自定义博客皮肤VIP专享

*博客头图:

格式为PNG、JPG,宽度*高度大于1920*100像素,不超过2MB,主视觉建议放在右侧,请参照线上博客头图

请上传大于1920*100像素的图片!

博客底图:

图片格式为PNG、JPG,不超过1MB,可上下左右平铺至整个背景

栏目图:

图片格式为PNG、JPG,图片宽度*高度为300*38像素,不超过0.5MB

主标题颜色:

RGB颜色,例如:#AFAFAF

Hover:

RGB颜色,例如:#AFAFAF

副标题颜色:

RGB颜色,例如:#AFAFAF

自定义博客皮肤

-+

游戏点滴

记录自己在游戏制作中的感悟和体会 微博: weibo.com/amazonzx

  • 博客(25)
  • 资源 (1)
  • 收藏
  • 关注

原创 Unity3D图像后处理特效

最近两个月在工作之余帮Unity圣典论坛做了一些脚本翻译,现把它贴到blog中,方便以后查看。如果大家发现翻译错误或不妥之处,还请多多指出,方便改正。另外,圣典论坛在我看来是目前国内最火的Unity论坛,上面不仅资源丰富,也有不少讨论贴子,希望大家多去交流淘宝。 翻译列表如下:       Antialiasing (PostEffect)            Bloom a

2012-07-16 11:21:10 7365

翻译 Unity3D图像后处理特效——Vortex image effect

The Vortex image effect distorts the rendered image within a circular region. Pixels in the image are displaced around a central circular area by a specified angle; the amount of displacement reduce

2012-07-16 10:52:20 6232

翻译 Unity3D图像后处理特效——Twirl image effect

The Twirl image effect distorts the rendered image within a circular region. The pixels at the centre of the circle are rotated by a specified angle; the rotation for other pixels in the circle decr

2012-07-16 10:49:43 5745

翻译 Unity3D图像后处理特效——Screen Space Ambient Occlusion (SSAO) image effect

Screen Space Ambient Occlusion (SSAO) approximatesAmbient Occlusion in realtime, as an image post-processing effect. It darkens creases, holes and surfaces that are close to each other. In real li

2012-07-16 10:46:55 8690 1

翻译 Unity3D图像后处理特效——Sepia Tone image effect

Sepia Tone is a simple image effect that tints an image to resemble an old photograph.棕褐色色调映射是一个简单的图像特效,它可以使图片呈现出老照片的效果。 As with the otherimage effects, this effect is only available in Un

2012-07-16 10:43:14 5448

翻译 Unity3D图像后处理特效——Noise image effect

Noise is an image postprocessing effect that can simulate both TV and VCR noise.添加噪声是一种模拟TV和VCR噪声的图像特效。 As with the otherimage effects, this effect is only available in Unity Pro and you m

2012-07-16 10:39:38 6017

翻译 Unity3D图像后处理特效——Motion Blur image effect

Motion Blur image effect enhances fast-moving scenes by leaving "motion trails" of previously rendered frames.运动模糊图像特效通过将“运动轨迹”上之前渲染帧的图像保留下来来增强场景快速运动的感觉。 Like all image effects, Motion Blur

2012-07-16 10:22:10 7802

翻译 Unity3D图像后处理特效——Bloom and Lens Flares

Blooming is the optical effect where light from a bright source (such as a glint) appears to leak into surrounding objects. TheBloom and Lens Flares image effect adds bloom and also automatically ge

2012-07-16 10:16:03 17288

翻译 Unity3D图像后处理特效——Grayscale image effect

Grayscale is a simple image effect that changes colors to grayscale by default. It can also use a Texture Ramp texture to remap luminance to arbitrary colors. 灰度图像特效是一种将原始颜色转变成灰度的图像特效。它可以使用一个Texture

2012-07-16 09:54:40 10526

翻译 Unity3D图像后处理特效——Glow image effect

Glow (sometimes called "Bloom") can dramatically enhance the rendered image by making overbright parts "glow" (e.g. sun, light sources, strong highlights). The Bloom and Lens Flares image effect g

2012-07-15 21:22:10 10549

翻译 Unity3D图像后处理特效——Edge Detection image effect

Edge Detect image effect adds black edges to the image wherever color differences exceed some threshold.边缘检测图像特效在图像中某些颜色差异较大的地方加入黑边。 If more accurate geometry-based edge detection is required,

