名 称: GUI_成长历程_part3
文 件:GUI_X_1788.h
GUI_X_1788.c
sim_1788.h
sim_1788.c
/***************************************************************************************************
文 件: GUI_X_1788.h
***************************************************************************************************/
#ifndef __GUI_X_1788_H
#define __GUI_X_1788_H
//**************************************************************************************************
int GUI_X_GetTime (void); //还回系统当前时间 ms
void GUI_X_Delay (int period); //延时 单位:ms
void GUI_X_ExecIdle(void); //视窗的非阻塞调用,求解。
void GUI_X_Init (void); //硬件初始化
void GUI_X_Log(const char *s); //调试用的,发送字符串
void GUI_X_Warn(const char *s);
void GUI_X_ErrorOut(const char *s);
unsigned char GetKey(void);
//**************************************************************************************************
#endif
/***************************************************************************************************
文 件: GUI_X_1788.C
***************************************************************************************************/
#include<Windows.h>
#include "OpenglLcd.h"
#include "GUI_X_1788.h"
/***************************************************************************************************
* TIMING FUNCTIONS
* Default time unit (tick), normally is 1 ms.
***************************************************************************************************/
//还回系统当前时间 ms
int GUI_X_GetTime (void)
{
return ((int)GlTimeGetMs());
}
//延时 单位:ms
void GUI_X_Delay (int period)
{
//OSTimeDly(period);
while(period > 0)
{
period--;
Sleep(1);
}
}
//视窗的非阻塞调用,求解。
void GUI_X_ExecIdle(void)
{
Sleep(1);
}
/***************************************************************************************************
* KEYBOARD INTERFACE FUNCTIONS
仅某些窗口需要键盘,否则可以不用
****************************************************************************************************/
//硬件初始化
void GUI_X_Init (void)
{
GlInit();
}
//调试用的,发送字符串
void GUI_X_Log(const char *s)
{ ;
}
void GUI_X_Warn(const char *s)
{ ;
}
void GUI_X_ErrorOut(const char *s)
{ ;
}
unsigned char GetKey(void)
{
return 0xff;
}
/***************************************************************************************************
* 触摸屏支持函数
*
****************************************************************************************************/
//常量激活
void GUI_TOUCH_X_ActivateX(void)
{
}
void GUI_TOUCH_X_ActivateY(void)
{
}
//返回AD转换的X轴结果
int GUI_TOUCH_X_MeasureX(void)
{
return GlTouchGetAdX();
}
//返回AD转换的Y轴结果
int GUI_TOUCH_X_MeasureY(void)
{
return GlTouchGetAdY();
}
/*****************************************************************************************
文 件:sim_1788.h
功 能:1788底层接口函数实现
*****************************************************************************************/
#ifndef __SIM_1788_H_
#define __SIM_1788_H_
//****************************************************************************************
void LCD_L0_DrawBitmap(int x0, int y0, //画位图
int xsize, int ysize,
int BitsPerPixel,
int BytesPerLine,
const U8* pData, int Diff,
const LCD_PIXELINDEX* pTrans);
void LCD_L0_FillRect(int x0, int y0, int x1, int y1); //矩形填充
