最近用到了opengl,有部分需要后台渲染并拷贝数据,搜索到部分opengl离屏渲染方法,备记下.
https://www.ixdroid.com/index.php?/archives/161-OpenGL-EGL-Pbuffer.html
http://www.cnblogs.com/waytofall/p/3830527.html
//这个说明的最简单,方便.
http://www.cnblogs.com/mazhenyu/p/5276405.html
http://bbs.csdn.net/topics/390999078?page=1
http://www.xuebuyuan.com/1324461.html
http://www.zwqxin.com/archives/opengl/fbo-screen-nearly-same-time.html
离屏渲染问题处理:
http://m.blog.csdn.net/article/details?id=51336302
同时这个里面也还可以加上opencl协作,加速数据创建
http://m.linuxeden.com/wap.php?action=article&id=152458
http://blog.csdn.net/ilvu999/article/details/8123751
http://blog.csdn.net/zhouxuguang236/article/details/45540801