头文件
因为代码过多,所以将所有的头文件放在一个总体头文件中,以便逻辑顺序不会混乱
#pragma once
//头文件的包含
#include<stdio.h>
#include<stdlib.h>
#include<time.h>
//符号的含义
#define ROW 3
#define COL 3
//函数的声明
//初始棋盘
void InitBoard(char board[ROW][COL], int row, int col);
//打印棋盘的函数
void DisPlayBoard(char board[ROW][COL], int row, int col);
//玩家下棋
void PlayerMove(char board[ROW][COL], int row, int col);
//电脑下棋
void ComputerMove(char board[ROW][COL], int row, int col);
//代表字符
//玩家赢了: *
//电脑赢了: #
//平局: Q
//继续: C
//判断是否有输赢
char IsWin(char board[ROW][COL], int row, int col);
代码总体框架
其中#include"game.h"则是总体头文件
#include"game.h"
void menu()
{
printf("*************************************\n");
printf("************** 1.play ***********\n");
printf("************** 0.exit ***********\n");
printf("*************************************\n");
}
void game()
{
//存储数据--二维棋盘
char board[ROW][COL];
//初始化棋盘
InitBoard(board, ROW, COL);
//打印棋盘--本质是打印数组内容
DisPlayBoard(board, ROW, COL);
char ret = 0;//接收游戏状态
while (1)
{
//玩家下棋
PlayerMove(board, ROW, COL);
DisPlayBoard(board, ROW, COL);
//判断玩家是否赢得比赛
ret = IsWin(board, ROW, COL);
if (ret != 'C')
break;
//电脑下棋
ComputerMove(board, ROW, COL);
DisPlayBoard(board, ROW, COL);
//判断电脑是否赢得比赛
ret = IsWin(board, ROW, COL);
if (ret != 'C')
break;
}
if (ret == '*')
{
printf("玩家赢了\n");
}
else if (ret == '#')
{
printf("电脑赢了\n");
}
else
{
printf("平局\n");
}
DisPlayBoard(board, ROW, COL);
}
int main()
{
int input = 0;
srand((unsigned int)time(NULL));
do
{
menu();
printf("请输入:>");
scanf("%d", &input);
switch (input)
{
case 1:
game();
break;
case 0:
printf("退出游戏");
break;
default:
printf("错误,请重新输入\n");
break;
}
} while (input);
return 0;
}
*游戏的实现
其中包含了所有输赢或者平局的可能性,但由于电脑的行动采取的是取随机数方式,所以可能不会刻意的去输赢,其次,这种代码只适合三子棋,类似于n子棋,就要将输赢条件改变一些,但在这里重点讨论的还是三子棋,所以读者可以自行进行研究。
#include"game.h"
void InitBoard(char board[ROW][COL], int row, int col)
{
int i = 0;
int j = 0;
for (i = 0; i < row; i++)
{
for (j = 0; j < col; j++)
{
board[i][j] = ' ';
}
}
}
void DisPlayBoard(char board[ROW][COL], int row, int col)
{
int i = 0;
for (i = 0; i < row ; i++)
{
int j = 0;
for (j = 0; j < col; j++)
{
printf(" %c ", board[i][j]);
if (j < col - 1)
printf("|");
}
printf("\n");
if (i < row - 1)
{
int j = 0;
for (j = 0; j < col; j++)
{
printf("---");
if (j < col - 1);
printf("|");
}
printf("\n");
}
}
}
void PlayerMove(char board[ROW][COL], int row, int col)
{
int x = 0; int y = 0;
printf("玩家走:>\n");
while (1)
{
printf("请输入下棋坐标:>");
scanf("%d %d", &x, &y);
//判断坐标合法性
if (x >= 1 && x <= row && y >= 1 && y <= col)
{
//下棋
//判断坐标是否被占用
if (board[x - 1][y - 1] == ' ')
{
board[x - 1][y - 1] = '*';
break;
}
else
{
printf("坐标被占用,请重新输入\n");
}
}
else
{
printf("坐标非法,请重新输入\n");
}
}
}
void ComputerMove(char board[ROW][COL], int row, int col)
{
printf("电脑走:>\n");
while (1)
{
int x = rand() % row;
int y = rand() % col;
if (board[x][y] == ' ')
{
board[x][y] = '#';
break;
}
}
}
int IsFull(char board[ROW][COL], int row, int col)
{
int i = 0;
int j = 0;
for (i = 0; i < row; i++)
{
for (j = 0; j < col; j++)
{
if (board[i][j] == ' ')
{
return 0;//棋盘不满
}
}
}
return 1;//棋盘满了
}
char IsWin(char board[ROW][COL], int row, int col)
{
int i = 0;
//判断三行
for (i = 0; i < row; i++)
{
if (board[i][0] == board[i][1] && board[i][1] == board[i][2] && board[i][1] != ' ')
{
return board[i][1];
}
}
//判断三列
for (i = 0; i < col; i++)
{
if (board[0][i] == board[1][i] && board[1][i] == board[2][i] && board[1][i] != ' ')
{
return board[1][i];
}
}
//判断对角线
if (board[0][0] == board[1][1] && board[1][1] == board[2][2] && board[1][1] != ' ')
{
return board[1][1];
}
if (board[0][2] == board[1][1] && board[1][1] == board[2][0] && board[1][1] != ' ')
{
return board[1][1];
}
//判断平局
int ret = IsFull(board, row, col);
if (ret == 1)
{
return 'Q';
}
//继续
return 'C';
}
代码执行
`