three.js展示obj模型

利用three.js展示obj模型

环境:必须是在web服务器中。

下载objShow.js

<body>
	<script src='obj/three.min.js'></script>
	<script src='obj/OrbitControls.js'></script>
	<script src='obj/OBJLoader.js'></script>
	<script src='obj/objShow.js'></script>
	<script type="text/javascript">
		objShow('/obj/obj2.obj');
	</script>
</body>

  • 2
    点赞
  • 3
    收藏
    觉得还不错? 一键收藏
  • 0
    评论
使用three.js加载obj模型需要以下步骤: 1. 加载obj文件和对应的材质文件 ```javascript var loader = new THREE.OBJLoader(); loader.load('model.obj', function(object) { var material = new THREE.MeshPhongMaterial({ color: 0xffffff }); object.traverse(function(child) { if (child instanceof THREE.Mesh) { child.material = material; } }); scene.add(object); }); ``` 2. 设置相机和光源 ```javascript var camera = new THREE.PerspectiveCamera(45, window.innerWidth / window.innerHeight, 0.1, 1000); camera.position.z = 5; var light = new THREE.DirectionalLight(0xffffff, 1); light.position.set(1, 1, 1); scene.add(light); ``` 3. 渲染场景 ```javascript var renderer = new THREE.WebGLRenderer(); renderer.setSize(window.innerWidth, window.innerHeight); document.body.appendChild(renderer.domElement); function render() { requestAnimationFrame(render); renderer.render(scene, camera); } render(); ``` 完整代码如下: ```javascript var scene = new THREE.Scene(); var loader = new THREE.OBJLoader(); loader.load('model.obj', function(object) { var material = new THREE.MeshPhongMaterial({ color: 0xffffff }); object.traverse(function(child) { if (child instanceof THREE.Mesh) { child.material = material; } }); scene.add(object); }); var camera = new THREE.PerspectiveCamera(45, window.innerWidth / window.innerHeight, 0.1, 1000); camera.position.z = 5; var light = new THREE.DirectionalLight(0xffffff, 1); light.position.set(1, 1, 1); scene.add(light); var renderer = new THREE.WebGLRenderer(); renderer.setSize(window.innerWidth, window.innerHeight); document.body.appendChild(renderer.domElement); function render() { requestAnimationFrame(render); renderer.render(scene, camera); } render(); ```
评论
添加红包

请填写红包祝福语或标题

红包个数最小为10个

红包金额最低5元

当前余额3.43前往充值 >
需支付:10.00
成就一亿技术人!
领取后你会自动成为博主和红包主的粉丝 规则
hope_wisdom
发出的红包
实付
使用余额支付
点击重新获取
扫码支付
钱包余额 0

抵扣说明:

1.余额是钱包充值的虚拟货币,按照1:1的比例进行支付金额的抵扣。
2.余额无法直接购买下载,可以购买VIP、付费专栏及课程。

余额充值