嘀嘀咕(3)

嘀嘀咕(3)

目录

1.this

class A
{
    public:
        int get( ) const        //成员函数尾部出现 const,修饰的是this指针
        {
            this->a = 100;    //err
        } 

        A &add(int b)            //返回对象本身
        {
            this->a += b;
            return *this;
        }
    private:
        int a;
}

2.友元

2.1:友元函数

可以直接访问类的私有成员的非成员函数。
它是定义在类外的普通函数,它不属于任何类,但需要在类的定义中加以声明,声明时只需在友元的名称前加上  关键字  friend。
class  Point
{
    public:
        Point(double  xx,  double  yy)
        {
            x  =  xx;
            y  =  yy;
        }
        void  Getxy();
        friend  double  Distance(Point  &a,  Point  &b);
    private:
        double  x,  y;
};

double  Distance(Point  &a,  Point  &b)
{
    double  dx  =  a.x  -  b.x;
    double  dy  =  a.y  -  b.y;
    return  sqrt(dx*dx  +  dy*dy);
}

2.2:友元类

友元类的所有成员函数都是另一个类的友元函数,都可以访问另一个类中的隐藏信息(包括私有成员和保护成员)
class  A
{
    
    public:
        friend  class  B;        //类  B 的所有成员函数都是类  A 的友元函数,能存取类 A的私有成员和保护成员
       
};

3:操作符重载

Complex operator+(Complex &a, Complex &b)
{
    Complex tmp(a.x+b.x, a.y+b.y);
    return tmp;
}

3.1:重载+=

class Complex
{
public:
    Complex(int a, int b)
    {
        this->a = a;
        this->b = b;
    }

    void printComplex()
    {
        cout << "( " << this->a << ", " << this->b << "i )" << endl;
    }

    friend Complex & operator+=(Complex &c1, Complex &c2);
  
    //方式2
    Complex &operator+=(Complex &another)
    {
        this->a += another.a;
        this->b += another.b;

        return *this;
    }
private:
    int a;//实数
    int b;//虚数
};

//方式1:全局
#if 0
Complex & operator+=(Complex &c1, Complex &c2)
{
    c1.a += c2.a;
    c1.b += c2.b;

    return c1;
}
#endif

//(a += b) += c;
a.operator+=(b).operator+=(c);

3.2:重载++

class Complex
{
public:
    Complex(int a, int b)
    {
        this->a = a;
        this->b = b;
    }

    void printComplex()
    {
        cout << "( " << this->a << ", " << this->b << "i )" << endl;
    }

    //friend Complex & operator++(Complex &c);
    //friend const Complex operator++(Complex &c1, int);

    Complex &operator++()
    {
        this->a++;
        this->b++;

        return *this;
    }

    const Complex operator++(int)//亚元
    {
        Complex temp(this->a, this->b);
        this->a++;
        this->b++;
        return temp;
    }


private:
    int a;//实数
    int b;//虚数
};

#if 0
//重载的是前++运算符
Complex & operator++(Complex &c)
{
    c.a++;
    c.b++;
    return c;
}
#endif

//重载的是后++运算符
#if 0
const Complex operator++(Complex &c1, int)
{
    Complex temp(c1.a, c1.b);

    c1.a++;
    c1.b++;

    return temp;
}
#endif

3.3:重载<<、>>

class Complex
{
public:
    Complex(int a, int b)
    {
        this->a = a;
        this->b = b;
    }

    void printComplex()
    {
        cout << "( " << this->a << ", " << this->b << "i )" << endl;
    }

    friend ostream& operator<<(ostream & os, Complex &c);
    friend istream & operator>>(istream &is, Complex &c);

    //<<操作符只能写在全局,不能够写在成员方法中。否则调用的顺序会变,c1<<cout;
#if 0
    ostream& operator<<(ostream &os) //c1.operator<<(cout)
    {
        os << "( " << this->a << ", " << this->b << "i )";
        return os;
    }
#endif

private:
    int a;//实数
    int b;//虚数
};

#if 1
ostream& operator<<(ostream & os, Complex &c)        //cout<<c; ===>第一个操作符类型ostream,第二个操作符类型Complex
{
    os << "( " << c.a << ", " << c.b << "i )";

    return os;
}

istream & operator>>(istream &is, Complex &c)
{
    cout << "a:";
    is >> c.a;
    cout << "b:";
    is >> c.b;

    return is;
}
#endif

3.4:练习

//练习操作符重载
自定义数组,实现<<操作符 实现取值操作符[]

   array[i] = 10;
   cout <<array<<endl;
   cin>>array;
   cout <<array[i] <<endl;

   ==
   !=
   array1 == array2
   array1 != array2
posted @ 2018-10-25 18:57 神秘的火柴人 阅读( ...) 评论( ...) 编辑 收藏
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