fun getTransparentImage(sourceImg: Bitmap): Bitmap? {
var sourceImg = sourceImg
val width = sourceImg.width
val height = sourceImg.height
val argb = IntArray(width * height)
sourceImg.getPixels(
argb, 0, width, 0, 0, width, height
) // 获得图片的ARGB值
for (i in argb.indices) {
val x = i % width
val y = i / width
val alpha = ((height - y - 1).toFloat() / height * 255).toInt() // 计算透明度,从下到上逐渐递增
argb[i] = (alpha shl 24) or (argb[i] and 0x00FFFFFF) // 修改 ARGB 值,保持原来的 RGB 值不变
}
sourceImg = Bitmap.createBitmap(argb, width, height, Bitmap.Config.ARGB_8888)
return sourceImg
}
fun getTransparentImage(sourceImg: Bitmap): Bitmap? {
var sourceImg = sourceImg
val width = sourceImg.width
val height = sourceImg.height
val argb = IntArray(width * height)
sourceImg.getPixels(
argb, 0, width, 0, 0, width, height
) // 获得图片的ARGB值
for (i in argb.indices) {
val x = i % width
val y = i / width
val alpha = (y.toFloat() / height * 255).toInt() // 计算透明度,从上到下逐渐递增
argb[i] = (alpha shl 24) or (argb[i] and 0x00FFFFFF) // 修改 ARGB 值,保持原来的 RGB 值不变
}
sourceImg = Bitmap.createBitmap(argb, width, height, Bitmap.Config.ARGB_8888)
return sourceImg
}
fun getTransparentImage(sourceImg: Bitmap): Bitmap? { var sourceImg = sourceImg val width = sourceImg.width val height = sourceImg.height // double radius = Math.sqrt(Math.pow(width / 2.0, 2) + Math.pow(height / 2.0, 2));//设置半径 val radius = width / 2.0 val argb = IntArray(sourceImg.width * sourceImg.height) sourceImg.getPixels( argb, 0, sourceImg.width, 0, 0, sourceImg .width, sourceImg.height ) // 获得图片的ARGB值 for (i in argb.indices) { val x = i % width val y = i / width val radiusI = Math.sqrt( Math.pow(Math.abs(x - width / 2).toDouble(), 2.0) + Math.pow( Math.abs( y - height / 2 ).toDouble(), 2.0 ) ) //该像素点与圆心距离 var number = 0 if (radiusI < radius) { //透明度 number = (Math.abs(radius - radiusI) / radius * 255).toInt() } argb[i] = number shl 24 or (argb[i] and 0x00FFFFFF) } sourceImg = Bitmap.createBitmap( argb, sourceImg.width, sourceImg .height, Bitmap.Config.ARGB_8888 ) return sourceImg }
请注意显示view的宽高与bitmap宽高不一致会导致无透明效果
效果如下所示