C语言有趣的小游戏三子棋

编译器 :vs2019

创建头文件 game.h

创建源文件 test.c  game.c

代码如下:

头文件 game.h

#pragma once
#include<stdio.h>
#include<stdlib.h>
#include<time.h>


#define ROW 3 //定义列
#define COL 3 //定义行


//函数的声明

//初始化棋盘
void InitBoard(char board[ROW][COL], int row, int col);

//打印棋盘的函数
void DidplayBoard(char board[ROW][COL], int row, int col);

//玩家下棋
void PlayerMove(char board[ROW][COL], int row, int col);

//电脑下棋
void ComputerMove(char board[ROW][COL], int row, int col);

//1.玩家赢了-*
//2.电脑赢了-#
//3.平局-Q
//4.游戏继续-C
char IsWin(char board[ROW][COL], int row, int col);

源文件test.c

#define  _CRT_SECURE_NO_WARNINGS	1
#include<stdio.h>
#include "game.h"
void menu()
{
	printf("***********************\n");
	printf("******  1. play  ******\n");
	printf("******  2. exit  ******\n");
	printf("***********************\n");
}
void game()
{
	//存储数据-二维数组
	char board[ROW][COL];
	//初始化期盘-初始化空格
	InitBoard(board, ROW, COL);
	//打印一下棋盘-本质是打印数组的内容
	DidplayBoard(board, ROW, COL);
	char ret = 0;//接受游戏状态
	while (1)
	{
		//玩家走
		PlayerMove(board, ROW, COL);
		DidplayBoard(board, ROW, COL);
		//判断是否赢得游戏
		ret = IsWin(board, ROW, COL);
		if (ret != 'C')
			break;
		//电脑走
		ComputerMove(board, ROW, COL);
		DidplayBoard(board, ROW, COL);
		//判断是否赢得游戏
		ret = IsWin(board, ROW, COL);
		if (ret != 'C')
			break;
	}
	if (ret == '*')
	{
		printf("玩家赢了\n");
		DidplayBoard(board, ROW, COL);
	}
	else if (ret == '#')
	{
		printf("电脑赢了\n");
		DidplayBoard(board, ROW, COL);
	}
	else
	{
		printf("平局\n");
	}
}

int main()
{
	int input = 0;
	srand((unsigned int)time(NULL));
	do
	{
		menu();
		printf("请选择:>");
		scanf("%d", &input);
		switch (input)
		{
		case 1:
			game();
			break;
		case 0:
			printf("退出游戏\n");
			break;
		default:
			printf("选着错误,重新选择\n");
			break;

		}
	} while (input);
	return 0;
}

源文件 game.c

#define  _CRT_SECURE_NO_WARNINGS	1
#include"game.h"

void InitBoard(char board[ROW][COL], int row, int col)
{
	int i = 0;
	int j = 0;
	for (i = 0; i < row; i++)
	{
		for (j = 0; j < col; j++)
		{
			board[i][j] = ' ';
		}
	}

}

void DidplayBoard(char board[ROW][COL], int row, int col)
{
	int i = 0;
	for (i = 0; i < row; i++)
	{
		int j = 0;
		for (j = 0; j < col; j++)
		{
			printf(" %c ", board[i][j]);
			if (j < col - 1)
				printf("|");
		}
		printf("\n");
		if (i < row - 1)
		{
			int j = 0;
			for (j = 0; j < col; j++)
			{
				printf("---");
				if (j < col - 1)
					printf("|");
			}
			printf("\n");
		}
	}

}

void PlayerMove(char board[ROW][COL], int row, int col)
{
	int x = 0;
	int y = 0;
	printf("玩家走:>\n");

	while (1)
	{
		printf("请输入下棋坐标:>");
		scanf("%d %d", &x, &y);
		//判断坐标合法性
		if (x >= 1 && x <= row && y >= 1 && y <= col)
		{
			//下棋坐标位置是否被占用

			if (board[x - 1][y - 1] == ' ')
			{
				board[x - 1][y - 1] = '*';
				break;
			}
			else
			{
				printf("坐标被占用,请重新输入\n");
			}
		}
		else
		{
			printf("坐标非法,请重新输入\n");
		}

	}

}

void ComputerMove(char board[ROW][COL], int row, int col)
{
	printf("电脑走:>\n");

	while (1)
	{
		int x = rand() % row;
		int y = rand() % col;

		//判断占用
		if (board[x][y] == ' ')
		{
			board[x][y] = '#';
			break;
		}
	}
}

int IsFull(char board[ROW][COL], int row, int col)
{
	int i = 0;
	int j = 0;
	for (i = 0; i < row; i++)
	{
		for (j = 0; j < col; j++)
		{
			if (board[i][j] == ' ')
			{
				return 0;
			}

		}
	}
	return 1;
}

char IsWin(char board[ROW][COL], int row, int col)
{
	int i = 0;
	//判断三行
	for (i = 0; i < row; i++)
	{
		if (board[i][0] == board[i][1] && board[i][1] == board[i][2] && board[i][1] != ' ')
		{
			return board[i][1];

		}
	}
	//判断三列
	for (i = 0; i < col; i++)
	{
		if (board[0][i] == board[1][i] && board[1][i] == board[2][i] && board[1][i] != ' ')
		{
			return board[1][i];
		}
	}
	//判断对角线
	if (board[0][0] == board[1][1] && board[1][1] == board[2][2] && board[1][1] != ' ')
	{
		return board[1][1];
	}
	if (board[0][2] == board[1][1] && board[1][1] == board[2][0] && board[1][1] != ' ')
	{
		return board[1][1];
	}

	//判断游戏平局
	//满了返回1,不满返回0
	int ret = IsFull(board, row, col);
	if (ret == 1)
	{
		return 'Q';
	}
	//继续
	return 'C';
}

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