OS X/IOS 网络编程

之前在os x和ios上都写过一些简单的网络通信程序,都是用的基于c的bsd socket,因为之前在linux,windows上写过很多网络通信程序,都是用的c语言版本的socket,所以os x/ios上也用这套东西了。用基本的bsd socket,比较灵活,但是相对也比较难控制一点,需要关注很多细节,也比较繁琐。其实每个平台上面,都有一些封装好的类库,比如windows上有mfc,甚至boost,当然boost是跨平台的,linux上也可以用。os x/ios上则有cfnetwork,还有cocoa的stream等等。昨天下午突然有兴趣,就看了一下cfnetwork和stream,写了个简单的测试程序。


服务端

服务端采用cfnetwork写的,结合了run-loop。先看看监听socket的创建,整体步骤跟c语言的差不多,了不起就是用不同的函数。

- (BOOL)createServer
{
     PART 1: Create a socket that can accept connections
    
    // Socket context
    //  struct CFSocketContext {
    //   CFIndex version;
    //   void *info;
    //   CFAllocatorRetainCallBack retain;
    //   CFAllocatorReleaseCallBack release;
    //   CFAllocatorCopyDescriptionCallBack copyDescription;
    //  };
    CFSocketContext socketContext = {0, self, NULL, NULL, NULL};
    
    listeningSocket = CFSocketCreate(
    								 kCFAllocatorDefault,
    								 PF_INET,        // The protocol family for the socket
    								 SOCK_STREAM,    // The socket type to create
    								 IPPROTO_TCP,    // The protocol for the socket. TCP vs UDP.
    								 kCFSocketAcceptCallBack,  // New connections will be automatically accepted and the callback is called with the data argument being a pointer to a CFSocketNativeHandle of the child socket.
    								 (CFSocketCallBack)&serverAcceptCallback,
    								 &socketContext );
    
    // Previous call might have failed
    if ( listeningSocket == NULL ) {
    	status = @"listeningSocket Not Created";
    	return FALSE;
    }
    else {
    	status = @"listeningSocket Created";
    	int existingValue = 1;
        
        // Make sure that same listening socket address gets reused after every connection
        setsockopt( CFSocketGetNative(listeningSocket),
                   SOL_SOCKET, SO_REUSEADDR, (void *)&existingValue,
                   sizeof(existingValue));
        
        
         PART 2: Bind our socket to an endpoint.
        // We will be listening on all available interfaces/addresses.
        // Port will be assigned automatically by kernel.
        struct sockaddr_in socketAddress;
        memset(&socketAddress, 0, sizeof(socketAddress));
        socketAddress.sin_len = sizeof(socketAddress);
        socketAddress.sin_family = AF_INET;   // Address family (IPv4 vs IPv6)
        socketAddress.sin_port = 0;           // Actual port will get assigned automatically by kernel
        socketAddress.sin_addr.s_addr = htonl(INADDR_ANY);    // We must use "network byte order" format (big-endian) for the value here
        
        // Convert the endpoint data structure into something that CFSocket can use
        NSData *socketAddressData =
        [NSData dataWithBytes:&socketAddress length:sizeof(socketAddress)];
        
        // Bind our socket to the endpoint. Check if successful.
        if ( CFSocketSetAddress(listeningSocket, (CFDataRef)socketAddressData) != kCFSocketSuccess ) {
            // Cleanup
            if ( listeningSocket != NULL ) {
                status = @"Socket Not Binded";
                CFRelease(listeningSocket);
                listeningSocket = NULL;
            }
            
            return FALSE;
        }
        status = @"Socket Binded";
        
         PART 3: Find out what port kernel assigned to our socket
        // We need it to advertise our service via Bonjour
        NSData *socketAddressActualData = [(NSData *)CFSocketCopyAddress(listeningSocket) autorelease];
        
        // Convert socket data into a usable structure
        struct sockaddr_in socketAddressActual;
        memcpy(&socketAddressActual, [socketAddressActualData bytes],
               [socketAddressActualData length]);
        
        port = ntohs(socketAddressActual.sin_port);
        
   //     char* ip = inet_ntoa(socketAddressActual.sin_addr);
        
        
         PART 4: Hook up our socket to the current run loop
        CFRunLoopRef currentRunLoop = CFRunLoopGetCurrent();
        CFRunLoopSourceRef runLoopSource = CFSocketCreateRunLoopSource(kCFAllocatorDefault, listeningSocket, 0);
        CFRunLoopAddSource(currentRunLoop, runLoopSource, kCFRunLoopCommonModes);
        CFRelease(runLoopSource);
        
