QT实现带缩放的坐标系

#include <QApplication>
#include <QWidget>
#include <QPainter>
#include <QWheelEvent>
#include <cmath>

#define M_PI 3.14159265358979323846

class RulerWidget : public QWidget
{
public:
    RulerWidget(QWidget *parent = nullptr) : QWidget(parent), scaleFactor(1.0) { }

protected:
    void paintEvent(QPaintEvent *event) override
    {
        QPainter painter(this);
        painter.setRenderHint(QPainter::Antialiasing);

        painter.scale(scaleFactor, scaleFactor);

        int width = this->width() / scaleFactor;
        int height = this->height() / scaleFactor;

        // 绘制坐标轴
        drawArrow(painter, 50, height - 50, 50, 50); // Y轴
        drawArrow(painter, 50, height - 50, width - 50, height - 50); // X轴

        // 绘制X轴刻度
        int numXTicks = 10;
        int xSpacing = (width - 100) / numXTicks;
        for (int i = 0; i <= numXTicks; ++i) {
            int x = 50 + i * xSpacing;
            painter.drawLine(x, height - 50, x, height - 40);
            painter.drawText(x - 5, height - 30, QString::number(i)); // 显示X轴刻度值
        }

        // 绘制Y轴刻度
        int numYTicks = 10;
        int ySpacing = (height - 100) / numYTicks;
        for (int i = 0; i <= numYTicks; ++i) {
            int y = height - 50 - i * ySpacing;
            painter.drawLine(40, y, 50, y);
            painter.drawText(20, y + 5, QString::number(i)); // 显示Y轴刻度值
        }

        // 添加X轴标记Text
        painter.drawText(width - 30, height - 20, "X Axis");

        // 添加Y轴标记Text
        painter.drawText(10, 20, "Y Axis");
    }

    void drawArrow(QPainter &painter, int x1, int y1, int x2, int y2)
    {
        painter.drawLine(x1, y1, x2, y2);

        double angle = atan2(y2 - y1, x2 - x1);
        double arrowSize = 10;

        painter.drawLine(x2, y2, x2 - arrowSize * cos(angle - M_PI / 6), y2 - arrowSize * sin(angle - M_PI / 6));
        painter.drawLine(x2, y2, x2 - arrowSize * cos(angle + M_PI / 6), y2 - arrowSize * sin(angle + M_PI / 6));
    }

    void wheelEvent(QWheelEvent *event) override
    {
        int numDegrees = event->angleDelta().y() / 8;
        double numSteps = numDegrees / 15.0;
        scaleFactor += numSteps;

        if (scaleFactor < 0.1) {
            scaleFactor = 0.1;
        }

        update();
    }

private:
    double scaleFactor;
};

int main(int argc, char *argv[])
{
    QApplication app(argc, argv);

    RulerWidget widget;
    widget.resize(400, 300);
    widget.show();

    return app.exec();
}

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本资源为Qt绘图基础,世界坐标系转换为逻辑坐标系。世界坐标系原点在视图左上角,本例子通过世界坐标转换,将坐标原点定位在视图中央,Y轴向上,X轴向右,并绘制坐标轴,基于逻辑坐标系下的绘图,可将转换关系函数取消生效,对比世界坐标系下的绘图。 重写PainterEvent函数: void QtPixPainter::paintEvent(QPaintEvent* event) { QPainter painter(this); // 反走样 painter.setRenderHint(QPainter::Antialiasing, true); //物理坐标系与逻辑坐标系的转换,如果不转换,下面的绘图都是在世界坐标系下 setWorldTransform(painter); // 其他一些绘制矩形,多边形的例子,经过上面转换,都是在逻辑坐标系下 drawRectScale(painter); //draw_shearRect(painter); //利用rotate()函数进行比例变换,实现缩放效果 //draw_rotate_act(painter); //draw_by_save_restore(painter); //transform_draw_SinX(painter); transform_draw(painter); local_drawConvexPolygon(painter); } // 将世界坐标(原点左上角)转换为逻辑坐标(原点在屏幕中间) QPointF QtPixPainter::mapToScene(const QPointF& point) { QTransform transMatrix = _transform.inverted(); //翻转矩阵? return transMatrix.map(point); //将点piont映射到transMatrix定义的坐标系中来 } // 将鼠标的逻辑位置返回并以标签形式展示 void QtPixPainter::mouseMoveEvent(QMouseEvent* event) { QString msg; QPointF mouse_po = mapToScene(event->pos()); //总是返回屏幕物理坐标系 double x = mouse_po.x(); // 总是返回屏幕物理坐标系 double y = mouse_po.y(); QString str = "(" + QString::number(x) + "," + QString::number(y) + ")"; //qDebug()<<"world x = "<pos().x()<<",world y = "<pos().y(); m_mouse_lable->setText(str); }
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