vtk颜色映射

1、提取颜色组分

这里要说一下,由于255是白色 0是黑色,所以提取单色后对应的颜色就没了==

比方说,我的例图中“写代码”三个字是红色的,所以提取红通道的对应位置啥都没有了,因为超级亮啊~~

还有,分区域的时候x,y坐标千万别写反了==做题的时候犯这种低级错误,做项目居然还犯敲打

通过这份代码,我还发现了,cmake做的事只是把编译的乱七八糟的vtk相关的东西连接上进去,如果想修改代码一些小细节,直接在/bin目录下的*.sln中打开之前的.cpp修改即可,根本不需要修改一点就重新编译==

计划自己至少还要多久学完vtk的时候翻到了”9.1.3环境变量的加载“发现把.dll文件复制到c:/windows/system就好啦~~以后再也不用把dll逐个复制到debug里面啦~~

#include <vtkImageData.h>
#include <vtkSmartPointer.h>
#include <vtkImageExtractComponents.h>
#include <vtkRenderWindow.h>
#include <vtkRenderWindowInteractor.h>
#include <vtkInteractorStyleImage.h>
#include <vtkRenderer.h>
#include <vtkBMPReader.h>
#include <vtkImageActor.h>


int main(int argc, char* argv[])
{

	vtkSmartPointer<vtkBMPReader> reader =
		vtkSmartPointer<vtkBMPReader>::New();
	reader->SetFileName("../lena.bmp");

	vtkSmartPointer<vtkImageExtractComponents> extractRedFilter =
		vtkSmartPointer<vtkImageExtractComponents>::New();
	extractRedFilter->SetInputConnection(reader->GetOutputPort());
	extractRedFilter->SetComponents(0);
	extractRedFilter->Update();

	vtkSmartPointer<vtkImageExtractComponents> extractGreenFilter =
		vtkSmartPointer<vtkImageExtractComponents>::New();
	extractGreenFilter->SetInputConnection(reader->GetOutputPort());
	extractGreenFilter->SetComponents(1);
	extractGreenFilter->Update();

	vtkSmartPointer<vtkImageExtractComponents> extractBlueFilter =
		vtkSmartPointer<vtkImageExtractComponents>::New();
	extractBlueFilter->SetInputConnection(reader->GetOutputPort());
	extractBlueFilter->SetComponents(2);
	extractBlueFilter->Update();

	// Create actors
	vtkSmartPointer<vtkImageActor> inputActor =
		vtkSmartPointer<vtkImageActor>::New();
	inputActor->SetInputData(reader->GetOutput());

	vtkSmartPointer<vtkImageActor> redActor =
		vtkSmartPointer<vtkImageActor>::New();
	redActor->SetInputData(extractRedFilter->GetOutput());

	vtkSmartPointer<vtkImageActor> greenActor =
		vtkSmartPointer<vtkImageActor>::New();
	greenActor->SetInputData(extractGreenFilter->GetOutput());

	vtkSmartPointer<vtkImageActor> blueActor =
		vtkSmartPointer<vtkImageActor>::New();
	blueActor->SetInputData(extractBlueFilter->GetOutput());

	double inputViewport[4] = { 0.0, 0.0, 0.5, 0.5 };
	double redViewport[4] = { 0.5, 0.0,1.0,0.5 };
	double greenViewport[4] = { 0.0, 0.5, 0.5, 1.0 };
	double blueViewport[4] = { 0.5, 0.5, 1.0, 1.0 };;

	vtkSmartPointer<vtkRenderer> inputRenderer =
		vtkSmartPointer<vtkRenderer>::New();
	inputRenderer->SetViewport(inputViewport);
	inputRenderer->AddActor(inputActor);
	inputRenderer->ResetCamera();
	inputRenderer->SetBackground(1.0, 1.0, 1.0);

