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原创 自己的第一个游戏demo
最近一个月,每晚平均拿出两个小时,啃完了500多页的书以及一堆代码资源。借用其中的美术资源模仿着搭了一个简单的游戏框架,也算是为自己开发游戏迈出了第一步。回头看看,坚持下来真的不容易,白天在公司已经敲了一天的代码,回家已是身心俱疲,完全凭兴趣再撑着,值得庆幸的是还好白天晚上用的都是unity3d,脑子不用换的太多,呵呵。目前的框架包括:游戏进入,两个场景,各种trigger,UI,粒子特效
2012-04-18 23:04:15 5275 6
翻译 Unity3D优化之Optimizing Script Performance
Optimizing Script Performance 优化脚本性能 This page gives some general hints for improving script performance on iOS.这一页给出了一些在iOS系统上增强脚本性能的一般方法。 Reduce Fixed Delta Time 减少固定增量时间Use
2012-04-16 20:39:56 6197
翻译 Unity3D优化之Tuning Main Loop Performance
Tuning Main Loop Performance 调整主循环性能 Setting the Desired Framerate设置所需的帧率Unity iOS allows you to change the frequency with which your application will try to execute its rendering loop
2012-04-16 11:18:31 5125
翻译 Unity3D优化之Optimizing Physics Performance
Optimizing Physics Performance 优化物理性能 The NVIDIA PhysX physics engine used by Unity is available on iOS but the performance limits of the hardware will be reached more easily on mobile platform
2012-04-14 01:16:23 4854
翻译 Unity3D优化之Modeling Characters for Optimal Performance
Modeling Characters for Optimal Performance 为获得最佳性能的角色建模 Below are some tips for designing character models to give optimal rendering speed.下面是一些提示,主要是如何设计角色模型来达到更好的渲染速度。 Use a Single
2012-04-14 00:52:26 3414
翻译 Uniy3D优化之Optimizing Graphics Performance (二)
欢迎转载,转载请注明出处: http://blog.csdn.net/amazonzx/article/details/7459600Optimizing Graphics Performance 优化图形性能iOS A useful background to iOS optimization can be found on theiOS hardware page
2012-04-13 23:36:20 3080
翻译 Uniy3D优化之Optimizing Graphics Performance (一)
Optimizing Graphics Performance 优化图形性能Desktop 桌面游戏 Good performance is critical to the success of many games. Below are some simple guidelines for maximizing the speed of your game's graph
2012-04-13 10:09:35 5430 1
翻译 Unity3D优化之Optimizing the Size of the Built iOS Player
Optimizing the Size of the Built iOS Player 优化内置 iOS Player的尺寸 The two main ways of reducing the size of the player are by changing theActive Build Configuration within Xcode and by changing theS
2012-04-08 14:15:23 8728 3
翻译 Unity3D优化之Draw Call Batching
Draw Call Batching (绘制调用批处理) To draw an object on the screen, the engine has to issue a draw call to the graphics API (OpenGL ES in the case of iOS). Every single draw call requires a signific
2012-04-08 13:50:09 14955 4
原创 Unity3D如何多开
最近几个月一直在Unity3D上进行开发,所以接下来的N篇可能都是关于这一引擎的。先来说下自己在用Unity3D时是如何多开的。 设置其实很简单,主要有几下几个步骤:1、右键点击Unity的快捷方式,选择“属性”,然后在“目标”一栏的最后加入“ -projectPath”,如下图所示: 2、“确定”后就可以多开Unity了。这时双击Unity的快捷方式,会弹出“Proj
2012-04-08 13:17:47 10299
原创 开始我的技术Blog之旅
开博第一篇,之前研究时代的blog就让它放在sina吧。从今天开始,这里只记载一些我工作后的技术开发点滴,原sina blog就用来记载心情感悟吧。
2012-04-08 13:01:10 1195
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