        KAppDelegate* d = (KAppDelegate*)[self delegate];
        [d ShowLog:[NSString stringWithFormat:@"Create server socket successfully, port: %d", port]];

        
        return TRUE;
    }
}
基本步骤就是:

1. 创建一个监听socket

2. 绑定本地地址和端口

3. 绑定run-loop

注意:在CFSocketCreate中的参数kCFSocketAcceptCallBack,这里就是设置了一个回调,当有客户端连上来的时候,当前线程的run-loop将会被调用这个回调。

看看这个回调函数:

static void serverAcceptCallback(CFSocketRef socket, CFSocketCallBackType type, CFDataRef address, const void *data, void *info) {
    
    // We can only process "connection accepted" calls here
    if ( type != kCFSocketAcceptCallBack ) {
    	return;
    }
    
    // for an AcceptCallBack, the data parameter is a pointer to a CFSocketNativeHandle
    CFSocketNativeHandle nativeSocketHandle = *(CFSocketNativeHandle*)data;
    
    KServer *server = (KServer*)info;
    [server handleNewNativeSocket:nativeSocketHandle];
}
这个回调函数里面就是简单的调用另外一个函数:

// Handle new connections
- (void)handleNewNativeSocket:(CFSocketNativeHandle)nativeSocketHandle {
    ClientSocket* c = [[[ClientSocket alloc] init] autorelease];
    c.sock = nativeSocketHandle;
    [m_AllClients addObject:c];
    
    uint8_t name[SOCK_MAXADDRLEN];
    socklen_t nameLen = sizeof(name);
    if (0 != getpeername(nativeSocketHandle, (struct sockaddr *)name, &nameLen)) {
        NSLog(@"error");
        exit(1);
    }
    
    KAppDelegate* d = (KAppDelegate*)[self delegate];
    struct sockaddr_in* addr = (struct sockaddr_in *)name;
    [d ShowLog:[NSString stringWithFormat:@"connected, client: %s, %d", inet_ntoa(addr->sin_addr), ntohs(addr->sin_port)]];
    
    //写一些数据给客户端
    CFReadStreamRef iStream;
    CFWriteStreamRef oStream;
    // 创建一个可读写的socket连接
    CFStreamCreatePairWithSocket(kCFAllocatorDefault, nativeSocketHandle, &iStream, &oStream);
    if (iStream && oStream) {
        CFStreamClientContext streamContext = {0, self, NULL, NULL};
        if (!CFReadStreamSetClient(iStream, kCFStreamEventHasBytesAvailable,
                                   readStream, // 回调函数,当有可读的数据时调用
                                   &streamContext)){
            exit(1);
        }
        
        if (!CFWriteStreamSetClient(oStream, kCFStreamEventCanAcceptBytes, writeStream, &streamContext)){
            exit(1);
        }
        
        CFReadStreamScheduleWithRunLoop(iStream, CFRunLoopGetCurrent(), kCFRunLoopCommonModes);
   //     CFWriteStreamScheduleWithRunLoop(oStream, CFRunLoopGetCurrent(), kCFRunLoopCommonModes);
        CFReadStreamOpen(iStream);
   //     CFWriteStreamOpen(oStream);
        
        NSString *stringTosend = @"Welcome CFSocker server";
        [self SendData:stringTosend];
    } else {
        close(nativeSocketHandle);
    }
}
在这里,我们简单的读取了一下client的ip和端口,并且显示。

然后给新生成的用于处理远程client的socket创建一个readstream,并且集成到run-loop中,这样client有数据发过来的时候,run-loop就会触发一个响应。这个例子里面一旦有client连上,就先给client发一些信息。另外,我还将每个处理client的socket放到了一个array中。
看一下读取信息的回调函数

// 读取数据
void readStream(CFReadStreamRef stream, CFStreamEventType eventType, void *clientCallBackInfo) {
    UInt8 buff[255];
    CFReadStreamRead(stream, buff, 255);
  //  printf("received: %s", buff);
    KServer* context = (KServer*)clientCallBackInfo;
    [context ShowLog:[NSString stringWithFormat:@"recv: %s", buff]];
}
收取数据后,打印一下。

哈哈,这个简单的server,基本就是这个样子。

其实,这个server例子只是用最最简单的cfnetwork函数创建了一个最最简单的server,这些代码还有很多问题,比如:

1. 各种网络错误处理,如果断线等

2. 并发性的问题

3. 甚至一些可能的内存泄漏

等等,还有很多其他的问题。anyway,这段代码只是用来演示基本的cfnetwork函数调用。


客户端

有了服务端,在创建一个客户端。客户端也可以用cfnetwork。

如:

-(void) CreateSocketClient: (NSString*) serverIP PORT: (in_port_t) port
{
    CFSocketContext sockContext = {0, // 结构体的版本,必须为0
        self,  // 一个任意指针的数据,可以用在创建时CFSocket对象相关联。这个指针被传递给所有的上下文中定义的回调。
        NULL, // 一个定义在上面指针中的retain的回调, 可以为NULL
        NULL, NULL};
    
    _client = CFSocketCreate(
                   kCFAllocatorDefault,
                   PF_INET,        // The protocol family for the socket
                   SOCK_STREAM,    // The socket type to create
                   IPPROTO_TCP,    // The protocol for the socket. TCP vs UDP.
                   kCFSocketConnectCallBack,  // New connections will be automatically accepted and the callback is called with the data argument being a pointer to a CFSocketNativeHandle of the child socket.
                   (CFSocketCallBack)&TCPServerConnectCallBack,
                   &sockContext );
    
    
    if (_client != nil) {
        int existingValue = 1;
        
        // Make sure that same listening socket address gets reused after every connection
        setsockopt( CFSocketGetNative(_client),
                   SOL_SOCKET, SO_REUSEADDR, (void *)&existingValue,
                   sizeof(existingValue));

        
        struct sockaddr_in addr4;   // IPV4
        memset(&addr4, 0, sizeof(addr4));
        addr4.sin_len = sizeof(addr4);
        addr4.sin_family = AF_INET;
        addr4.sin_port = htons(port);
        addr4.sin_addr.s_addr = inet_addr([serverIP UTF8String]);  // 把字符串的地址转换为机器可识别的网络地址
        
        // 把sockaddr_in结构体中的地址转换为Data
        CFDataRef address = CFDataCreate(kCFAllocatorDefault, (UInt8 *)&addr4, sizeof(addr4));
        CFSocketConnectToAddress(_client, // 连接的socket
                                 address, // CFDataRef类型的包含上面socket的远程地址的对象
                                 -1  // 连接超时时间,如果为负,则不尝试连接,而是把连接放在后台进行,如果_socket消息类型为kCFSocketConnectCallBack,将会在连接成功或失败的时候在后台触发回调函数
                                 );
        
        CFRunLoopRef cRunRef = CFRunLoopGetCurrent();    // 获取当前线程的循环
        // 创建一个循环,但并没有真正加如到循环中,需要调用CFRunLoopAddSource
        CFRunLoopSourceRef sourceRef = CFSocketCreateRunLoopSource(kCFAllocatorDefault, _client, 0);
        CFRunLoopAddSource(cRunRef, // 运行循环
                           sourceRef,  // 增加的运行循环源, 它会被retain一次
                           kCFRunLoopCommonModes  // 增加的运行循环源的模式
                           );
        CFRelease(sourceRef);
        
                

    }
    
   
}
基本过程就是:

1. 创建一个socket

2. connect服务器

注意这次在CFSocketCreate里面,我们使用了kCFSocketConnectCallback的回调,这样当client的connect动作完成的时候,都会调用这个回调(无论成功与否)。

// socket回调函数的格式:
static void TCPServerConnectCallBack(CFSocketRef socket, CFSocketCallBackType type, CFDataRef address, const void *data, void *info)
{
    if (data != NULL) {
        // 当socket为kCFSocketConnectCallBack时,失败时回调失败会返回一个错误代码指针,其他情况返回NULL
        NSLog(@"连接失败");
        return;
    }
    
    KClient *client = (KClient *)info;
    
    CFReadStreamRef iStream;
    
    CFSocketNativeHandle h = CFSocketGetNative(socket);
    CFStreamCreatePairWithSocket(kCFAllocatorDefault, h, &iStream, nil);
    //   CFStreamCreatePairWithSocket(kCFAllocatorDefault, socket, &iStream, nil);
    if (iStream) {
        CFStreamClientContext streamContext = {0, NULL, NULL, NULL};
        if (!CFReadStreamSetClient(iStream, kCFStreamEventHasBytesAvailable |
                                   kCFStreamEventErrorOccurred | kCFStreamEventEndEncountered,
                                   readStream, // 回调函数,当有可读的数据时调用
                                   &streamContext)){
            exit(1);
        }
        
        CFReadStreamScheduleWithRunLoop(iStream, CFRunLoopGetCurrent(), kCFRunLoopCommonModes);
  //      CFReadStreamOpen(iStream);
        
        //       size_t sent = send(CFSocketGetNative(socket), "client sent", 11, 0);
        
        char buf[100] = {0};
        //    recv(CFSocketGetNative(socket), buf, 100, 0);
        
        printf("recv: %s", buf);
    }

    
}
在这个回调里面如果使用recv可以接收到服务端发过来的信息,但是使用ReadStream好象收不到,我也不知道为什么,我没有花太多时间去研究它。如果哪位大哥能够指出错误的话,将不胜感激。

