Unity3D说明文档翻译-Cameras

Cameras

摄像机

Just as cameras are used in films to display the story to the audience, Camerasin Unity are used to display the game world to the player. You will always have at least one camera in a scene, but you can have more than one. Multiple cameras can give you a two-player splitscreen or create advanced custom effects. You can animate cameras, or control them with physics. Practically anything you can imagine is possible with cameras, and you can use typical or unique cameras to fit your game’s style.

就像摄像机在电影中用于向观众展示故事一样,摄像机在Unity中是用来展示游戏世界给玩家的.你将总是有至少一个摄像机在场景内,但你可以有多个.多个摄像机可给你一个两玩家的分区平面或创建高级自定义效果.你可以给摄像机做动画,或使用物理原理控制它们.事实上摄像机能几乎做任何你能想像的,并且你可以使用典型或特殊的摄像机迎合你的游戏风格.

For further information on how Cameras work, see the Cameras page in the Graphics Overview section.

更多关于摄像机如何工作的信息,参考摄像机页面,在图形概述部分.

For further information about the Camera Component, see the Camera Component reference page.

更多关于摄像机组件的信息,查看计算机组件参考页面.

 

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