void LCD_L0_DrawVLine (int x, int y0, int y1); //竖线
void LCD_L0_DrawHLine(int x0, int y, int x1); //横线
void LCD_L0_XorPixel(int x, int y); //反色
unsigned int LCD_L0_GetPixelIndex(int x, int y); //设置某点的颜色
void LCD_L0_SetPixelIndex(int x, int y, int PixelIndex); //获取某点的颜色
void delay_Ns (int idly); //延时
//****************************************************************************************
#endif
/*****************************************************************************************
文 件:sim_1788.c
功 能:1788底层接口函数实现
*****************************************************************************************/
#include "LCDConf.h"
#include "LCD_Private.h"
#include "OpenglLcd.h"
#include "sim_1788.h"
#if (LCD_CONTROLLER == 1788)
GUI_CONTEXT GUI_Context;
//****************************************************************************************
#if LCD_BITSPERPIXEL <= 8 //8
#define PIXELINDEX U8
#else if LCD_BITSPERPIXEL <= 16
#define PIXELINDEX u16 //16
#endif
/*****************************************************************************************
* Draw Bitmap 1 BPP 2 BPP 4 BPP 8 BPP 16 BPP
*****************************************************************************************/
static void _DrawBitLine1BPP(int x, int y, U8 const * p, int Diff, int xsize, const LCD_PIXELINDEX*pTrans)
{
LCD_PIXELINDEX Index0 = *(pTrans+0);
LCD_PIXELINDEX Index1 = *(pTrans+1);
x += Diff;
switch (GUI_Context.DrawMode & (LCD_DRAWMODE_TRANS | LCD_DRAWMODE_XOR))
{
case 0:
do {
LCD_L0_SetPixelIndex(x++, y, (*p & (0x80 >> Diff)) ? Index1 : Index0);
if (++Diff == 8)
{
Diff = 0;
p++;
}
} while (--xsize);
break;
case LCD_DRAWMODE_TRANS:
do{
if (*p & (0x80 >> Diff))
LCD_L0_SetPixelIndex(x, y, Index1);
x++;
if (++Diff == 8)
{
Diff = 0;
p++;
}
} while (--xsize);
break;
case LCD_DRAWMODE_XOR:;
do {
if (*p & (0x80 >> Diff))
{
int Pixel = LCD_L0_GetPixelIndex(x, y);
LCD_L0_SetPixelIndex(x, y, LCD_NUM_COLORS - 1 - Pixel);
}
x++;
if (++Diff == 8)
{
Diff = 0;
p++;
}
} while (--xsize);
break;
}
}
#if (LCD_MAX_LOG_COLORS > 2)
static void _DrawBitLine2BPP(int x, int y, U8 const * p, int Diff, int xsize, const LCD_PIXELINDEX * pTrans)
{
LCD_PIXELINDEX Pixels = *p;
int CurrentPixel = Diff;
x += Diff;
switch (GUI_Context.DrawMode & (LCD_DRAWMODE_TRANS | LCD_DRAWMODE_XOR))
{
case 0:
do{
int Shift = (3 - CurrentPixel) << 1;
int Index = (Pixels & (0xC0 >> (6 - Shift))) >> Shift;
LCD_PIXELINDEX PixelIndex = *(pTrans + Index);
LCD_L0_SetPixelIndex(x++, y, PixelIndex);
if (++CurrentPixel == 4)
{
CurrentPixel = 0;
Pixels = *(++p);
}
} while (--xsize);
break;
case LCD_DRAWMODE_TRANS:
do{
int Shift = (3 - CurrentPixel) << 1;
int Index = (Pixels & (0xC0 >> (6 - Shift))) >> Shift;
if (Index)
{
LCD_PIXELINDEX PixelIndex = *(pTrans + Index);
LCD_L0_SetPixelIndex(x, y, PixelIndex);
}
x++;
if (++CurrentPixel == 4)
{
CurrentPixel = 0;
Pixels = *(++p);
}
} while (--xsize);
break;
}
}
#endif
#if (LCD_MAX_LOG_COLORS > 4)
static void _DrawBitLine4BPP(int x, int y, U8 const * p, int Diff, int xsize, const LCD_PIXELINDEX * pTrans)
{
LCD_PIXELINDEX Pixels = *p;
int CurrentPixel = Diff;
switch (GUI_Context.DrawMode & (LCD_DRAWMODE_TRANS | LCD_DRAWMODE_XOR))
