
	//显示雷和界面数组
	display_mine(board, ROW + 2, COL + 2);
	//玩游戏
	play_game(mine, board);
}
int main()
{
	int choose = 0;
	do
	{
		choose = menu();
		switch (choose)
		{
		case 1:
			game();
			break;
		case 0:
			printf("退出游戏\n");
			break;
		default:
			printf("输入有误\n");
			break;
		}
	} while (choose);
	system("pause");
	return 0;
}

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