1. 显示窗口
- 本质上, 这个有点类似于鼠标的显示, 在VRAM 的相应位置写入相应的数据即可
- 显示效果:
void make_window8(unsigned char *buf, int xsize, int ysize, char *title)
{
static char closebtn[14][16] = {
"OOOOOOOOOOOOOOO@",
"OQQQQQQQQQQQQQ$@",
"OQQQQQQQQQQQQQ$@",
"OQQQ@@QQQQ@@QQ$@",
"OQQQQ@@QQ@@QQQ$@",
"OQQQQQ@@@@QQQQ$@",
"OQQQQQQ@@QQQQQ$@",
"OQQQQQ@@@@QQQQ$@",
"OQQQQ@@QQ@@QQQ$@",
"OQQQ@@QQQQ@@QQ$@",
"OQQQQQQQQQQQQQ$@",
"OQQQQQQQQQQQQQ$@",
"O$$$$$$$$$$$$$$@",
"@@@@@@@@@@@@@@@@"
};
int x, y;
char c;
boxfill8(buf, xsize, COL8_C6C6C6, 0, 0, xsize - 1, 0 );
boxfill8(buf, xsize, COL8_FFFFFF, 1, 1, xsize - 2, 1 );
boxfill8(buf, xsize, COL8_C6C6C6, 0, 0, 0, ysize - 1);
boxfill8(buf, xsize, COL8_FFFFFF, 1, 1, 1, ysize - 2);
boxfill8(buf, xsize, COL8_848484, xsize - 2, 1, xsize - 2, ysize - 2);
boxfill8(buf, xsize, COL8_000000, xsize - 1, 0, xsize - 1, ysize - 1);
boxfill8(buf, xsize, COL8_C6C6C6, 2, 2, xsize - 3, ysize - 3);
boxfill8(buf, xsize, COL8_000084, 3, 3, xsize - 4, 20 );
boxfill8(buf, xsize, COL8_848484, 1, ysize - 2, xsize - 2, ysize - 2);
boxfill8(buf, xsize, COL8_000000, 0, ysize - 1, xsize - 1, ysize - 1);
putfonts8_asc(buf, xsize, 24, 4, COL8_FFFFFF, title);
for (y = 0; y < 14; y++) {
for (x = 0; x < 16; x++) {
c = closebtn[y][x];
if (c == '@') {
c = COL8_000000;
} else if (c == '$') {
c = COL8_848484;
} else if (c == 'Q') {
c = COL8_C6C6C6;
} else {
c = COL8_FFFFFF;
}
buf[(5 + y) * xsize + (xsize - 21 + x)] = c;
}
}
return;
}
2. 消除闪烁
我们制作了一个计数器, 效果如下, 很明显可以看到数据在闪烁
我们仅针对 refresh 对象及其以上的图层进行刷新, 可以避免一部分不必要的绘制操作, 减轻闪烁压力
通过建立一个map 图层, 我们可以减少需要刷新的范围, 来降低闪烁的影响
- 在拖动某个窗口的时候, 窗口到达的新位置处, 使用新窗口进行绘制(覆盖原始图像数据), 窗口原来占据的区域中被覆盖的部分得以显示出来(重绘即可)
- 在拖动某个窗口的时候, 窗口到达的新位置处, 使用新窗口进行绘制(覆盖原始图像数据), 窗口原来占据的区域中被覆盖的部分得以显示出来(重绘即可)