优化
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Unity3D优化之Optimizing the Size of the Built iOS Player
Optimizing the Size of the Built iOS Player 优化内置 iOS Player的尺寸 The two main ways of reducing the size of the player are by changing theActive Build Configuration within Xcode and by changing theS翻译 2012-04-08 14:15:23 · 8735 阅读 · 3 评论 -
Unity3D优化之Modeling Characters for Optimal Performance
Modeling Characters for Optimal Performance 为获得最佳性能的角色建模 Below are some tips for designing character models to give optimal rendering speed.下面是一些提示,主要是如何设计角色模型来达到更好的渲染速度。 Use a Single翻译 2012-04-14 00:52:26 · 3424 阅读 · 0 评论 -
Uniy3D优化之Optimizing Graphics Performance (二)
欢迎转载,转载请注明出处: http://blog.csdn.net/amazonzx/article/details/7459600Optimizing Graphics Performance 优化图形性能iOS A useful background to iOS optimization can be found on theiOS hardware page翻译 2012-04-13 23:36:20 · 3094 阅读 · 0 评论 -
Unity3D优化之Optimizing Script Performance
Optimizing Script Performance 优化脚本性能 This page gives some general hints for improving script performance on iOS.这一页给出了一些在iOS系统上增强脚本性能的一般方法。 Reduce Fixed Delta Time 减少固定增量时间Use翻译 2012-04-16 20:39:56 · 6211 阅读 · 0 评论 -
Unity3D优化之Optimizing Physics Performance
Optimizing Physics Performance 优化物理性能 The NVIDIA PhysX physics engine used by Unity is available on iOS but the performance limits of the hardware will be reached more easily on mobile platform翻译 2012-04-14 01:16:23 · 4868 阅读 · 0 评论 -
Unity3D优化之Draw Call Batching
Draw Call Batching (绘制调用批处理) To draw an object on the screen, the engine has to issue a draw call to the graphics API (OpenGL ES in the case of iOS). Every single draw call requires a signific翻译 2012-04-08 13:50:09 · 14962 阅读 · 4 评论 -
Unity3D优化之Tuning Main Loop Performance
Tuning Main Loop Performance 调整主循环性能 Setting the Desired Framerate设置所需的帧率Unity iOS allows you to change the frequency with which your application will try to execute its rendering loop翻译 2012-04-16 11:18:31 · 5134 阅读 · 0 评论 -
Uniy3D优化之Optimizing Graphics Performance (一)
Optimizing Graphics Performance 优化图形性能Desktop 桌面游戏 Good performance is critical to the success of many games. Below are some simple guidelines for maximizing the speed of your game's graph翻译 2012-04-13 10:09:35 · 5450 阅读 · 1 评论