.cpp文件
#include "HelloWorldScene.h"
USING_NS_CC;
USING_NS_CC_EXT;
Scene* HelloWorld::createScene()
{
// 'scene' is an autorelease object
Scene *scene = Scene::create();
// 'layer' is an autorelease object
HelloWorld *layer = HelloWorld::create();
// add layer as a child to scene
scene->addChild(layer);
// return the scene
return scene;
}
// on "init" you need to initialize your instance
bool HelloWorld::init()
{
//
// 1. super init first
if ( !Layer::init())
{
return false;
}
Size screenSize = Director::getInstance()->getWinSize();
Sprite *bg = Sprite::create("background.png");
bg->setPosition(Point(screenSize.width/2, screenSize.height/2));
addChild(bg);
hero = Sprite::create("hero.png");
hero->setPosition(Point(screenSize.width/2, screenSize.height/2));
addChild(hero);
MenuItemFont *itemFlipX = MenuItemFont::create("FlipX",CC_CALLBACK_1(HelloWorld::testFlipX, this));
itemFlipX->setPosition(Point(100, 50));
MenuItemFont *itemFlipY = MenuItemFont::create("FlipY",CC_CALLBACK_1(HelloWorld::testFlipY, this));
itemFlipY->setPosition(Point(200, 50));
MenuItemFont *itemHide = MenuItemFont::create("Hide",CC_CALLBACK_1(HelloWorld::testHide, this));
itemHide->setPosition(Point(300, 50));
MenuItemFont *itemShow = MenuItemFont::create("Show",CC_CALLBACK_1(HelloWorld::testShow, this));
itemShow->setPosition(Point(400, 50));
Menu *actionMenu = Menu::create(itemFlipX,itemFlipY,itemHide,itemShow,NULL);
actionMenu->setPosition(Point(0,0));
addChild(actionMenu);
return true;
}
HelloWorld::~HelloWorld(){
CC_SAFE_RELEASE(hero);
}
void HelloWorld::testFlipX(Object* sender)
{
if (hero->isFlipX()) {
hero->runAction(FlipX::create(false));
}else{
hero->runAction(FlipX::create(true));
}
}
void HelloWorld::testFlipY(Object* sender)
{
if (hero->isFlipY()) {
hero->runAction(FlipY::create(false));
}else{
hero->runAction(FlipY::create(true));
}
}
void HelloWorld::testShow(Object* sender)
{
hero->runAction(Show::create());
}
void HelloWorld::testHide(Object* sender)
{
hero->runAction(Hide::create());
}
.h文件
#ifndef __HELLOWORLD_SCENE_H__
#define __HELLOWORLD_SCENE_H__
#include "cocos2d.h"
#include "cocos-ext.h"
USING_NS_CC;
USING_NS_CC_EXT;
class HelloWorld :public Layer
{
Sprite *hero ;
public:
// Here's a difference. Method 'init' in cocos2d-x returns bool, instead of returning 'id' in cocos2d-iphone
virtual bool init();
~HelloWorld();
// there's no 'id' in cpp, so we recommend returning the class instance pointer
//static Scene* scene();
static cocos2d::Scene* createScene();
CREATE_FUNC(HelloWorld);
EditBox *_editName;
EditBox* _editPassword;
void testFlipX(Object* sender);
void testFlipY(Object* sender);
void testHide(Object* sender);
void testShow(Object* sender);
};
#endif // __HELLOWORLD_SCENE_H__
效果图: