RGB Normalized可以帮助我们消除由于光照或者阴影导致的图片扭曲。
如果你对一张图片使用该技能,那么,就会将原本图片中的lighting information 将会lose。
所谓Normalized就是这样:
S = R + G + B.
R/S,
G/S,
B/S.
下面是详细代码:
#include "opencv2/imgproc/imgproc.hpp"
#include "opencv2/highgui/highgui.hpp"
#include "cv.h"
IplImage* NormalizeImage(IplImage* theImage)
{
//创建三个单通道图片用来保存原图各通道值
IplImage* redchannel = cvCreateImage(cvGetSize(theImage),8,1);
IplImage* greenchannel = cvCreateImage(cvGetSize(theImage),8,1);
IplImage* bluechannel = cvCreateImage(cvGetSize(theImage),8,1);
//创建三个单通道图片,用来保存之后normalized的各个通道value
IplImage* redavg = cvCreateImage(cvGetSize(theImage),8,1);
IplImage* greenavg = cvCreateImage(cvGetSize(theImage),8,1);
IplImage* blueavg = cvCreateImage(cvGetSize(theImage),8,1);
//创建一个三通道图片,来保存最终Normalized后的图片
IplImage* imgavg = cvCreateImage(cvGetSize(theImage),8,3);
//将原图片进行通道分离操作,这样便得到BGR(注意不是RGB顺序)各通道信息,由于原图少于4个通道,所以最后一个参数为NULL
cvSplit(theImage,bluechannel,greenchannel,redchannel,NULL);
//for循环中修改像素值
for (int x = 0; x < theImage->width; x++)
{
for (int y = 0; y < theImage->height; y++)
{
//get r,g,b像素值
int redValue = cvGetReal2D(redchannel,y,x);
int greenValue = cvGetReal2D(greenchannel,y,x);
int blueValue = cvGetReal2D(bluechannel,y,x);
//求和
double sum = redValue + greenValue + blueValue;
//set new rgb value
cvSetReal2D(redavg,y,x,redValue / sum * 255);
cvSetReal2D(greenavg,y,x,greenValue / sum * 255);
cvSetReal2D(blueavg,y,x,blueValue / sum * 255);
}
}//end loop
//将新的三个通道合并为一个图像中
cvMerge(blueavg,greenavg,redavg,NULL,imgavg);
//释放资源
cvReleaseImage(&redchannel);
cvReleaseImage(&greenchannel);
cvReleaseImage(&bluechannel);
cvReleaseImage(&redavg);
cvReleaseImage(&greenavg);
cvReleaseImage(&blueavg);
//
return imgavg;
}
int main()
{
IplImage* img = cvLoadImage("3.jpg");
IplImage* imgTemp;
imgTemp = NormalizeImage(img);
cvNamedWindow("Image");
//display
while(1)
{
cvShowImage("Image",imgTemp);
cvShowImage("Image2",img);
char keyPress = cvWaitKey(10);
if (keyPress == 27)//退出
{
break;
}
}
cvReleaseImage(&img);
return 0;
}
运行效果图:
如图,Normalized之后,完全感受不到 lighting information了 :)