编译器 :vs2019
创建头文件 game.h
创建源文件 test.c game.c
代码如下:
头文件 game.h
#pragma once
#include<stdio.h>
#include<stdlib.h>
#include<time.h>
#define ROW 3 //定义列
#define COL 3 //定义行
//函数的声明
//初始化棋盘
void InitBoard(char board[ROW][COL], int row, int col);
//打印棋盘的函数
void DidplayBoard(char board[ROW][COL], int row, int col);
//玩家下棋
void PlayerMove(char board[ROW][COL], int row, int col);
//电脑下棋
void ComputerMove(char board[ROW][COL], int row, int col);
//1.玩家赢了-*
//2.电脑赢了-#
//3.平局-Q
//4.游戏继续-C
char IsWin(char board[ROW][COL], int row, int col);
源文件test.c
#define _CRT_SECURE_NO_WARNINGS 1
#include<stdio.h>
#include "game.h"
void menu()
{
printf("***********************\n");
printf("****** 1. play ******\n");
printf("****** 2. exit ******\n");
printf("***********************\n");
}
void game()
{
//存储数据-二维数组
char board[ROW][COL];
//初始化期盘-初始化空格
InitBoard(board, ROW, COL);
//打印一下棋盘-本质是打印数组的内容
DidplayBoard(board, ROW, COL);
char ret = 0;//接受游戏状态
while (1)
{
//玩家走
PlayerMove(board, ROW, COL);
DidplayBoard(board, ROW, COL);
//判断是否赢得游戏
ret = IsWin(board, ROW, COL);
if (ret != 'C')
break;
//电脑走
ComputerMove(board, ROW, COL);
DidplayBoard(board, ROW, COL);
//判断是否赢得游戏
ret = IsWin(board, ROW, COL);
if (ret != 'C')
break;
}
if (ret == '*')
{
printf("玩家赢了\n");
DidplayBoard(board, ROW, COL);
}
else if (ret == '#')
{
printf("电脑赢了\n");
DidplayBoard(board, ROW, COL);
}
else
{
printf("平局\n");
}
}
int main()
{
int input = 0;
srand((unsigned int)time(NULL));
do
{
menu();
printf("请选择:>");
scanf("%d", &input);
switch (input)
{
case 1:
game();
break;
case 0:
printf("退出游戏\n");
break;
default:
printf("选着错误,重新选择\n");
break;
}
} while (input);
return 0;
}
源文件 game.c
#define _CRT_SECURE_NO_WARNINGS 1
#include"game.h"
void InitBoard(char board[ROW][COL], int row, int col)
{
int i = 0;
int j = 0;
for (i = 0; i < row; i++)
{
for (j = 0; j < col; j++)
{
board[i][j] = ' ';
}
}
}
void DidplayBoard(char board[ROW][COL], int row, int col)
{
int i = 0;
for (i = 0; i < row; i++)
{
int j = 0;
for (j = 0; j < col; j++)
{
printf(" %c ", board[i][j]);
if (j < col - 1)
printf("|");
}
printf("\n");
if (i < row - 1)
{
int j = 0;
for (j = 0; j < col; j++)
{
printf("---");
if (j < col - 1)
printf("|");
}
printf("\n");
}
}
}
void PlayerMove(char board[ROW][COL], int row, int col)
{
int x = 0;
int y = 0;
printf("玩家走:>\n");
while (1)
{
printf("请输入下棋坐标:>");
scanf("%d %d", &x, &y);
//判断坐标合法性
if (x >= 1 && x <= row && y >= 1 && y <= col)
{
//下棋坐标位置是否被占用
if (board[x - 1][y - 1] == ' ')
{
board[x - 1][y - 1] = '*';
break;
}
else
{
printf("坐标被占用,请重新输入\n");
}
}
else
{
printf("坐标非法,请重新输入\n");
}
}
}
void ComputerMove(char board[ROW][COL], int row, int col)
{
printf("电脑走:>\n");
while (1)
{
int x = rand() % row;
int y = rand() % col;
//判断占用
if (board[x][y] == ' ')
{
board[x][y] = '#';
break;
}
}
}
int IsFull(char board[ROW][COL], int row, int col)
{
int i = 0;
int j = 0;
for (i = 0; i < row; i++)
{
for (j = 0; j < col; j++)
{
if (board[i][j] == ' ')
{
return 0;
}
}
}
return 1;
}
char IsWin(char board[ROW][COL], int row, int col)
{
int i = 0;
//判断三行
for (i = 0; i < row; i++)
{
if (board[i][0] == board[i][1] && board[i][1] == board[i][2] && board[i][1] != ' ')
{
return board[i][1];
}
}
//判断三列
for (i = 0; i < col; i++)
{
if (board[0][i] == board[1][i] && board[1][i] == board[2][i] && board[1][i] != ' ')
{
return board[1][i];
}
}
//判断对角线
if (board[0][0] == board[1][1] && board[1][1] == board[2][2] && board[1][1] != ' ')
{
return board[1][1];
}
if (board[0][2] == board[1][1] && board[1][1] == board[2][0] && board[1][1] != ' ')
{
return board[1][1];
}
//判断游戏平局
//满了返回1,不满返回0
int ret = IsFull(board, row, col);
if (ret == 1)
{
return 'Q';
}
//继续
return 'C';
}