	vtkSmartPointer<vtkRenderer> redRenderer =
		vtkSmartPointer<vtkRenderer>::New();
	redRenderer->SetViewport(redViewport);
	redRenderer->AddActor(redActor);
	redRenderer->ResetCamera();
	redRenderer->SetBackground(1.0, 1.0, 1.0);

	vtkSmartPointer<vtkRenderer> greenRenderer =
		vtkSmartPointer<vtkRenderer>::New();
	greenRenderer->SetViewport(greenViewport);
	greenRenderer->AddActor(greenActor);
	greenRenderer->ResetCamera();
	greenRenderer->SetBackground(1.0, 1.0, 1.0);

	vtkSmartPointer<vtkRenderer> blueRenderer =
		vtkSmartPointer<vtkRenderer>::New();
	blueRenderer->SetViewport(blueViewport);
	blueRenderer->AddActor(blueActor);
	blueRenderer->ResetCamera();
	blueRenderer->SetBackground(1.0, 1.0, 1.0);

	vtkSmartPointer<vtkRenderWindow> renderWindow =
		vtkSmartPointer<vtkRenderWindow>::New();
	renderWindow->AddRenderer(inputRenderer);
	renderWindow->AddRenderer(redRenderer);
	renderWindow->AddRenderer(greenRenderer);
	renderWindow->AddRenderer(blueRenderer);

	renderWindow->SetSize(800, 600);
	renderWindow->Render();
	renderWindow->SetWindowName("ImageExtractComponentsExample");

	vtkSmartPointer<vtkRenderWindowInteractor> renderWindowInteractor =
		vtkSmartPointer<vtkRenderWindowInteractor>::New();
	vtkSmartPointer<vtkInteractorStyleImage> style =
		vtkSmartPointer<vtkInteractorStyleImage>::New();

	renderWindowInteractor->SetInteractorStyle(style);
	renderWindowInteractor->SetRenderWindow(renderWindow);
	renderWindowInteractor->Initialize();
	renderWindowInteractor->Start();

	return EXIT_SUCCESS;
}

2、既然有把颜色提取分离,一定会有把颜色合并的算法~~

下面的就是是的,我又把区域范围调整了==

#include <vtkSmartPointer.h>
#include <vtkImageData.h>
#include <vtkImageAppendComponents.h>
#include <vtkImageCanvasSource2D.h>
#include <vtkRenderWindow.h>
#include <vtkRenderWindowInteractor.h>
#include <vtkInteractorStyleImage.h>
#include <vtkRenderer.h>
#include <vtkJPEGReader.h>
#include <vtkImageActor.h>

int main(int, char *[])
{
	vtkSmartPointer<vtkImageCanvasSource2D> red =
		vtkSmartPointer<vtkImageCanvasSource2D>::New();
	red->SetScalarTypeToUnsignedChar();
	red->SetNumberOfScalarComponents(1);
	red->SetExtent(0, 100, 0, 100, 0, 0);
	red->SetDrawColor(0, 0, 0, 0);
	red->FillBox(0, 100, 0, 100);
	red->SetDrawColor(255, 0, 0, 0);//灰度图像只加入了一个通道颜色==
	red->FillBox(20, 40, 20, 40);//这两步骤相当于是先设置画笔颜色,再用这个画笔涂色~~
	red->Update();

	vtkSmartPointer<vtkImageCanvasSource2D> green =
		vtkSmartPointer<vtkImageCanvasSource2D>::New();
	green->SetScalarTypeToUnsignedChar();
	green->SetNumberOfScalarComponents(1);
	green->SetExtent(0, 100, 0, 100, 0, 0);
	green->SetDrawColor(0, 0, 0, 0);
	green->FillBox(0, 100, 0, 100);
	green->SetDrawColor(255, 0, 0, 0);
	green->FillBox(30, 50, 30, 50);
	green->Update();