{
case 0:
do{
int Shift = (1 - CurrentPixel) << 2;
int Index = (Pixels & (0xF0 >> (4 - Shift))) >> Shift;
LCD_PIXELINDEX PixelIndex = *(pTrans + Index);
LCD_L0_SetPixelIndex(x++, y, PixelIndex);
if (++CurrentPixel == 2)
{
CurrentPixel = 0;
Pixels = *(++p);
}
}while (--xsize);
break;
case LCD_DRAWMODE_TRANS:
do{
int Shift = (1 - CurrentPixel) << 2;
int Index = (Pixels & (0xF0 >> (4 - Shift))) >> Shift;
if (Index)
{
LCD_PIXELINDEX PixelIndex = *(pTrans + Index);
LCD_L0_SetPixelIndex(x, y, PixelIndex);
}
x++;
if (++CurrentPixel == 2)
{
CurrentPixel = 0;
Pixels = *(++p);
}
}while(--xsize);
break;
}
}
#endif
#if (LCD_MAX_LOG_COLORS > 16)
static void _DrawBitLine8BPP(int x, int y, U8 const * p, int xsize, const LCD_PIXELINDEX * pTrans)
{
LCD_PIXELINDEX Pixel;
switch (GUI_Context.DrawMode & (LCD_DRAWMODE_TRANS | LCD_DRAWMODE_XOR))
{
case 0:
if (pTrans)
{
for (; xsize > 0; xsize--, x++, p++)
{
Pixel = *p;
LCD_L0_SetPixelIndex(x, y, *(pTrans + Pixel));
}
}else
{
for (; xsize > 0; xsize--, x++, p++)
{
LCD_L0_SetPixelIndex(x, y, *p);
}
}
break;
case LCD_DRAWMODE_TRANS:
if (pTrans)
{
for (; xsize > 0; xsize--, x++, p++)
{
Pixel = *p;
if (Pixel)
{
LCD_L0_SetPixelIndex(x, y, *(pTrans + Pixel));
}
}
}else
{
for (; xsize > 0; xsize--, x++, p++)
{
Pixel = *p;
if (Pixel)
{
LCD_L0_SetPixelIndex(x, y, Pixel);
}
}
}
break;
}
}
#endif
#if (LCD_BITSPERPIXEL > 8)
static void DrawBitLine16BPP(int x, int y, U16 const * p, int xsize, const LCD_PIXELINDEX * pTrans)
{
LCD_PIXELINDEX pixel;
if ((GUI_Context.DrawMode & LCD_DRAWMODE_TRANS) == 0) //画图模式
{
if (pTrans)
{ //反色画图
for (; xsize > 0; xsize--, x++, p++)
{
pixel = *p;
LCD_L0_SetPixelIndex(x, y, *(pTrans + pixel));
}
} else
{
for (;xsize > 0; xsize--, x++, p++)
{
LCD_L0_SetPixelIndex(x, y, *p);
}
}
}else
{
if (pTrans)
{
for (; xsize > 0; xsize--, x++, p++)
{
pixel = *p;
if (pixel)
{
LCD_L0_SetPixelIndex(x, y, *(pTrans + pixel));
}
}
}else
{
for (; xsize > 0; xsize--, x++, p++)
{
pixel = *p;
if (pixel)
{
LCD_L0_SetPixelIndex(x, y, pixel);
}
}
}
}
}
#endif
/*****************************************************************************************
画位图
*****************************************************************************************/
void LCD_L0_DrawBitmap(int x0, int y0, //绘图的起点
int xsize, int ysize, //绘图的大小
int BitsPerPixel, //像素深度=1、2、4、8时pData使用u8* =16使用u16*
int BytesPerLine, //每行的字节数,u8 u16都算1个字节
const U8* pData, int Diff,
const LCD_PIXELINDEX* pTrans)
{
int i;
/* Use _DrawBitLineXBPP */
for (i=0; i<ysize; i++)
{
switch (BitsPerPixel)
{
case 1:
_DrawBitLine1BPP(x0, i + y0, pData, Diff, xsize, pTrans);
break;
case 2:
_DrawBitLine2BPP(x0, i + y0, pData, Diff, xsize, pTrans);
break;
case 4:
_DrawBitLine4BPP(x0, i + y0, pData, Diff, xsize, pTrans);
break;
case 8:
_DrawBitLine8BPP(x0, i + y0, pData, xsize, pTrans);
break;
case 16:
DrawBitLine16BPP(x0, i + y0, (const U16 *)pData, xsize, pTrans);
break;
}
pData += BytesPerLine;
}
}
//****************************************************************************************
//--------------------------矩形填充------------------------------------------------------
void LCD_L0_FillRect(int x0, int y0, int x1, int y1)