其实apple公司在Cocoa里面还提供了一些其他的用于网络通信的接口,比如NSStream,这个是基于objective-c语言的。使用也是相当的方便。

写了几行测试代码:

- (void)work_thread:(NSURL *)url
{
    NSInputStream * readStream;
    NSOutputStream* writeStream;
    
    NSString* strHost = [url host];
 //   strHost = @"127.0.0.1";
    int port = [[url port] integerValue];
   
    [NSStream getStreamsToHostNamed:strHost port: port inputStream:&readStream outputStream:&writeStream];
        
    [readStream setDelegate:self];
    [readStream scheduleInRunLoop:[NSRunLoop currentRunLoop] forMode:NSDefaultRunLoopMode];
    [readStream open];
    
    [writeStream open];
    [writeStream write:"abcd" maxLength:4];
    [[NSRunLoop currentRunLoop] run];
}
这次我们将通信程序放到一个线程里面。上面就是一个线程函数,在这个函数里面,指定了服务端的ip和端口,并且创建了2个stream,一个input,一个output。然后集成到这个线程的run-loop里面。

为了接收nsstream的响应,必须给nsstream指定一个delegate,并且实现stream函数。

@interface KAppDelegate : NSObject <NSApplicationDelegate, NSStreamDelegate>

实现:

- (void)stream:(NSStream *)stream handleEvent:(NSStreamEvent)eventCode
{
    NSLog(@" >> NSStreamDelegate in Thread %@", [NSThread currentThread]);
    
    switch (eventCode) {
        case NSStreamEventHasBytesAvailable: {
            
            
            uint8_t buf[100] = {0};
            int numBytesRead = [(NSInputStream *)stream read:buf maxLength:100];
            
            NSString* str = [NSString stringWithFormat:@"recv: %s", buf];
            [self performSelectorOnMainThread:@selector(ShowLog:) withObject:str waitUntilDone:YES];
            
            break;
        }
            
        case NSStreamEventErrorOccurred: {
           
            break;
        }
            
        case NSStreamEventEndEncountered: {
            
                       
            break;
        }
            
        default:
            break;
    }
}
真的是相当的简单,在stream函数里面可以处理各种事件。

最后只要启动这个线程就可以了,如:

    NSURL * url = [NSURL URLWithString:[NSString stringWithFormat:@"http://%@:%@",  [self TextIP].stringValue, [self TextPort].stringValue]];
    
    NSThread * backgroundThread = [[NSThread alloc] initWithTarget:self
                                                          selector:@selector(work_thread:)
                                                            object:url];
    [backgroundThread start];

这个线程启动后,就会在线程函数里面创建inputstream和outputstream,这样就可以发送和读取数据了,使用NSStream,真的可以很轻松的实现网络通信,我们所要做的就是:

1. 创建发送和读取stream;

2. 实现一个delegate,用于处理各种网络事件。

所以,我们在写os x/ios网络程序的时候,应该尽量使用NSStream等这种高级的工具,因为apple公司已经帮我们处理了很多细节问题,可以节省很多的时间。

另外有一个需要注意的就是:NSStream并没有提供连接服务端的基于字符串的函数,没有关系,我们可以扩展一个,如下:

@implementation NSStream(StreamsToHost)

+ (void)getStreamsToHostNamed:(NSString *)hostName
                         port:(NSInteger)port
                  inputStream:(out NSInputStream **)inputStreamPtr
                 outputStream:(out NSOutputStream **)outputStreamPtr
{
    CFReadStreamRef     readStream;
    CFWriteStreamRef    writeStream;
    
    assert(hostName != nil);
    assert( (port > 0) && (port < 65536) );
    assert( (inputStreamPtr != NULL) || (outputStreamPtr != NULL) );
    
    readStream = NULL;
    writeStream = NULL;
    
    CFStreamCreatePairWithSocketToHost(
                                       NULL,
                                       (__bridge CFStringRef) hostName,
                                       port,
                                       ((inputStreamPtr  != NULL) ? &readStream : NULL),
                                       ((outputStreamPtr != NULL) ? &writeStream : NULL)
                                       );
    
    if (inputStreamPtr != NULL) {
        *inputStreamPtr  = CFBridgingRelease(readStream);
    }
    
    if (outputStreamPtr != NULL) {
        *outputStreamPtr = CFBridgingRelease(writeStream);
    }
}

@end
通过这个函数,我们可以方便地通过字符串表示的ip和端口来连接服务端。

例子使用的OS X,其实在IOS里面也是类似的做法。

 

代码:http://download.csdn.net/detail/zj510/5388471

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