state 状态模式

#include <iostream>
#include <string>
using namespace std;
/*
1) 将 State声明为 Context的友元类(friend class) ,其作用是让 State模式访问 Context
的 protected接口 ChangeSate() 。

2) State 及其子类中的操作都将 Context*传入作为参数,其主要目的是 State 类可以通
过这个指针调用 Context中的方法 (在本示例代码中没有体现) 。 这也是 State模式和 Strategy
模式的最大区别所在。
*/
class state;
class context
{
public:
    context():_st(NULL){}
    context(state *st):_st(st){}
    ~context(){ delete _st; }
    void operation_interface();
private:
    friend class state;
    void operation_change_state();
    bool change_state(state *st)
    {
        if (_st != NULL)
            delete _st;
        _st = st;
        return true;
    }
private:
    state *_st;
};

class state
{
public:
    state(){};
    virtual ~state(){};
    virtual void operation_interface(context *) =0;
    virtual void operation_change_state(context *) =0;
protected:
    bool change_state(context *con, state *st)
    {
        con->change_state(st);
    }
};

void context::operation_interface()
{
    _st->operation_interface(this);
    operation_change_state();
}

void context::operation_change_state()
{
    _st->operation_change_state(this);
}

class concrete_stateA : public state
{
public:
    concrete_stateA(){}
    ~concrete_stateA(){}
    virtual void operation_interface(context *con)
    {
        cout<< "concrete_stateA::operation_interface"<<endl;
    }
    void operation_change_state(context *con);
};

class concrete_stateB : public state
{
public:
    concrete_stateB(){}
    ~concrete_stateB(){}
    virtual void operation_interface(context *con)
    {
        cout<< "concrete_stateB::operation_interface"<<endl;
    }
    virtual void operation_change_state(context *con)
    {
        cout<< "concrete_stateB::operation_change_state"<<endl;
        this->change_state(con, new concrete_stateA);
    }
};

void concrete_stateA::operation_change_state(context *con)
{
    cout<< "concrete_stateA::operation_change_state"<<endl;
    this->change_state(con, new concrete_stateB);
}

int main()
{
    state *st = new concrete_stateA;
    context *con = new context(st);
    con->operation_interface();
    con->operation_interface();
    con->operation_interface();
    delete con;
    return 0;
}




#include <iostream>
#include <string>
using namespace std;
class context;
class state
{
public:
    ~state(){}
    virtual string name() =0;
    virtual void handle(context *) =0;
};

class context
{
public:
    context(state *st):m_pst(st){}
    ~context(){ set_state(NULL); }
    void set_state(state *st)
    {
        if (m_pst != NULL)
            delete m_pst;
        m_pst = st;
    }
    state *get_state()
    {
        return m_pst;
    }

    void request()
    {
        cout<< m_pst->name() <<endl;
        m_pst->handle(this);
        cout<< m_pst->name() <<endl;
    }
private:
    state *m_pst;
};


class concrete_stateA : public state
{
public:
    void handle(context *con);
    string name()
    {
        return "concrete_stateA";
    }
};

class concrete_stateB : public state
{
public:
    void handle(context *con)
    {
        con->set_state(new concrete_stateA);
    }
    string name()
    {
        return "concrete_stateB";
    }
};

void concrete_stateA::handle(context *con)
{
    con->set_state(new concrete_stateB);
}

int main()
{
    context * c = new context(new concrete_stateA);
    c->request();
    c->request();
    c->request();
    c->request();
    c->request();
    delete c;
    return 0;
}

评论
添加红包

请填写红包祝福语或标题

红包个数最小为10个

红包金额最低5元

当前余额3.43前往充值 >
需支付:10.00
成就一亿技术人!
领取后你会自动成为博主和红包主的粉丝 规则
hope_wisdom
发出的红包
实付
使用余额支付
点击重新获取
扫码支付
钱包余额 0

抵扣说明:

1.余额是钱包充值的虚拟货币,按照1:1的比例进行支付金额的抵扣。
2.余额无法直接购买下载,可以购买VIP、付费专栏及课程。

余额充值