1. Transfusive Image Manipulation:

We present a method for consistent automatic transfer of edits applied to one image to many other images of the same object or scene. By introducing novel, content-adaptive weight functions we enhance the non-rigid alignment framework of Lucas-Kanade to robustly handle changes of view point, illumination and non-rigid deformations of the subjects.

2. Elasticity-Inspired Deformers for Character Articulation:

We present a new automatic skinning technique which mimics the quality of nonlinear elastic simulation. Our method achieves higher-quality results than both linear blend (LBS) and dual quaternion skinning (DQS) with minimal additional costs

3.Structure Recovery by Part Assembly:

Given single-view scans by the Kinect system, containing highly noisy and incomplete 3D scans (upper left) and corresponding RGB images (lower left), our approach is able to faithfully recover their underlying structures (yellow) by assembling suitable parts (red) in the repository models (blue).

4. New Measurements Reveal Weaknesses of Image Quality Metrics in Evaluating Graphics Artifacts

5. Perspective-Aware Warping for Seamless Stereoscopic Image Cloning:

This paper presents a novel technique for seamless stereoscopic image cloning, which performs both shape adjustment and color blending such that the stereoscopic composite is seamless in both the perceived depth and color appearance.

6. Lighting Hair From The Inside: A Thermal Approach To Hair Reconstruction:

Generating plausible hairstyles is a very challenging problem. Despite recent efforts no definite solution was presented so far. Many of the current limitations are related to the optical complexity of hair. In this paper we present a technique for hair reconstruction based on thermal imaging.

7. High-Quality Curve Rendering using Line Sampled Visibility:

Computing accurate visibility for thin primitives, such as hair strands, fur, grass, at all scales remains difficult or expensive.

8. A Search-Classify Approach for Cluttered Indoor Scene Understanding:

A raw scan of a highly cluttered indoor scene is given (left). Applying our search-classify method, we segment the scene into meaningful objects (middle: chairs (blue) and tables (purple)), followed by a template deform-to-fit reconstruction (right).

9. Adaptive Anisotropic Remeshing for Cloth Simulation:

We present a technique for cloth simulation that dynamically refines and coarsens triangle meshes so that they automatically conform to the geometric and dynamic detail of the simulated cloth.

Anisotropic in English: having different physical properties at different levels of measurement (Physics)

10. Axis-Aligned Filtering for Interactive Sampled Soft Shadows

We develop a simple and efficient method for soft shadows from planar area light sources, based on explicit occlusion calculation by raytracing, followed by adaptive image-space filtering.



11. Correcting for Optical Aberrations using Multilayer Displays

20. Calibrated Image Appearance Reproduction

21. A Luminance-Contrast-Aware Disparity Model and Applications

22. Material Memex: Automatic Material Suggestions for 3D Objects

23. An Interactive Approach to Semantic Modeling of Indoor Scenes with an RGBD Camera:

We present an interactive approach to semantic modeling of indoor scenes with a consumer-level RGBD camera. Using our approach, the user first takes a RGBD image of an indoor scene, which is automatically segmented into a set of regions with semantic labels. If the segmentation is not satisfactory, the user can draw some strokes to guide the algorithm to achieve better results. After the segmentation is finished, the depth data of each semantic region is used to retrieve a matching 3D model from a database. Each model is then transformed according to the image depth to yield the scene.

24. Acquiring 3D Indoor Environments with Variability and Repetition:

In this paper, we exploit the special structure of indoor environments to accelerate their 3D acquisition and recognition with a low-end handheld scanner.

25. sPDF-maps for Non-Linear Multi-Resolution Image Operations

26. A Path Space Extension for Robust Light Transport Simulation

27.Capturing and Animating the Morphogenesis of Polygonal Tree Models:

Given a static tree model we present a method to compute deveopmental stages that approximate the tree's natural growth.

28. Example-based Synthesis of 3D Object Arrangements:

We present a method for synthesizing 3D object arrangements from examples. Given a few user-provided examples, our system can synthesize a diverse set of plausible new scenes by learning from a larger scene database.

29. Structure Extraction from Texture via Variation Measure

30. Digital Reconstruction of Halftoned Color Comics :

We introduce a method for automated conversion of scanned color comic books and graphical novels into a new high-fidelity rescalable digital representation.

31. Quality Prediction for Image Completion:

Our data-driven technique is capable of predicting image completion quality (top left) before the completion is actually computed (top right). Based on our prediction, we compute an optimal crop rectangle that tries to include as many known pixels as possible while avoiding low-quality regions (bottom right). Compared to previous cropping approaches that do not fill in (bottom left) we can usually include a larger amount of the input image in our crop. Our algorithm only completes the cropped region, thus saving a significant amount of computation compared to full completion.

32. 3D-Printing of Non-Assembly, Articulated Models

33. Light Transport Simulation with Vertex Connection and Merging

34.Recursive Interlocking Puzzles

35.Video Stabilization using Epipolar Geometry:

We present a new video stabilization technique that uses projective scene reconstruction to treat jittered video sequences.

 

 

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