Cesium自定义天空盒附带源码

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SkyBoxOnGround.js

//以下代码复制自Cesium源码的SkyBox,然后做了一点点修改。
//SkyBoxOnGround.js
import * as Cesium from 'cesium'

const BoxGeometry = Cesium.BoxGeometry;
const Cartesian3 = Cesium.Cartesian3;
const defaultValue = Cesium.defaultValue;
const defined = Cesium.defined;
const destroyObject = Cesium.destroyObject;
const DeveloperError = Cesium.DeveloperError;
const GeometryPipeline = Cesium.GeometryPipeline;
const Matrix3 = Cesium.Matrix3;
const Matrix4 = Cesium.Matrix4;
const Transforms = Cesium.Transforms;
const VertexFormat = Cesium.VertexFormat;
const BufferUsage = Cesium.BufferUsage;
const CubeMap = Cesium.CubeMap;
const DrawCommand = Cesium.DrawCommand;
const loadCubeMap = Cesium.loadCubeMap;
const RenderState = Cesium.RenderState;
const VertexArray = Cesium.VertexArray;
const BlendingState = Cesium.BlendingState;
const SceneMode = Cesium.SceneMode;
const ShaderProgram = Cesium.ShaderProgram;
const ShaderSource = Cesium.ShaderSource;
//片元着色器,直接从源码复制
const SkyBoxFS = "uniform samplerCube u_cubeMap;\n\
  varying vec3 v_texCoord;\n\
  void main()\n\
  {\n\
  vec4 color = textureCube(u_cubeMap, normalize(v_texCoord));\n\
  gl_FragColor = vec4(czm_gammaCorrect(color).rgb, czm_morphTime);\n\
  }\n\
  ";

//顶点着色器有修改,主要是乘了一个旋转矩阵
const SkyBoxVS = "attribute vec3 position;\n\
  varying vec3 v_texCoord;\n\
  uniform mat3 u_rotateMatrix;\n\
  void main()\n\
  {\n\
  vec3 p = czm_viewRotation * u_rotateMatrix * (czm_temeToPseudoFixed * (czm_entireFrustum.y * position));\n\
  gl_Position = czm_projection * vec4(p, 1.0);\n\
  v_texCoord = position.xyz;\n\
  }\n\
  ";
/**
* 为了兼容高版本的Cesium,因为新版cesium中getRotation被移除
*/
if (!Cesium.defined(Cesium.Matrix4.getRotation)) {
    Cesium.Matrix4.getRotation = Cesium.Matrix4.getMatrix3
}
function SkyBoxOnGround(options) {
    /**
     * 近景天空盒
     * @type Object
     * @default undefined
     */
    this.sources = options.sources;
    this._sources = undefined;

    /**
     * Determines if the sky box will be shown.
     *
     * @type {Boolean}
     * @default true
     */
    this.show = defaultValue(options.show, true);

    this._command = new DrawCommand({
        modelMatrix: Matrix4.clone(Matrix4.IDENTITY),
        owner: this
    });
    this._cubeMap = undefined;

    this._attributeLocations = undefined;
    this._useHdr = undefined;
}

const skyboxMatrix3 = new Matrix3();
SkyBoxOnGround.prototype.update = function (frameState, useHdr) {
    const that = this;

    if (!this.show) {
        return undefined;
    }

    if ((frameState.mode !== SceneMode.SCENE3D) &&
        (frameState.mode !== SceneMode.MORPHING)) {
        return undefined;
    }

    if (!frameState.passes.render) {
        return undefined;
    }

    const context = frameState.context;

    if (this._sources !== this.sources) {
        this._sources = this.sources;
        const sources = this.sources;

        if ((!defined(sources.positiveX)) ||
            (!defined(sources.negativeX)) ||
            (!defined(sources.positiveY)) ||
            (!defined(sources.negativeY)) ||
            (!defined(sources.positiveZ)) ||
            (!defined(sources.negativeZ))) {
            throw new DeveloperError('this.sources is required and must have positiveX, negativeX, positiveY, negativeY, positiveZ, and negativeZ properties.');
        }

        if ((typeof sources.positiveX !== typeof sources.negativeX) ||
            (typeof sources.positiveX !== typeof sources.positiveY) ||
            (typeof sources.positiveX !== typeof sources.negativeY) ||
            (typeof sources.positiveX !== typeof sources.positiveZ) ||
            (typeof sources.positiveX !== typeof sources.negativeZ)) {
            throw new DeveloperError('this.sources properties must all be the same type.');
        }

