1.安装cocos2-android游戏引擎
2.层次概念:director导演——secene场景——制作布景GameLayer
3.代码:
MainActivity
package com.example.test;
import org.cocos2d.layers.CCScene;
import org.cocos2d.nodes.CCDirector;
import org.cocos2d.opengl.CCGLSurfaceView;
import android.support.v7.app.ActionBarActivity;
import android.support.v7.app.ActionBar;
import android.support.v4.app.Fragment;
import android.app.Activity;
import android.os.Bundle;
import android.view.LayoutInflater;
import android.view.Menu;
import android.view.MenuItem;
import android.view.View;
import android.view.ViewGroup;
import android.os.Build;
public class MainActivity extends Activity {
private CCGLSurfaceView view=null;
@Override
protected void onCreate(Bundle savedInstanceState) {
super.onCreate(savedInstanceState);
view = new CCGLSurfaceView(this);
//得到CCDIRETOR
CCDirector director = CCDirector.sharedDirector();
//设置CCDIRETOR属性
director.attachInView(view);
director.setDisplayFPS(true);
director.setAnimationInterval(1/30.0);
//得到场景
CCScene scene=CCScene.node();
//生成布景
GameLayer gameLayer=new GameLayer();
//生成图层对象
scene.addChild(gameLayer);
//运行
director.runWithScene(scene);
setContentView(view);
}
@Override
public boolean onCreateOptionsMenu(Menu menu) {
// Inflate the menu; this adds items to the action bar if it is present.
getMenuInflater().inflate(R.menu.main, menu);
return true;
}
@Override
public boolean onOptionsItemSelected(MenuItem item) {
// Handle action bar item clicks here. The action bar will
// automatically handle clicks on the Home/Up button, so long
// as you specify a parent activity in AndroidManifest.xml.
int id = item.getItemId();
if (id == R.id.action_settings) {
return true;
}
return super.onOptionsItemSelected(item);
}
/**
* A placeholder fragment containing a simple view.
*/
public static class PlaceholderFragment extends Fragment {
public PlaceholderFragment() {
}
@Override
public View onCreateView(LayoutInflater inflater, ViewGroup container,
Bundle savedInstanceState) {
View rootView = inflater.inflate(R.layout.fragment_main, container,
false);
return rootView;
}
}
}
GameLayer
package com.example.test;
import org.cocos2d.layers.CCLayer;
public class GameLayer extends CCLayer{
<span style="white-space:pre"> </span>public GameLayer(){
<span style="white-space:pre"> </span>
<span style="white-space:pre"> </span>}
}
4.注意,不能继承自actionbaractivity