CCEaseInOut* createParabola(float t, CCPoint startPoint, CCPoint endPoint, float height /* = 0 */, float angle /* = 60 */){
// 把角度转换为弧度
float radian = angle*3.14159/180.0;
// 第一个控制点为抛物线左半弧的中点
float q1x = startPoint.x+(endPoint.x - startPoint.x)/4.0;
CCPoint q1 = ccp(q1x, height + startPoint.y+cos(radian)*q1x);
// 第二个控制点为整个抛物线的中点
float q2x = startPoint.x + (endPoint.x - startPoint.x)/2.0;
CCPoint q2 = ccp(q2x, height + startPoint.y+cos(radian)*q2x);
//曲线配置
ccBezierConfig cfg;
cfg.controlPoint_1 = q1;
cfg.controlPoint_2 = q2;
cfg.endPosition = endPoint;
//使用CCEaseInOut让曲线运动有一个由慢到快的变化,显得更自然
return CCEaseInOut::create(CCBezierTo::create(t,cfg),0.5);
}
用法如下:
CCSprite *s = CCSprite::create("battle_music_close.png");
this->addChild(s);
//moveParabola(s, ccp(0, 0), ccp(300, 640), 0.5);
s->runAction(CCRepeatForever::create(CCRotateBy::create(0.2, 360)));
s->runAction(createParabola(1,s->getPosition(),ccp(450, -100), 900, 20));