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Unity3D
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Amazonzx
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我的Unity之旅
本系列文章由 Amazonzx 编写,欢迎转载,转载请注明出处。http://blog.csdn.net/amazonzx/article/details/8662942好久没有写blog了,为什么?因为这半年我加入了Unity。 Unity?是的,它是一个公司,不是Ubuntu的Unity,而是一个引擎公司,它创造了一个叫做Unity3D的游戏引擎。原创 2013-03-12 11:47:23 · 6667 阅读 · 6 评论 -
Unity3D图像后处理特效——Color Correction image effect
Color Correction allows you apply arbitrary color correction to your scene as a postprocessing effect (just like the Curves tool in Photoshop or Gimp). This page explains how to setup color correcti翻译 2012-07-15 21:07:04 · 8670 阅读 · 0 评论 -
Unity3D图像后处理特效——Blur image effect
The Blur image effect blurs the rendered image in real-time. 模糊图像特效实时地模糊所渲染出的图像。 As with the otherimage effects, this effect is only available in Unity Pro and you must have the Pro Standard翻译 2012-07-15 20:59:57 · 6946 阅读 · 1 评论 -
Unity3D图像后处理特效——Tilt Shift
Tilt Shift is a specialized version of theDepth of Field effect that allows for very smooth transitions between focused and defocused areas. It is easier to use and is generally less prone to unsi翻译 2012-07-15 20:53:46 · 4460 阅读 · 0 评论 -
Unity3D图像后处理特效——Antialiasing (PostEffect)
The Antialiasing (PostEffect) offers a set of algorithms designed to give a smoother appearance to graphics. When two areas of different colour adjoin in an image, the shape of the pixels can form a翻译 2012-07-15 19:56:31 · 8483 阅读 · 2 评论 -
Unity3D图像后处理特效——Global Fog
The Global Fog image effect creates camera-based exponential fog. All calculations are done in world space which makes it possible to have height-based fog modes that can be used for sophisticated e翻译 2012-07-15 20:45:29 · 7912 阅读 · 0 评论 -
Unity3D图像后处理特效——Fisheye image effect
The Fisheye image effect creates distorts the image as if viewed through a fisheye lens (although any lens will distort the image to some extent).鱼眼图像特效可以制造图像扭曲的效果,看上去就像通过鱼眼透镜显示一般(尽管任意透镜都会在某些方面对图像翻译 2012-07-15 20:41:04 · 5054 阅读 · 1 评论 -
Unity3D图像后处理特效——Edge Detect Effect Normals
This version of theEdge Detect image effect creates outlines around edges by taking the scene geometry into account. Edges are not determined by colour differences but by the surface normals and dis翻译 2012-07-15 20:34:28 · 4776 阅读 · 1 评论 -
Unity3D图像后处理特效——Toonmapping
Tonemapping is usually understood as the process of mapping color values fromHDR (high dynamic range) to LDR (low dynamic range). In Unity, this means for most platforms that arbitrary 16-bit floati翻译 2012-07-15 20:29:07 · 7326 阅读 · 1 评论 -
Unity3D图像后处理特效——Depth of Field 3.4
Depth of Field 3.4 is a common postprocessing effect that simulates the properties of a camera lens. The name refers to the fact that the effect has had significant performance and feature improveme翻译 2012-07-15 20:24:18 · 8024 阅读 · 1 评论 -
Unity3D图像后处理特效——Contrast Enhance
The Contrast Enhance image effect enhances the impression of contrast for a given camera. It uses the well-knownunsharp mask process available in image processing applications.对于一个特定的相机,对比度增强特效可以增翻译 2012-07-15 20:09:01 · 4498 阅读 · 0 评论 -
Unity3D图像后处理特效——Contrast Stretch image effect
Contrast Stretch dynamically adjusts the contrast of the image according to the range of brightness levels it contains. The adjustment takes place gradually over a period of time, so the player can翻译 2012-07-15 21:13:25 · 5101 阅读 · 0 评论 -
Unity3D图像后处理特效——Noise image effect
Noise is an image postprocessing effect that can simulate both TV and VCR noise.添加噪声是一种模拟TV和VCR噪声的图像特效。 As with the otherimage effects, this effect is only available in Unity Pro and you m翻译 2012-07-16 10:39:38 · 6035 阅读 · 0 评论 -