{
for (; y0 <= y1; y0++)
{
LCD_L0_DrawHLine(x0, y0, x1);
}
}
//--------------------------画竖线 -------------------------------------------------------
void LCD_L0_DrawVLine (int x, int y0, int y1)
{
if (GUI_Context.DrawMode & LCD_DRAWMODE_XOR)
{
for (; y0 <= y1; y0++)
{
LCD_L0_XorPixel(x, y0); //颜色反转
}
}else
{
for (; y0 <= y1; y0++)
{
LCD_L0_SetPixelIndex(x, y0, LCD_COLORINDEX);//颜色LCD_COLORINDEX
}
}
}
//--------------------------画横线 -------------------------------------------------------
void LCD_L0_DrawHLine(int x0, int y, int x1)
{
if (GUI_Context.DrawMode & LCD_DRAWMODE_XOR)
{
for (; x0 <= x1; x0++)
{
LCD_L0_XorPixel(x0, y); //颜色反转
}
} else
{
for (; x0 <= x1; x0++)
{
LCD_L0_SetPixelIndex(x0, y, LCD_COLORINDEX);//按LCD_COLORINDEX 颜色
}
}
}
//--------------------------颜色反转------------------------------------------------------
void LCD_L0_XorPixel(int x, int y)
{
LCD_PIXELINDEX PixelIndex = LCD_L0_GetPixelIndex(x, y);
LCD_L0_SetPixelIndex(x, y, LCD_NUM_COLORS - PixelIndex - 1);
}
//****************************************************************************************
/*****************************************************************************************
** Function name : delay_Ns
*****************************************************************************************/
void delay_Ns (int idly)
{
while(idly-- > 0);
}
/*****************************************************************************************
函数名: LCD_L0_SetPixelIndex
功 能: 设置给定点的颜色,
说 明: emWin在调用层保证参数不越界,所以此处可以不用判断。
*****************************************************************************************/
void LCD_L0_SetPixelIndex(int x, int y, int PixelIndex)
{
/* Convert logical into physical coordinates (Dep. on LCDConf.h) */
#if LCD_SWAP_XY | LCD_MIRROR_X| LCD_MIRROR_Y
#else
#endif
GlDisPoint(x,y,(u16)PixelIndex);
}
/*****************************************************************************************
函数名: LCD_L0_GetPixelIndex
功 能: 返回给定点的颜色,
说 明: emWin在调用层保证参数不越界,所以此处可以不用判断。
*****************************************************************************************/
unsigned int LCD_L0_GetPixelIndex(int x, int y)
{
LCD_PIXELINDEX PixelIndex;
PixelIndex = GlDisPointGet(x,y);
return PixelIndex;
}
/*****************************************************************************************
* LCD_L0_SetOrg
*****************************************************************************************/
void LCD_L0_SetOrg(int x, int y)
{
x = x;
y = y;
}
/*****************************************************************************************
* LCD_On / LCD_Off
*****************************************************************************************/
void LCD_On (void)
{
}
void LCD_Off (void)
{
}
/*****************************************************************************************
* LCD_L0_Init
*****************************************************************************************/
int LCD_L0_Init(void)
{
return 0;
}
void LCD_L0_SetLUTEntry(U8 Pos, LCD_COLOR Color)
{
Pos = Pos;
Color = Color;
}
//****************************************************************************************
#endif