	vtkSmartPointer<vtkImageCanvasSource2D> blue =
		vtkSmartPointer<vtkImageCanvasSource2D>::New();
	blue->SetScalarTypeToUnsignedChar();
	blue->SetNumberOfScalarComponents(1);
	blue->SetExtent(0, 100, 0, 100, 0, 0);
	blue->SetDrawColor(0, 0, 0, 0);
	blue->FillBox(0, 100, 0, 100);
	blue->SetDrawColor(255, 0, 0, 0);
	blue->FillBox(40, 60, 40, 60);
	blue->Update();

	vtkSmartPointer<vtkImageAppendComponents> appendFilter =
		vtkSmartPointer<vtkImageAppendComponents>::New();
	//先将R通道颜色设置进去,然后是G 最后是B 
	//第一行的用SetInputConnection  Add~都可以的
	appendFilter->AddInputConnection(0, red->GetOutputPort());
	appendFilter->AddInputConnection(0, green->GetOutputPort());
	appendFilter->AddInputConnection(0, blue->GetOutputPort());
	appendFilter->Update();


	//下面都是千篇一律的了~~
	vtkSmartPointer<vtkImageActor> redActor =
		vtkSmartPointer<vtkImageActor>::New();
	redActor->SetInputData(red->GetOutput());

	vtkSmartPointer<vtkImageActor> greenActor =
		vtkSmartPointer<vtkImageActor>::New();
	greenActor->SetInputData(green->GetOutput());

	vtkSmartPointer<vtkImageActor> blueActor =
		vtkSmartPointer<vtkImageActor>::New();
	blueActor->SetInputData(blue->GetOutput());

	vtkSmartPointer<vtkImageActor> combinedActor =
		vtkSmartPointer<vtkImageActor>::New();
	combinedActor->SetInputData(appendFilter->GetOutput());

	// Define viewport ranges
	// (xmin, ymin, xmax, ymax)
	double redViewport[4] = { 0.0, 0.0, 0.5, 0.5 };
	double greenViewport[4] = { 0.5, 0.0, 1.0, 0.5 };
	double blueViewport[4] = { 0.0, 0.5, 0.5, 1.0 };
	double combinedViewport[4] = { 0.5, 0.5, 1.0, 1.0 };

	// Setup renderers
	vtkSmartPointer<vtkRenderer> redRenderer =
		vtkSmartPointer<vtkRenderer>::New();
	redRenderer->SetViewport(redViewport);
	redRenderer->AddActor(redActor);
	redRenderer->ResetCamera();
	redRenderer->SetBackground(1.0, 1.0, 1.0);

	vtkSmartPointer<vtkRenderer> greenRenderer =
		vtkSmartPointer<vtkRenderer>::New();
	greenRenderer->SetViewport(greenViewport);
	greenRenderer->AddActor(greenActor);
	greenRenderer->ResetCamera();
	greenRenderer->SetBackground(1.0, 1.0, 1.0);

	vtkSmartPointer<vtkRenderer> blueRenderer =
		vtkSmartPointer<vtkRenderer>::New();
	blueRenderer->SetViewport(blueViewport);
	blueRenderer->AddActor(blueActor);
	blueRenderer->ResetCamera();
	blueRenderer->SetBackground(1.0, 1.0, 1.0);

	vtkSmartPointer<vtkRenderer> combinedRenderer =
		vtkSmartPointer<vtkRenderer>::New();
	combinedRenderer->SetViewport(combinedViewport);
	combinedRenderer->AddActor(combinedActor);
	combinedRenderer->ResetCamera();
	combinedRenderer->SetBackground(1.0, 1.0, 1.0);

	vtkSmartPointer<vtkRenderWindow> renderWindow =
		vtkSmartPointer<vtkRenderWindow>::New();
	renderWindow->AddRenderer(redRenderer);
	renderWindow->AddRenderer(greenRenderer);
	renderWindow->AddRenderer(blueRenderer);
	renderWindow->AddRenderer(combinedRenderer);
	renderWindow->SetSize(600, 600);
	renderWindow->Render();
	renderWindow->SetWindowName("ImageAppendComponentsExample");

