Android游戏开发第一天

1.安装cocos2-android游戏引擎

2.层次概念:director导演——secene场景——制作布景GameLayer


3.代码:

MainActivity 

package com.example.test;

import org.cocos2d.layers.CCScene;
import org.cocos2d.nodes.CCDirector;
import org.cocos2d.opengl.CCGLSurfaceView;

import android.support.v7.app.ActionBarActivity;
import android.support.v7.app.ActionBar;
import android.support.v4.app.Fragment;
import android.app.Activity;
import android.os.Bundle;
import android.view.LayoutInflater;
import android.view.Menu;
import android.view.MenuItem;
import android.view.View;
import android.view.ViewGroup;
import android.os.Build;

public class MainActivity extends Activity {

	private CCGLSurfaceView view=null;
	@Override
	protected void onCreate(Bundle savedInstanceState) {
		super.onCreate(savedInstanceState);
		view = new CCGLSurfaceView(this);
		
		//得到CCDIRETOR 
		CCDirector director = CCDirector.sharedDirector();
		//设置CCDIRETOR属性
		director.attachInView(view);
		director.setDisplayFPS(true);
		director.setAnimationInterval(1/30.0);
		
		//得到场景
		CCScene scene=CCScene.node();
		//生成布景
		GameLayer gameLayer=new GameLayer(); 
		
		//生成图层对象
		
		scene.addChild(gameLayer);
		//运行
		director.runWithScene(scene);


		setContentView(view);
	}

	@Override
	public boolean onCreateOptionsMenu(Menu menu) {

		// Inflate the menu; this adds items to the action bar if it is present.
		getMenuInflater().inflate(R.menu.main, menu);
		return true;
	}

	@Override
	public boolean onOptionsItemSelected(MenuItem item) {
		// Handle action bar item clicks here. The action bar will
		// automatically handle clicks on the Home/Up button, so long
		// as you specify a parent activity in AndroidManifest.xml.
		int id = item.getItemId();
		if (id == R.id.action_settings) {
			return true;
		}
		return super.onOptionsItemSelected(item);
	}

	/**
	 * A placeholder fragment containing a simple view.
	 */
	public static class PlaceholderFragment extends Fragment {

		public PlaceholderFragment() {
		}

		@Override
		public View onCreateView(LayoutInflater inflater, ViewGroup container,
				Bundle savedInstanceState) {
			View rootView = inflater.inflate(R.layout.fragment_main, container,
					false);
			return rootView;
		}
	}

}


GameLayer
package com.example.test;


import org.cocos2d.layers.CCLayer;


public class GameLayer extends CCLayer{
<span style="white-space:pre">	</span>public GameLayer(){
<span style="white-space:pre">		</span>
<span style="white-space:pre">	</span>}
}

4.注意,不能继承自actionbaractivity

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