Unity3D游戏制作(四)——Asset Server搭建
本系列文章由 Amazonzx 编写,欢迎转载,转载请注明出处。http://blog.csdn.net/amazonzx/article/details/7980117Asset Server是目前Unity内部自带的资源版本管理工具,类似于我们平时所熟知的SVN,perForce,但对于目前的Unity,Asset Server要比SVN和perForce等版本控制原创 2012-09-14 17:53:02 · 29665 阅读 · 2 评论 -
Unity3D游戏制作(三)——移动平台上的角色阴影制作
本系列文章由 Amazonzx 编写,欢迎转载,转载请注明出处。http://blog.csdn.net/amazonzx/article/details/7973740 本文将重点介绍两种目前在移动平台上的主流阴影制作技术,同时也会简单介绍两种移动平台上相对较为高级的动态阴影生成方法。由于目前主流使用Unity3.x在移动平台上并不支持阴影的动态生成技术,所以目前最普遍流行同时性原创 2012-09-13 10:21:40 · 37976 阅读 · 3 评论 -
Unity3D游戏制作(二)——如何渲染3D角色
本系列文章由 Amazonzx 编写,欢迎转载,转载请注明出处。http://blog.csdn.net/amazonzx/article/details/7935341本文主要介绍一下如何利用Shader来渲染游戏中的3D角色,以及如何利用Unity提供的Surface Shader来书写自定义Shader。一、 从Shader开始1、通过Assets->原创 2012-09-02 21:16:15 · 25372 阅读 · 6 评论 -
Unity3D游戏制作(一)——3D横版场景的角色移动控制
本系列文章由 Amazonzx 编写,欢迎转载,转载请注明出处。http://blog.csdn.net/amazonzx/article/details/7824112 开博写Unity的东西也写了好多,但大部分都是翻译,原创很少,接下来的一段日子,我会多写一些原创文章,介绍一些在项目中积累的简单实用的技术。 一、导入场景,并在场景中加入TouchPlaneTouchPl原创 2012-08-02 18:10:23 · 20832 阅读 · 4 评论 -
Unity3D图像后处理特效——Twirl image effect
The Twirl image effect distorts the rendered image within a circular region. The pixels at the centre of the circle are rotated by a specified angle; the rotation for other pixels in the circle decr翻译 2012-07-16 10:49:43 · 5766 阅读 · 0 评论 -
Unity3D图像后处理特效——Sepia Tone image effect
Sepia Tone is a simple image effect that tints an image to resemble an old photograph.棕褐色色调映射是一个简单的图像特效,它可以使图片呈现出老照片的效果。 As with the otherimage effects, this effect is only available in Un翻译 2012-07-16 10:43:14 · 5464 阅读 · 0 评论 -
Unity3D图像后处理特效——Motion Blur image effect
Motion Blur image effect enhances fast-moving scenes by leaving "motion trails" of previously rendered frames.运动模糊图像特效通过将“运动轨迹”上之前渲染帧的图像保留下来来增强场景快速运动的感觉。 Like all image effects, Motion Blur翻译 2012-07-16 10:22:10 · 7816 阅读 · 0 评论 -
Unity3D图像后处理特效
最近两个月在工作之余帮Unity圣典论坛做了一些脚本翻译,现把它贴到blog中,方便以后查看。如果大家发现翻译错误或不妥之处,还请多多指出,方便改正。另外,圣典论坛在我看来是目前国内最火的Unity论坛,上面不仅资源丰富,也有不少讨论贴子,希望大家多去交流淘宝。 翻译列表如下: Antialiasing (PostEffect) Bloom a原创 2012-07-16 11:21:10 · 7376 阅读 · 0 评论 -
Unity3D图像后处理特效——Vortex image effect
The Vortex image effect distorts the rendered image within a circular region. Pixels in the image are displaced around a central circular area by a specified angle; the amount of displacement reduce翻译 2012-07-16 10:52:20 · 6241 阅读 · 0 评论 -
Unity3D图像后处理特效——Screen Space Ambient Occlusion (SSAO) image effect
Screen Space Ambient Occlusion (SSAO) approximatesAmbient Occlusion in realtime, as an image post-processing effect. It darkens creases, holes and surfaces that are close to each other. In real li翻译 2012-07-16 10:46:55 · 8721 阅读 · 1 评论 -
Unity3D图像后处理特效——Bloom and Lens Flares
Blooming is the optical effect where light from a bright source (such as a glint) appears to leak into surrounding objects. TheBloom and Lens Flares image effect adds bloom and also automatically ge翻译 2012-07-16 10:16:03 · 17324 阅读 · 0 评论 -
Unity3D图像后处理特效——Vignetting
TheVignetting image effect introduces darkening, blur and chromatic aberration (spectral color separation) at the edges and corners of the image. This is usually used to simulate a view through a ca翻译 2012-07-15 20:57:16 · 5024 阅读 · 0 评论 -
自己的第一个游戏demo
最近一个月,每晚平均拿出两个小时,啃完了500多页的书以及一堆代码资源。借用其中的美术资源模仿着搭了一个简单的游戏框架,也算是为自己开发游戏迈出了第一步。回头看看,坚持下来真的不容易,白天在公司已经敲了一天的代码,回家已是身心俱疲,完全凭兴趣再撑着,值得庆幸的是还好白天晚上用的都是unity3d,脑子不用换的太多,呵呵。目前的框架包括:游戏进入,两个场景,各种trigger,UI,粒子特效原创 2012-04-18 23:04:15 · 5253 阅读 · 6 评论 -
Uniy3D优化之Optimizing Graphics Performance (一)
