Quoit Design

Problem Description
Have you ever played quoit in a playground? Quoit is a game in which flat rings are pitched at some toys, with all the toys encircled awarded.
In the field of Cyberground, the position of each toy is fixed, and the ring is carefully designed so it can only encircle one toy at a time. On the other hand, to make the game look more attractive, the ring is designed to have the largest radius. Given a configuration of the field, you are supposed to find the radius of such a ring.

Assume that all the toys are points on a plane. A point is encircled by the ring if the distance between the point and the center of the ring is strictly less than the radius of the ring. If two toys are placed at the same point, the radius of the ring is considered to be 0.

Input
The input consists of several test cases. For each case, the first line contains an integer N (2 <= N <= 100,000), the total number of toys in the field. Then N lines follow, each contains a pair of (x, y) which are the coordinates of a toy. The input is terminated by N = 0.

Output
For each test case, print in one line the radius of the ring required by the Cyberground manager, accurate up to 2 decimal places.

Sample Input
2
0 0
1 1
2
1 1
1 1
3
-1.5 0
0 0
0 1.5
0

Sample Output
0.71
0.00
0.75

Author
CHEN, Yue

题目意思:就是求点对之间的最小距离,再除以一半就是我们要的结果(圆的最大半径)

转发一篇大佬的博客,大致思路写得很清楚,代码很漂亮。
https://blog.csdn.net/hellobabygogo3/article/details/8042650
具体细节问题我理解不太清楚,在进一步学习中。(下一篇来更新总结)

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