2012-07-15 21:17:15 5606

翻译 Unity3D图像后处理特效——Contrast Stretch image effect

Contrast Stretch dynamically adjusts the contrast of the image according to the range of brightness levels it contains. The adjustment takes place gradually over a period of time, so the player can

2012-07-15 21:13:25 5088

翻译 Unity3D图像后处理特效——Color Correction image effect

Color Correction allows you apply arbitrary color correction to your scene as a postprocessing effect (just like the Curves tool in Photoshop or Gimp). This page explains how to setup color correcti

2012-07-15 21:07:04 8649

翻译 Unity3D图像后处理特效——Blur image effect

The Blur image effect blurs the rendered image in real-time. 模糊图像特效实时地模糊所渲染出的图像。 As with the otherimage effects, this effect is only available in Unity Pro and you must have the Pro Standard

2012-07-15 20:59:57 6932 1

翻译 Unity3D图像后处理特效——Vignetting

TheVignetting image effect introduces darkening, blur and chromatic aberration (spectral color separation) at the edges and corners of the image. This is usually used to simulate a view through a ca

2012-07-15 20:57:16 5005

翻译 Unity3D图像后处理特效——Tilt Shift

Tilt Shift is a specialized version of theDepth of Field effect that allows for very smooth transitions between focused and defocused areas. It is easier to use and is generally less prone to unsi

2012-07-15 20:53:46 4417

翻译 Unity3D图像后处理特效——Sun Shafts

The Sun Shafts image effect simulates the radial light scattering (also known as the "god ray" effect) that arises when a very bright light source is partly obscured.太阳射线图像特效模拟当很亮的光源中一部分被遮挡时所产生的

2012-07-15 20:50:41 6150

翻译 Unity3D图像后处理特效——Global Fog

The Global Fog image effect creates camera-based exponential fog. All calculations are done in world space which makes it possible to have height-based fog modes that can be used for sophisticated e

2012-07-15 20:45:29 7893

翻译 Unity3D图像后处理特效——Fisheye image effect

The Fisheye image effect creates distorts the image as if viewed through a fisheye lens (although any lens will distort the image to some extent).鱼眼图像特效可以制造图像扭曲的效果,看上去就像通过鱼眼透镜显示一般(尽管任意透镜都会在某些方面对图像

2012-07-15 20:41:04 5008 1

翻译 Unity3D图像后处理特效——Edge Detect Effect Normals

This version of theEdge Detect image effect creates outlines around edges by taking the scene geometry into account. Edges are not determined by colour differences but by the surface normals and dis

2012-07-15 20:34:28 4768 1

翻译 Unity3D图像后处理特效——Toonmapping

Tonemapping is usually understood as the process of mapping color values fromHDR (high dynamic range) to LDR (low dynamic range). In Unity, this means for most platforms that arbitrary 16-bit floati

2012-07-15 20:29:07 7294 1

翻译 Unity3D图像后处理特效——Depth of Field 3.4

Depth of Field 3.4 is a common postprocessing effect that simulates the properties of a camera lens. The name refers to the fact that the effect has had significant performance and feature improveme

2012-07-15 20:24:18 8002 1

翻译 Unity3D图像后处理特效——Crease

The Crease is a common non-photorealistic (NPR) rendering technique that enhances the visibility of objects by adding outlines of variable thickness.折皱效果是一常见的非真实感 (NPR)渲染技术,它通过增加物体加轮廓变厚度来增强该物体的可见性

2012-07-15 20:13:25 3908

翻译 Unity3D图像后处理特效——Contrast Enhance

The Contrast Enhance image effect enhances the impression of contrast for a given camera. It uses the well-knownunsharp mask process available in image processing applications.对于一个特定的相机,对比度增强特效可以增

2012-07-15 20:09:01 4479

翻译 Unity3D图像后处理特效——Antialiasing (PostEffect)

The Antialiasing (PostEffect) offers a set of algorithms designed to give a smoother appearance to graphics. When two areas of different colour adjoin in an image, the shape of the pixels can form a

2012-07-15 19:56:31 8460 2

Nvidia卡下的Occlusion Query实现

Nvidia卡下的Occlusion Query实现,进而可以应用到三维大场景的Occlusion Culling中。

2011-11-03

空空如也

TA创建的收藏夹 TA关注的收藏夹

TA关注的人

提示
确定要删除当前文章?
取消 删除