行为型模式--策略模式(Strategy)

一:定义:

Strategy:Define a family of algorithms, encapsulate each one, and make them interchangeable. Strategy lets the algorithm vary independently from clients that use it.

二:引入

假设现在要设计一个贩卖各类书籍的电子商务网站的购物车(Shopping Cat)系统。一个最简单的情况就是把所有货品的单价乘上数量,但是实际情况肯定比这要复杂。

比如:

  • 本网站可能对所有的儿童类图书实行每本一元的折扣;
  • 对计算机类图书提供每本7%的促销折扣,而对电子类图书有3%的折扣;
  • 对其余的图书没有折扣。
  • 未来可能还会有新的打折策略。

由于有这样复杂的折扣算法,使得价格计算问题需要系统地解决。

  

            方案一:业务逻辑放在各具体子类

/*
*各子类实现销售价格算法
*/

public   abstract   class  Book  {
    
private double price;
    
private String name;
    
    
public String getName() {
        
return name;
    }

    
public void setName(String name) {
        
this.name = name;
    }

    
public double getPrice() {
        
return price;
    }

    
public void setPrice(double price) {
        
this.price = price;
    }


    
public abstract double getSalePrice() ;
    
}


public   class  CsBook  extends  Book {
      
public CsBook(String name,double price)
      
{
        
this.setName(name);
        
this.setPrice(price);
      }

      
      
public double getSalePrice()
      
{
          
return this.getPrice()*0.93;
      }

}


public   class  ChildrenBook  extends  Book  {
    
    
public ChildrenBook(String name, double price) {
        
this.setName(name);
        
this.setPrice(price);
    }


    
public double getSalePrice() {
        
return this.getPrice() - 1;
    }

}


public   class  Client  {

    
public static void main(String args[])
    
{
        Book csBook1
=new CsBook("Think in java",45);
        Book childrenBook1
=new ChildrenBook("Hello",20);
        
        System.out.println(csBook1.getName()
+":"+csBook1.getSalePrice());
        System.out.println(childrenBook1.getName()
+":"+childrenBook1.getSalePrice());
    }

}

问题:每个子类必须都各自实现打折算法,即使打折算法相同。所以code reuse不好

方案二:

// 把打折策略代码提到父类来实现code reuse
public   abstract   class  Book  {
    
private double price;
    
private String name;
    
    
public String getName() {
        
return name;
    }

    
public void setName(String name) {
        
this.name = name;
    }

    
public double getPrice() {
        
return price;
    }

    
public void setPrice(double price) {
        
this.price = price;
    }


//    销售价格
    public static double toSalePrice(Book book)
    
{
        
if (book instanceof ChildrenBook)
        
{
            
return book.getPrice()-1;
        }

        
else if (book instanceof CsBook)
        
{
            
return book.getPrice()*0.93;
        }

        
return 0;
    }

}



public   class  Client  {

    
    
public static void main(String args[])
    
{
        Book csBook1
=new CsBook("Think in java",45);
        Book childrenBook1
=new ChildrenBook("Hello",20);
        System.out.println(csBook1.getName()
+":"+Book.toSalePrice(csBook1));
        System.out.println(childrenBook1.getName()
+":"+Book.toSalePrice(childrenBook1));
    }

}

 toSalePrice方法是比较容易change的地方,如果策略复杂用if判断比较乱,并且策略修改或增加时需改变原代码。

 

方案三:策略模式

code reuse时最好用合成(HAS-A)而不用(IS-A),更加灵活。 

public   abstract   class  Book  {
    
private double price;
    
private String name;
    
private DiscountStrategy discountStrategy;//折扣策略
    
    
public String getName() {
        
return name;
    }

    
public void setName(String name) {
        
this.name = name;
    }

    
public double getPrice() {
        
return price;
    }

    
public void setPrice(double price) {
        
this.price = price;
    }

    
    
public DiscountStrategy getDiscountStrategy() {
        
return discountStrategy;
    }

    
public void setDiscountStrategy(DiscountStrategy discountStrategy) {
        
this.discountStrategy = discountStrategy;
    }

    
public  double getSalePrice() 
    
{
        
return discountStrategy.getSalePrice(price);
    }

    
}


public   class  CsBook  extends  Book {
    
public CsBook(String name,double price)
    
{
      
this.setName(name);
      
this.setPrice(price);
    }

}


public   abstract   class  DiscountStrategy  {
    
public  abstract double getSalePrice(double orgPrice) ;
}


/*
 * 按折扣率打折
 
*/

public    class  PercentDiscountStrategy  extends  DiscountStrategy  {

    
private double percent;//折扣率
    public PercentDiscountStrategy(double percent)
    
{
        
this.percent=percent;
    }

    
public double getPercent() {
        
return percent;
    }

    
public void setPercent(double percent) {
        
this.percent = percent;
    }


    
public   double getSalePrice(double orgPrice) 
    
{
        
return orgPrice*percent;
    }

}



public   class  Client {

    
public static void main(String args[])
    
{
        Book csBook1
=new CsBook("Think in java",45);
        csBook1.setDiscountStrategy(
new NoDiscountStrategy());
        System.out.println(csBook1.getName()
+":"+csBook1.getSalePrice());
        csBook1.setDiscountStrategy(
new PercentDiscountStrategy(0.95));
        System.out.println(csBook1.getName()
+":"+csBook1.getSalePrice());
        Book childrenBook1
=new ChildrenBook("Hello",20);
        
        childrenBook1.setDiscountStrategy(
new PercentDiscountStrategy(0.9));
        System.out.println(childrenBook1.getName()
+":"+childrenBook1.getSalePrice());
    }

}

 

 

三:结构

    

四:实际应用

  1. AWT中的 LayoutManager

 

五:适用情形

Use the Strategy pattern when

  • many related classes differ only in their behavior. Strategies provide a way to configure a class with one of many behaviors.

     

  • you need different variants of an algorithm. For example, you might define algorithms reflecting different space/time trade-offs. Strategies can be used when these variants are implemented as a class hierarchy of algorithms .

     

  • an algorithm uses data that clients shouldn't know about. Use the Strategy pattern to avoid exposing complex, algorithm-specific data structures.

     

  • a class defines many behaviors, and these appear as multiple conditional statements in its operations. Instead of many conditionals, move related conditional branches into their own Strategy class.

参考文献:
1:阎宏,《Java与模式》,电子工业出版社
2:Eric Freeman & Elisabeth Freeman,《Head First Design Pattern》,O'REILLY
3:GOF ,《designpatterns-elements.of.reuseable.object-oriented.software》

   
  • 0
    点赞
  • 0
    收藏
    觉得还不错? 一键收藏
  • 0
    评论

“相关推荐”对你有帮助么?

  • 非常没帮助
  • 没帮助
  • 一般
  • 有帮助
  • 非常有帮助
提交
评论
添加红包

请填写红包祝福语或标题

红包个数最小为10个

红包金额最低5元

当前余额3.43前往充值 >
需支付:10.00
成就一亿技术人!
领取后你会自动成为博主和红包主的粉丝 规则
hope_wisdom
发出的红包
实付
使用余额支付
点击重新获取
扫码支付
钱包余额 0

抵扣说明:

1.余额是钱包充值的虚拟货币,按照1:1的比例进行支付金额的抵扣。
2.余额无法直接购买下载,可以购买VIP、付费专栏及课程。

余额充值