cocos2d-x 场景的切换

给大家分享一下cocos2d-x场景切换的一些特效


// 场景动画

 CCTransitionScene* reScene =NULL;

//TestLayer 要切换的场景

 CCScene* s =TestLayer::scene();

// 场景切换所需的时间

float t= 1.2f;

//--------  CCTransitionJumpZoom

    reScene = CCTransitionJumpZoom::create(t,s)  ;


//--------  CCTransitionProgressRadialCCW

    reScene = CCTransitionProgressRadialCCW::create(t,s);


//--------  CCTransitionProgressRadialCW

    reScene = CCTransitionProgressRadialCW::create(t,s);


//--------  CCTransitionProgressHorizontal

    reScene=CCTransitionProgressHorizontal::create(t, s); 


//--------  CCTransitionProgressVertical

     reScene=CCTransitionProgressVertical::create(t, s);


//--------  CCTransitionProgressInOut

    reScene=CCTransitionProgressInOut::create(t, s);


//--------  CCTransitionProgressOutIn

    reScene=CCTransitionProgressOutIn::create(t, s);


//--------  CCTransitionCrossFade

    reScene =CCTransitionCrossFade::create(t, s);


//--------  CCTransitionPageTurn

    reScene =CCTransitionPageTurn::create(t, s, false);


//--------  CCTransitionFadeTR

    reScene = CCTransitionFadeTR::create(t, s);

    

//--------  CCTransitionFadeBL

    reScene = CCTransitionFadeBL::create(t, s);


//--------  CCTransitionFadeUp

    reScene = CCTransitionFadeUp::create(t, s);


//--------  CCTransitionFadeDown

    reScene = CCTransitionFadeDown::create(t, s);


//--------  CCTransitionTurnOffTiles

    reScene = CCTransitionTurnOffTiles::create(t, s);


//--------  CCTransitionSplitRows

    reScene = CCTransitionSplitRows::create(t, s);


//--------  CCTransitionSplitCols

    reScene = CCTransitionSplitCols::create(t, s);


//--------  CCTransitionFade

    reScene = CCTransitionFade::create(t, s,ccRED);


//-------- CCTransitionFlipX

    reScene=CCTransitionFlipX::create(t, s,kOrientationLeftOver);


//--------  CCTransitionFlipY

    reScene=CCTransitionFlipY::create(t, s,kOrientationUpOver);


//--------  CCTransitionFlipAngular

    reScene=CCTransitionFlipAngular::create(t, s,kOrientationLeftOver);


//--------  CCTransitionZoomFlipX

//    reScene=CCTransitionZoomFlipX::create(t, s,kOrientationLeftOver);


//--------  CCTransitionZoomFlipY

    reScene=CCTransitionZoomFlipY::create(t, s,kOrientationLeftOver);


//--------  CCTransitionZoomFlipAngular

    reScene = CCTransitionZoomFlipAngular::create(t, s,kOrientationLeftOver);


//--------  CCTransitionShrinkGrow

    reScene = CCTransitionShrinkGrow::create(t, s);


//--------  CCTransitionRotoZoom

    reScene = CCTransitionRotoZoom::create(t, s);


//--------  CCTransitionMoveInL

    reScene  =CCTransitionMoveInL::create(t, s);

    

//--------  CCTransitionMoveInR

    reScene  =CCTransitionMoveInR::create(t, s);

    

//--------  CCTransitionMoveInT

    reScene  =CCTransitionMoveInT::create(t, s);

    

//--------  CCTransitionMoveInB

    reScene  =CCTransitionMoveInB::create(t, s);


//--------  CCTransitionSlideInL

    reScene = CCTransitionSlideInL::create(t, s);


//--------  CCTransitionSlideInR

    reScene = CCTransitionSlideInR::create(t, s);

    

//--------  CCTransitionSlideInT

    reScene = CCTransitionSlideInT::create(t, s);

    

//--------  CCTransitionSlideInB

    reScene = CCTransitionSlideInB::create(t, s);


// 让导演来切换场景

    CCDirector::sharedDirector()->replaceScene(reScene);


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