        if (typeof sources.positiveX === 'string') {
            // Given urls for cube-map images.  Load them.
            loadCubeMap(context, this._sources).then(function (cubeMap) {
                that._cubeMap = that._cubeMap && that._cubeMap.destroy();
                that._cubeMap = cubeMap;
            });
        } else {
            this._cubeMap = this._cubeMap && this._cubeMap.destroy();
            this._cubeMap = new CubeMap({
                context: context,
                source: sources
            });
        }
    }

    const command = this._command;

    command.modelMatrix = Transforms.eastNorthUpToFixedFrame(frameState.camera._positionWC);
    if (!defined(command.vertexArray)) {
        command.uniformMap = {
            u_cubeMap: function () {
                return that._cubeMap;
            },
            u_rotateMatrix: function () {
                return Matrix4.getRotation(command.modelMatrix, skyboxMatrix3);
            },
        };

        const geometry = BoxGeometry.createGeometry(BoxGeometry.fromDimensions({
            dimensions: new Cartesian3(2.0, 2.0, 2.0),
            vertexFormat: VertexFormat.POSITION_ONLY
        }));
        const attributeLocations = this._attributeLocations = GeometryPipeline.createAttributeLocations(geometry);

        command.vertexArray = VertexArray.fromGeometry({
            context: context,
            geometry: geometry,
            attributeLocations: attributeLocations,
            bufferUsage: BufferUsage._DRAW
        });

        command.renderState = RenderState.fromCache({
            blending: BlendingState.ALPHA_BLEND
        });
    }

    if (!defined(command.shaderProgram) || this._useHdr !== useHdr) {
        const fs = new ShaderSource({
            defines: [useHdr ? 'HDR' : ''],
            sources: [SkyBoxFS]
        });
        command.shaderProgram = ShaderProgram.fromCache({
            context: context,
            vertexShaderSource: SkyBoxVS,
            fragmentShaderSource: fs,
            attributeLocations: this._attributeLocations
        });
        this._useHdr = useHdr;
    }

    if (!defined(this._cubeMap)) {
        return undefined;
    }

    return command;
};
SkyBoxOnGround.prototype.isDestroyed = function () {
    return false
};
SkyBoxOnGround.prototype.destroy = function () {
    const command = this._command;
    command.vertexArray = command.vertexArray && command.vertexArray.destroy();
    command.shaderProgram = command.shaderProgram && command.shaderProgram.destroy();
    this._cubeMap = this._cubeMap && this._cubeMap.destroy();
    return destroyObject(this);
}
// Cesium.GroundSkyBox = SkyBoxOnGround

export default SkyBoxOnGround

引入项目

import SkyBoxOnGround from './SkyBoxOnGround'

let groundSkybox = new SkyBoxOnGround({
        nearGround: true,
        sources: {
            // 傍晚
            // negativeX: "static/map3d/skybox/wanxia/ok_SunSetLeft.png",
            // negativeY: "static/map3d/skybox/wanxia/ok_SunSetBack.png",
            // negativeZ: "static/map3d/skybox/wanxia/ok_SunSetDown.png",
            // positiveX: "static/map3d/skybox/wanxia/ok_SunSetRight.png",
            // positiveY: "static/map3d/skybox/wanxia/ok_SunSetFront.png",
            // positiveZ: "static/map3d/skybox/wanxia/ok_SunSetUp.png",
            // 多云
            negativeX: "static/map3d/skybox/duoyun/aleft.jpg",
            negativeY: "static/map3d/skybox/duoyun/aback.jpg",
            negativeZ: "static/map3d/skybox/duoyun/adown.jpg",
            positiveX: "static/map3d/skybox/duoyun/aright.jpg",
            positiveY: "static/map3d/skybox/duoyun/afront.jpg",
            positiveZ: "static/map3d/skybox/duoyun/atop.jpg",
        }
    })

    // 自带的默认天空盒
    let defaultSkybox = viewer.scene.skyBox;

    // 渲染前监听并判断相机位置
    viewer.scene.preUpdate.addEventListener(() => {
        let position = viewer.scene.camera.position;
        let cameraHeight = Cesium.Cartographic.fromCartesian(position).height;
        if (cameraHeight < 240000) {
            viewer.scene.skyBox.show = true
            viewer.scene.skyBox = groundSkybox;
            // viewer.scene.skyAtmosphere.show = false;
        } else {
            viewer.scene.skyBox.show = false
            viewer.scene.skyBox = defaultSkybox;
            // viewer.scene.skyAtmosphere.show = true;
        }
    })

图片链接

天空盒子图片

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