在Cocos2d-x工程载入CocoStudio制作的动画素材'xxx.csb'或'xxx.csd'文件只需要在scene文件如'HellowWorldScene.cpp'中的'bool HelloWorld::init()'方法中加入下方代码载入csb或者csd动画文件就可以。
// //csb文件动画载入
// auto rootNode = CSLoader::createNode("tmp.csb");
// rootNode->setPosition(Vec2(visibleSize.width/2, visibleSize.height/2));
// addChild(rootNode);
// auto action = CSLoader::createTimeline("tmp.csb");
// rootNode->runAction(action);
// action->gotoFrameAndPlay(0, true);
//csd动画文件载入
auto node = CSLoader::getInstance()->createNodeWithFlatBuffersForSimulator("Node.csd");
node->setPosition(Vec2(visibleSize.width/2, visibleSize.height/2));
this->addChild(node);
cocostudio::timeline::ActionTimeline* action = cocostudio::timeline::ActionTimelineCache::getInstance()->createActionWithFlatBuffersForSimulator("Node.csd");
if (action)
{