制作中会有卡顿但也能玩。
#include <iostream>
#include <conio.h>
#include <string>
#include <map>
#include <cmath>
#include <windows.h>
#include <time.h>
#define KEY_DOWN(VK_NONAME) ((GetAsyncKeyState(VK_NONAME) & 0x8000) ? 1:0)
using namespace std;
int fallspeed;
int jumpspeed = -3;
int gravity = 1;
int y = 400, x = 500;
int restartposy, restartposx, face, health = 1000, lasthealth = 1000, breath = 100, hungry = 1000, dienum;
bool attack, defense, hurt, mode;
struct TNT
{
int y;
int x;
int time;
bool issave;
};
struct BLOCK
{
int color;
string ch;
string type;
};
struct MOB
{
int fallspeed;
int health;
bool hurt;
int y;
int x;
int attack;
string shap;
bool isenemy;
int color;
string name;
};
struct ARROW
{
string shap;
double y;
double x;
double fallspeed;
double plusx;
};
TNT tnt[20];
string die;
ARROW arrow[100];
MOB mobs[50] = {
{0,1000,0,0,0,100,"危",true,7,"危"},
{0,10,0,0,0,10," ",true,7," "},
{0,1000,0,0,0,100,"MM",false,7,"MM"},
{0,100000,0,90,70,-100,"AC",true,7,"Accept"},
{0,10000,0,90,70,500,"BO",true,7,"BOSS"},
{0,100000,0,90,70,-1000,"AK",true,7,"AK"},
};
MOB mob[100] = {
{0,1000,0,92,4,100,"WA",true,7,"Wrong Anwser"},
{0,1000,0,92,4,100,"TL",true,7,"Time Limit Error"},
{0,2000,0,92,4,300,"CE",true,7,"Compile Error"},
{0,1000,0,45,9,100,"WA",true,7,"Wrong Anwser"},
{0,100000,0,90,70,-100,"AC",true,7,"Accept"},
{0,100000,0,90,70,-1000,"AK",true,7,"AK"},
{0,10000,0,90,70,500,"UK",true,7,"Unknown Error"},
{0,1000,0,92,3,0,"MM",false,7,"MM"},
{0,1000,0,92,3,0,"MM",false,7,"MM"},
{0,1000,0,90,15,0,"MM",false,7,"MM"},
{0,1000,0,90,80,0,"MM",false,7,"MM"},
};
BLOCK block[32] = {
{0," ","air"},
{6,"██","block"},
{8,"██","block"},
{2,"██","block"},
{15,"██","block"},
{4,"██","block"},
{14,"▓▓","fallblock"},
{8,"II","fallblock"},
{9,"██","water"},
{9,"▇▇","water"},
{9,"▆▆","water"},
{9,"▅▅","water"},
{9,"▄▄","water"},
{9,"▃▃","water"},
{9,"▂▂","water"},
{9,"▁▁","water"},
{12,"██","lava"},
{12,"▇▇","lava"},
{12,"▆▆","lava"},
{12,"▅▅","lava"},
{12,"▄▄","lava"},
{12,"▃▃","lava"},
{12,"▂▂","lava"},
{12,"▁▁","lava"},
{12,"危","background"},
{6,"██","background"},
{10,"▓▓","background"},
{15,"▓▓","background"},
{15,"▅▅","bomb"},
{12,"Ⅲ","TNT"}
{7,"Ⅲ","TNT"},
{6,"∷","ladder"},
};
int board[1005][1005];
int setboard[1005][1005];
int bag[100];
int clear_buffer()
{
while(kbhit())
{
if(getch() != EOF);
for(int i = 1; i <= 256; i++)
{
if(GetAsyncKeyState(i));
}
}
return 0;
}
void color(int a)
{
SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE),a);
}
int init()
{
for(int j = 0; j < 100; j++)
{
bag[j] = 0;
}
for(int i = 0; i < 1000; i++)
{
for(int j = 0; j < 1000; j++)
{
board[i][j] = 0;
}
}
double lasty = rand() % 101 + 400;
for(int i = 5; i < 1000; i += 5)
{
double y = rand() % 21 - 10 + lasty;
y = min(450.0, y);
double high = lasty;
int dirt = rand() % 5 + 2;
for(int j = i - 5; j < i; j++)
{
high += (y - lasty) / 5;
for(int k = 999; k >= (int)high; k--)
{
if(k == (int)high)
{
setboard[k][j] = 3;
if(high <= 350)
{
setboard[k][j] = 4;
}
}
else if(k - dirt <= (int)high)
{
setboard[k][j] = 1;
}
else
{
setboard[k][j] = 2;
}
}
}
lasty = y;
}
int dirt = rand() % 5 + 2;
double high = lasty;
for(int j = 995; j < 999; j++)
{
for(int k = 999; k >= (int)high; k--)
{
if(k == (int)high)
{
setboard[k][j] = 3;
if(high <= 350)
{
setboard[k][j] = 4;
}
}
else if(k - dirt <= (int)high)
{
setboard[k][j] = 1;
}
else
{
setboard[k][j] = 2;
}
}
}
for(int i = 0; i < 1000; i++)
{
for(int j = 600; j >= 410; j--)
{
if(setboard[j][i] == 0)
{
setboard[j][i] = 8;
}
}
}
for(int i = 0; i < 1000; i++)
{
bool a = 0;
for(int j = 999; j >= 0; j--)
{
if(a && setboard[j][i] != 0 && setboard[j][i] != 8)
{
setboard[j][i] = 6;
continue;
}
if(setboard[j][i] == 8)
{
continue;
}
if(setboard[j][i + 3] == 8)
{
a = true;
setboard[j][i] = 6;
}
if(setboard[j][i + 2] == 8)
{
a = true;
setboard[j][i] = 6;
}
if(setboard[j][i + 1] == 8)
{
a = true;
setboard[j][i] = 6;
}
if(setboard[j][i - 1] == 8)
{
a = true;
setboard[j][i] = 6;
}
if(setboard[j][i - 2] == 8)
{
a = true;
setboard[j][i] = 6;
}
if(setboard[j][i - 3] == 8)
{
a = true;
setboard[j][i] = 6;
}
if(setboard[j - 2][i] == 8)
{
a = true;
setboard[j][i] = 6;
}
if(setboard[j - 1][i] == 8)
{
a = true;
setboard[j][i] = 6;
}
if(setboard[j - 3][i] == 8)
{
a = true;
setboard[j][i] = 6;
}
if(setboard[j - 4][i] == 8)
{
a = true;
setboard[j][i] = 6;
}
}
}
//树
for(int i = 0; i < 1000; i++)
{
for(int j = 0; j < 1000; j++)
{
if(setboard[j][i] == 0 && block[setboard[j + 1][i]].type == "block")
{
if(rand() % 10 == 1)
{
setboard[j][i] = 25;
setboard[j - 1][i] = 25;
setboard[j - 2][i] = 25;
setboard[j - 3][i] = 25;
setboard[j - 3][i + 1] = 26;
setboard[j - 3][i - 1] = 26;
setboard[j - 4][i + 2] = 26;
setboard[j - 4][i + 1] = 26;
setboard[j - 4][i] = 26;
setboard[j - 4][i - 1] = 26;
setboard[j - 4][i - 2] = 26;
setboard[j - 5][i + 2] = 26;
setboard[j - 5][i + 1] = 26;
setboard[j - 5][i] = 26;
setboard[j - 5][i - 1] = 26;
setboard[j - 5][i - 2] = 26;
setboard[j - 6][i + 1] = 26;
setboard[j - 6][i] = 26;
setboard[j - 6][i - 1] = 26;
if(j <= 350)
{
setboard[j - 3][i + 1] = 27;