cocos2d-x多线程{买票啦}

#ifndef __HELLOWORLD_SCENE_H__

#define __HELLOWORLD_SCENE_H__


#include "cocos2d.h"



class Student

{

public:

    Student(void);

    Student(std::string name,int age,std::string sex);

    ~Student(void);

    

    std::string name;

    int age;

    std::string sex;

    

};


class HelloWorld : public cocos2d::CCLayer

{

public:

    // Here's a difference. Method 'init' in cocos2d-x returns bool, instead of returning 'id' in cocos2d-iphone

    virtual bool init();  


    // there's no 'id' in cpp, so we recommend returning the class instance pointer

    static cocos2d::CCScene* scene();

    

    // a selector callback

    void menuCloseCallback(CCObject* pSender);

    

    // implement the "static node()" method manually

    CREATE_FUNC(HelloWorld);

};


#endif // __HELLOWORLD_SCENE_H__






#include "HelloWorldScene.h"


USING_NS_CC;



pthread_t pidrun,pidgo;

pthread_mutex_t mutex = PTHREAD_MUTEX_INITIALIZER;

void* th_run(void *r);

void* th_go(void *r);

int ticket = 100;


CCScene* HelloWorld::scene()

{

    // 'scene' is an autorelease object

    CCScene *scene = CCScene::create();

    

    // 'layer' is an autorelease object

    HelloWorld *layer = HelloWorld::create();


    // add layer as a child to scene

    scene->addChild(layer);


    // return the scene

    return scene;

}





Student::Student(void)

{

}



Student::~Student(void)

{

    cocos2d::CCLog("delete data");

}

Student::Student(std::string name,int age,std::string sex)

{

    this->name=name;

    this->age=age;

    this->sex=sex;

}




// on "init" you need to initialize your instance

bool HelloWorld::init()

{

    //

    // 1. super init first

    if ( !CCLayer::init() )

    {

        return false;

    }

    

    CCSize visibleSize = CCDirector::sharedDirector()->getVisibleSize();

    CCPoint origin = CCDirector::sharedDirector()->getVisibleOrigin();


    /

    // 2. add a menu item with "X" image, which is clicked to quit the program

    //    you may modify it.


    // add a "close" icon to exit the progress. it's an autorelease object

    CCMenuItemImage *pCloseItem = CCMenuItemImage::create(

                                        "CloseNormal.png",

                                        "CloseSelected.png",

                                        this,

                                        menu_selector(HelloWorld::menuCloseCallback));

    

pCloseItem->setPosition(ccp(origin.x + visibleSize.width - pCloseItem->getContentSize().width/2 ,

                                origin.y + pCloseItem->getContentSize().height/2));


    // create menu, it's an autorelease object

    CCMenu* pMenu = CCMenu::create(pCloseItem, NULL);

    pMenu->setPosition(CCPointZero);

    this->addChild(pMenu, 1);


    /

    // 3. add your codes below...


    // add a label shows "Hello World"

    // create and initialize a label

    

    CCLabelTTF* pLabel = CCLabelTTF::create("Hello World", "Arial", 24);

    

    // position the label on the center of the screen

    pLabel->setPosition(ccp(origin.x + visibleSize.width/2,

                            origin.y + visibleSize.height - pLabel->getContentSize().height));


    // add the label as a child to this layer

    this->addChild(pLabel, 1);


    // add "HelloWorld" splash screen"

    CCSprite* pSprite = CCSprite::create("HelloWorld.png");


    // position the sprite on the center of the screen

    pSprite->setPosition(ccp(visibleSize.width/2 + origin.x, visibleSize.height/2 + origin.y));


    // add the sprite as a child to this layer

    this->addChild(pSprite, 0);

    

    return true;

}


void* th_run(void *r)

{

    

    Student *s=(Student*)(r);

    CCLog("name is %s,and age is %d,sex is %s",s->name.c_str(),s->age,s->sex.c_str());

    delete s;

    while(true)

    {

        pthread_mutex_lock(&mutex);

        if(ticket>0)

        {

            CCLog("thread run sell %d",ticket);

            ticket--;

            pthread_mutex_unlock(&mutex);

        }

        else

        {

            pthread_mutex_unlock(&mutex);

            break;

        }

        

        //Usleep(10);

    }

    

    return NULL;

}


void* th_go(void *r)

{

    

    while(true)

    {

        pthread_mutex_lock(&mutex);

        if(ticket>0)

        {

            CCLog("thread go sell %d",ticket);

            ticket--;

            pthread_mutex_unlock(&mutex);

        }

        else

        {

            pthread_mutex_unlock(&mutex);

            break;

            

        }

        

        

    }

    return NULL;

}


void HelloWorld::menuCloseCallback(CCObject* pSender)

{

    Student *temp=new Student(std::string("zhycheng"),23,std::string("male"));

    pthread_mutex_init(&mutex,NULL);

    pthread_create(&pidrun,NULL,th_run,temp);//启动线程

    pthread_create(&pidgo,NULL,th_go,0);

}


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