Optimizing Graphics Performance 优化图形性能Desktop 桌面游戏 Good performance is critical to the success of many games. Below are some simple guidelines for maximizing the speed of your game's graph翻译 2012-04-13 10:09:35 · 5416 阅读 · 1 评论 -
Unity3D优化之Draw Call Batching
Draw Call Batching (绘制调用批处理) To draw an object on the screen, the engine has to issue a draw call to the graphics API (OpenGL ES in the case of iOS). Every single draw call requires a signific翻译 2012-04-08 13:50:09 · 14938 阅读 · 4 评论 -
Unity3D优化之Tuning Main Loop Performance
Tuning Main Loop Performance 调整主循环性能 Setting the Desired Framerate设置所需的帧率Unity iOS allows you to change the frequency with which your application will try to execute its rendering loop翻译 2012-04-16 11:18:31 · 5102 阅读 · 0 评论 -
Unity3D优化之Optimizing Physics Performance
Optimizing Physics Performance 优化物理性能 The NVIDIA PhysX physics engine used by Unity is available on iOS but the performance limits of the hardware will be reached more easily on mobile platform翻译 2012-04-14 01:16:23 · 4838 阅读 · 0 评论 -
Unity3D优化之Optimizing Script Performance
Optimizing Script Performance 优化脚本性能 This page gives some general hints for improving script performance on iOS.这一页给出了一些在iOS系统上增强脚本性能的一般方法。 Reduce Fixed Delta Time 减少固定增量时间Use翻译 2012-04-16 20:39:56 · 6176 阅读 · 0 评论 -
Uniy3D优化之Optimizing Graphics Performance (二)
欢迎转载,转载请注明出处: http://blog.csdn.net/amazonzx/article/details/7459600Optimizing Graphics Performance 优化图形性能iOS A useful background to iOS optimization can be found on theiOS hardware page翻译 2012-04-13 23:36:20 · 3043 阅读 · 0 评论 -
Unity3D优化之Modeling Characters for Optimal Performance
Modeling Characters for Optimal Performance 为获得最佳性能的角色建模 Below are some tips for designing character models to give optimal rendering speed.下面是一些提示,主要是如何设计角色模型来达到更好的渲染速度。 Use a Single翻译 2012-04-14 00:52:26 · 3401 阅读 · 0 评论 -
Unity3D翻译——Unity's Rendering Pipeline
Unity's Rendering Pipeline Unity的渲染流水线原文地址:http://unity3d.com/support/documentation/Components/SL-RenderPipeline.html如有翻译不当之处,还请帮忙指出! Shaders define both how an object looks by itself翻译 2012-05-29 21:32:09 · 3373 阅读 · 0 评论 -
Unity3D翻译——Performance Tips when Writing Shaders
Performance Tips when Writing Shaders 编写着色器时的性能提示Use Common sense ;) 使用常识原文地址:http://unity3d.com/support/documentation/Components/SL-ShaderPerformance.html如有翻译不当之处,还请帮忙指出! Compute o翻译 2012-05-29 22:10:29 · 2761 阅读 · 0 评论 -
Unity3D图像后处理特效——Sun Shafts
The Sun Shafts image effect simulates the radial light scattering (also known as the "god ray" effect) that arises when a very bright light source is partly obscured.太阳射线图像特效模拟当很亮的光源中一部分被遮挡时所产生的翻译 2012-07-15 20:50:41 · 6172 阅读 · 0 评论 -
Unity3D图像后处理特效——Grayscale image effect
Grayscale is a simple image effect that changes colors to grayscale by default. It can also use a Texture Ramp texture to remap luminance to arbitrary colors. 灰度图像特效是一种将原始颜色转变成灰度的图像特效。它可以使用一个Texture翻译 2012-07-16 09:54:40 · 10566 阅读 · 0 评论 -
Unity3D图像后处理特效——Glow image effect
Glow (sometimes called "Bloom") can dramatically enhance the rendered image by making overbright parts "glow" (e.g. sun, light sources, strong highlights). The Bloom and Lens Flares image effect g翻译 2012-07-15 21:22:10 · 10592 阅读 · 0 评论 -
Unity3D图像后处理特效——Edge Detection image effect
Edge Detect image effect adds black edges to the image wherever color differences exceed some threshold.边缘检测图像特效在图像中某些颜色差异较大的地方加入黑边。 If more accurate geometry-based edge detection is required,翻译 2012-07-15 21:17:15 · 5619 阅读 · 0 评论 -
Unity3D图像后处理特效——Crease
The Crease is a common non-photorealistic (NPR) rendering technique that enhances the visibility of objects by adding outlines of variable thickness.折皱效果是一常见的非真实感 (NPR)渲染技术,它通过增加物体加轮廓变厚度来增强该物体的可见性翻译 2012-07-15 20:13:25 · 3924 阅读 · 0 评论