	vtkSmartPointer<vtkRenderWindowInteractor> renderWindowInteractor =
		vtkSmartPointer<vtkRenderWindowInteractor>::New();
	vtkSmartPointer<vtkInteractorStyleImage> style =
		vtkSmartPointer<vtkInteractorStyleImage>::New();

	renderWindowInteractor->SetInteractorStyle(style);
	renderWindowInteractor->SetRenderWindow(renderWindow);
	renderWindowInteractor->Initialize();
	renderWindowInteractor->Start();

	return EXIT_SUCCESS;
}


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以下是Python代码,用于实现VTK颜色映射和圆柱体表面颜色随时间变化的动画效果。 ```python import vtk import random # 定义圆柱体数据生成函数 def generate_cylinder_data(): # 创建圆柱体源对象 cylinder = vtk.vtkCylinderSource() cylinder.SetResolution(50) cylinder.SetHeight(3.0) cylinder.SetRadius(1.0) # 创建数据转换对象 transform = vtk.vtkTransform() transform.RotateX(90) transform_filter = vtk.vtkTransformPolyDataFilter() transform_filter.SetInputConnection(cylinder.GetOutputPort()) transform_filter.SetTransform(transform) # 创建数据映射对象 mapper = vtk.vtkPolyDataMapper() mapper.SetInputConnection(transform_filter.GetOutputPort()) # 创建数据对象 data = vtk.vtkActor() data.SetMapper(mapper) return data # 创建渲染器、渲染窗口、交互方式对象 renderer = vtk.vtkRenderer() render_window = vtk.vtkRenderWindow() render_window.AddRenderer(renderer) interactor = vtk.vtkRenderWindowInteractor() interactor.SetRenderWindow(render_window) # 生成圆柱体数据并添加到渲染器中 data = generate_cylinder_data() renderer.AddActor(data) # 创建颜色映射对象 color_map = vtk.vtkColorTransferFunction() color_map.AddRGBPoint(0, 1.0, 0.0, 0.0) color_map.AddRGBPoint(255, 0.0, 1.0, 0.0) # 创建颜色映射器对象 color_mapper = vtk.vtkDataSetMapper() color_mapper.SetInputConnection(data.GetMapper().GetInputConnection()) color_mapper.SetLookupTable(color_map) # 将颜色映射器对象应用到圆柱体数据中 data.SetMapper(color_mapper) # 定义最大值和最小值的初始值 max_value = 255 min_value = 0 # 定义时间变化函数 def time_function(obj, event): global max_value, min_value # 随机生成最大值和最小值 max_value = random.randint(0, 255) min_value = random.randint(0, max_value) # 更新颜色映射器对象 color_map.RemoveAllPoints() color_map.AddRGBPoint(min_value, 1.0, 0.0, 0.0) color_map.AddRGBPoint(max_value, 0.0, 1.0, 0.0) color_mapper.SetLookupTable(color_map) # 重新渲染数据 render_window.Render() # 绑定事件到交互方式对象中 interactor.AddObserver("TimerEvent", time_function) # 设置时间间隔 interactor.CreateRepeatingTimer(1000) # 开始交互 interactor.Initialize() render_window.Render() interactor.Start() ``` 代码中,首先定义了一个`generate_cylinder_data`函数,用于生成圆柱体数据。然后创建了渲染器、渲染窗口、交互方式对象,并将圆柱体数据添加到渲染器中。接着创建了颜色映射对象和颜色映射器对象,并将颜色映射器对象应用到圆柱体数据中。最后定义了一个`time_function`函数,用于随机生成最大值和最小值,并更新颜色映射器对象,实现圆柱体表面颜色随时间变化的动画效果。最后使用交互方式对象启动交互过程。

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