为啥box2d速度低的情况下, 碰撞不反弹, 贴着物体飞行??

这种状况一般出现在无重力环境, 在很低的速度 大概是1m/s的情况, 就被考虑成无法反弹的物体, 即便是恢复系数很高也没用

找到b2Settings这个类:

找到b2_velocityThreshold这个变量, 默认是1, 改得更小一些, 一般0.5就ok

当然 , 改的越小, 微小运动就越难停止

box2d基础问题:

http://www.iforce2d.net/b2dtut/gotchas

Why do very slow collisions cause no rebound?

To help keep the simulation stable very small bounces are treated as inelastic, regardless of the restitution settings you have given the fixtures. The most common case where this becomes a problem is snooker/billiards games, where even a slow collision with the side walls or the other balls should be calculated accurately. In b2Settings.h you can change the default value (b2_velocityThreshold) for the minimum velocity to consider inelastic. Changing this to a much smaller value should not usually cause any problems.

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