我们先写出实现扫雷需要的一些功能:
1>初始化雷阵
2>显示雷阵
3>布局雷阵
4>扫雷
下面是完整代码:
头文件 saolei.h
# ifndef __SAOLEI_H__
# define __SAOLEI_H__
# define MAX 10
# define ROW 10
# define COL 10
//设置雷
void set_mine(char mine[ROW + 2][COL + 2], int row, int col);
//显示
void display_mine(char board[ROW + 2][COL + 2], int row, int col);
//统计雷的个数
int get_mine(char mine[ROW + 2][COL + 2], int row, int col);
//统计剩余雷的个数
int count_board(char board[ROW + 2][COL + 2], int row, int col);
//玩游戏
void play_game(char mine[ROW + 2][COL + 2], char board[ROW + 2][COL + 2]);
# endif
源代码 saolei.c
# include "saolei.h"
# include <stdio.h>
# include <stdlib.h>
# include <time.h>
//设置雷
void set_mine(char mine[ROW + 2][COL + 2], int row, int col)
{
int count = MAX;
int x = 0;
int y = 0;
srand((unsigned)time(NULL));//产生随机数
while (count)
{
x = rand() % 10 + 1;
y = rand() % 10 + 1;
if (mine[x][y] == '0')
{
mine[x][y] = '1';
count--;
}
}
}
//显示
void display_mine(char board[ROW + 2][COL + 2], int row, int col)
{
int i;
int j;
printf(" ");
for (i = 1; i < row-1; i++)
printf(" %d ", i);
printf("\n");
for (i = 1; i < row - 1; i++)
{
printf("%2d", i);
for (j = 1; j < col - 1; j++)
{
printf(" %c ", board[i][j]);
}
printf("\n");
}
}
//统计雷的个数
int get_mine(char mine[ROW + 2][COL + 2], int x, int y)
{
return (mine[x - 1][y - 1] - '0' + mine[x - 1][y] - '0' + mine[x - 1][y + 1] - '0'
+ mine[x][y - 1] - '0' + mine[x][y + 1] - '0' + mine[x + 1][y - 1] - '0' +
mine[x + 1][y] - '0' + mine[x + 1][y + 1] - '0');
}
//统计剩余雷的个数
int count_board(char board[ROW + 2][COL + 2], int row, int col)
{
int i = 0;
int j = 0;
int count = 0;
for (i = 1; i<row-1; i++)
{
for (j = 1; j<col-1; j++)
{
if (board[i][j] == '*')
{
count++;
}
}
}
return count;
}
//玩游戏
void play_game(char mine[ROW + 2][COL + 2], char board[ROW + 2][COL + 2])
{
while (1)
{
//输入坐标
printf("输入坐标(x,y):");
int x;
int y;
scanf("%d%d", &x, &y);
//判断坐标合法性
if ((1 <= x && x <= ROW) && (1 <= y && y <= COL))
{
if (mine[x][y] == '1')
{
printf("你被炸死了\n");
display_mine(mine, ROW + 2, COL + 2);
break;
}
else
{
int ret = get_mine(mine, x, y);
//如果输的坐标不是雷,展开附近不是雷的部分
for (int i = (x - 1); i <= (x + 1); i++)
{
for (int j = (y - 1); j <= (y + 1); j++)
{
if (mine[i][j] != '1')
{
if (board[i][j] != ' ')
board[i][j] = ' ';
}
}
}
board[x][y] = ret + '0'; //1+'0'='1'
display_mine(board, ROW + 2, COL + 2);
if ( count_board==MAX)
{
printf("恭喜你,你赢了\n");
display_mine(mine, ROW + 2, COL + 2);
break;
}
}
}
else
printf("你已经越界,请输入正确的坐标!\n");
}
}
测试文件 main.c
# include "saolei.h"
# include <stdio.h>
# include <stdlib.h>
int menu()
{
printf("**********************************\n");
printf("************* 1.play *************\n");
printf("************* 0.exit *************\n");
printf("**********************************\n");
int choose;
printf("请选择:");
scanf("%d", &choose);
return (choose);
}
int game()
{
char mine[ROW + 2][COL + 2];
char board[ROW + 2][COL + 2];
int i = 0;
int j = 0;
for (i = 0; i < ROW + 2; i++)
{
for (j = 0; j < COL + 2; j++)
{
mine[i][j] = '0';
board[i][j] = '*';
}
}
set_mine(mine, ROW + 2, COL + 2);
//显示雷和界面数组
display_mine(board, ROW + 2, COL + 2);
//玩游戏
play_game(mine, board);
}
int main()
{
int choose = 0;
do
{
choose = menu();
switch (choose)
{
case 1:
game();
break;
case 0:
printf("退出游戏\n");
break;
default:
printf("输入有误\n");
break;
}
} while (choose);
system("pause");
return 0;
}