【原文:http://blog.csdn.net/yangtrees/article/details/9116337】
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版权所有:小熊不去实验室CSDN博客
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怀旧色调色原理
- #include <opencv/cv.h>
- #include <opencv/highgui.h>
- using namespace cv;
- using namespace std;
- int main()
- {
- Mat src = imread("D:/scene04.jpg",1);
- int width=src.cols;
- int heigh=src.rows;
- RNG rng;
- Mat img(src.size(),CV_8UC3);
- for (int y=0; y<heigh; y++)
- {
- uchar* P0 = src.ptr<uchar>(y);
- uchar* P1 = img.ptr<uchar>(y);
- for (int x=0; x<width; x++)
- {
- float B=P0[3*x];
- float G=P0[3*x+1];
- float R=P0[3*x+2];
- float newB=0.272*R+0.534*G+0.131*B;
- float newG=0.349*R+0.686*G+0.168*B;
- float newR=0.393*R+0.769*G+0.189*B;
- if(newB<0)newB=0;
- if(newB>255)newB=255;
- if(newG<0)newG=0;
- if(newG>255)newG=255;
- if(newR<0)newR=0;
- if(newR>255)newR=255;
- P1[3*x] = (uchar)newB;
- P1[3*x+1] = (uchar)newG;
- P1[3*x+2] = (uchar)newR;
- }
- }
- imshow("怀旧色",img);
- waitKey();
- imwrite("D:/怀旧色.jpg",img);
- }
原图:
怀旧色:
连环画原理:
连环画的效果与图像灰度化后的效果相似,它们都是灰度图,但连环画增大了图像的对比度,使整体明暗效果更强.
算法:
R = |g – b + g + r| * r / 256
G = |b – g + b + r| * r / 256;
B = |b – g + b + r| * g / 256;
- #include <math.h>
- #include <opencv/cv.h>
- #include <opencv/highgui.h>
- using namespace cv;
- using namespace std;
- int main()
- {
- Mat src = imread("D:/scene04.jpg",1);
- int width=src.cols;
- int heigh=src.rows;
- RNG rng;
- Mat img(src.size(),CV_8UC3);
- for (int y=0; y<heigh; y++)
- {
- uchar* P0 = src.ptr<uchar>(y);
- uchar* P1 = img.ptr<uchar>(y);
- for (int x=0; x<width; x++)
- {
- float B=P0[3*x];
- float G=P0[3*x+1];
- float R=P0[3*x+2];
- float newB=abs(B-G+B+R)*G/256;
- float newG=abs(B-G+B+R)*R/256;
- float newR=abs(G-B+G+R)*R/256;
- if(newB<0)newB=0;
- if(newB>255)newB=255;
- if(newG<0)newG=0;
- if(newG>255)newG=255;
- if(newR<0)newR=0;
- if(newR>255)newR=255;
- P1[3*x] = (uchar)newB;
- P1[3*x+1] = (uchar)newG;
- P1[3*x+2] = (uchar)newR;
- }
- }
- Mat gray;
- cvtColor(img,gray,CV_BGR2GRAY);
- normalize(gray,gray,255,0,CV_MINMAX);
- imshow("连环画",gray);
- waitKey();
- imwrite("D:/连环画.jpg",gray);
- }
连环画效果:
熔铸算法
r = r*128/(g+b +1);
g = g*128/(r+b +1);
b = b*128/(g+r +1);
冰冻算法
r = (r-g-b)*3/2;
g = (g-r-b)*3/2;
b = (b-g-r)*3/2;
- #include <math.h>
- #include <opencv/cv.h>
- #include <opencv/highgui.h>
- #define MAXSIZE (32768)
- using namespace cv;
- using namespace std;
- void casting(const Mat& src)
- {
- Mat img;
- src.copyTo(img);
- int width=src.cols;
- int heigh=src.rows;
- Mat dst(img.size(),CV_8UC3);
- for (int y=0;y<heigh;y++)
- {
- uchar* imgP=img.ptr<uchar>(y);
- uchar* dstP=dst.ptr<uchar>(y);
- for (int x=0;x<width;x++)
- {
- float b0=imgP[3*x];
- float g0=imgP[3*x+1];
- float r0=imgP[3*x+2];
- float b = b0*255/(g0+r0+1);
- float g = g0*255/(b0+r0+1);
- float r = r0*255/(g0+b0+1);
- r = (r>255 ? 255 : (r<0? 0 : r));
- g = (g>255 ? 255 : (g<0? 0 : g));
- b = (b>255 ? 255 : (b<0? 0 : b));
- dstP[3*x] = (uchar)b;
- dstP[3*x+1] = (uchar)g;
- dstP[3*x+2] = (uchar)r;
- }
- }
- imshow("熔铸",dst);
- imwrite("D:/img/熔铸.jpg",dst);
- }
- void freezing(const Mat& src)
- {
- Mat img;
- src.copyTo(img);
- int width=src.cols;
- int heigh=src.rows;
- Mat dst(img.size(),CV_8UC3);
- for (int y=0;y<heigh;y++)
- {
- uchar* imgP=img.ptr<uchar>(y);
- uchar* dstP=dst.ptr<uchar>(y);
- for (int x=0;x<width;x++)
- {
- float b0=imgP[3*x];
- float g0=imgP[3*x+1];
- float r0=imgP[3*x+2];
- float b = (b0-g0-r0)*3/2;
- float g = (g0-b0-r0)*3/2;
- float r = (r0-g0-b0)*3/2;
- r = (r>255 ? 255 : (r<0? -r : r));
- g = (g>255 ? 255 : (g<0? -g : g));
- b = (b>255 ? 255 : (b<0? -b : b));
- // r = (r>255 ? 255 : (r<0? 0 : r));
- // g = (g>255 ? 255 : (g<0? 0 : g));
- // b = (b>255 ? 255 : (b<0? 0 : b));
- dstP[3*x] = (uchar)b;
- dstP[3*x+1] = (uchar)g;
- dstP[3*x+2] = (uchar)r;
- }
- }
- imwrite("D:/img/冰冻.jpg",dst);
- }
- int main()
- {
- Mat src = imread("D:/img/scene04.jpg",1);
- imshow("src",src);
- casting(src);
- freezing(src);
- waitKey();
- }
熔铸:
冰冻: