用于完成指定目录变化监控
/*----------------------线程函数------------------------------------*/
DWORD WINAPI CDDlg::ThreadProc( LPVOID lParam ) //线程函数
{
CDDlg* obj = (CDDlg*)lParam; //参数转化
obj->hDir = CreateFile( //打开目录,得到目录的句柄
obj->m_strWatchedDir,
GENERIC_READ|GENERIC_WRITE,
FILE_SHARE_READ|FILE_SHARE_WRITE|FILE_SHARE_DELETE,
NULL,
OPEN_EXISTING,
FILE_FLAG_BACKUP_SEMANTICS,
NULL
);
if(obj->hDir ==INVALID_HANDLE_VALUE )
return false;
char buf[(sizeof(FILE_NOTIFY_INFORMATION)+MAX_PATH)*2];
FILE_NOTIFY_INFORMATION* pNotify=(FILE_NOTIFY_INFORMATION*)buf;
DWORD dwBytesReturned;
while(true)
{
if( ::ReadDirectoryChangesW( obj->hDir,
pNotify,
sizeof(buf),
true,
FILE_NOTIFY_CHANGE_FILE_NAME|
FILE_NOTIFY_CHANGE_DIR_NAME|
FILE_NOTIFY_CHANGE_ATTRIBUTES|
FILE_NOTIFY_CHANGE_SIZE|
FILE_NOTIFY_CHANGE_LAST_WRITE|
FILE_NOTIFY_CHANGE_LAST_ACCESS|
FILE_NOTIFY_CHANGE_CREATION|
FILE_NOTIFY_CHANGE_SECURITY,
&dwBytesReturned,
NULL,
NULL ) )
{
char tmp[MAX_PATH], str1[MAX_PATH], str2[MAX_PATH];
memset( tmp, 0, sizeof(tmp) ); //ZeroMemory()
WideCharToMultiByte( CP_ACP,0,pNotify->FileName,pNotify->FileNameLength/2,tmp,99,NULL,NULL );
strcpy( str1, tmp );
if(pNotify->NextEntryOffset !=0 )
{
PFILE_NOTIFY_INFORMATION p = (PFILE_NOTIFY_INFORMATION)((char*)pNotify+pNotify->NextEntryOffset);
memset( tmp, 0, sizeof(tmp) );
WideCharToMultiByte( CP_ACP,0,p->FileName,p->FileNameLength/2,tmp,99,NULL,NULL );
strcpy( str2, tmp );
}
switch(pNotify->Action)
{
case FILE_ACTION_ADDED:
if(obj->m_bAddNew0)
{
CTime tt=CTime::GetCurrentTime();
CString strTT;
strTT.Format("%d:%d:%d",tt.GetHour(),tt.GetMinute(),tt.GetSecond());
obj->m_list.InsertItem(0,obj->m_szi);
obj->m_list.SetItemText(0,2,"添加了新文件");
obj->m_list.SetItemText(0,3,str1);
obj->m_list.SetItemText(0,1,strTT);
// PlaySound(MAKEINTRESOURCE(IDR_WAVE1),AfxGetResourceHandle(),SND_RESOURCE|SND_PURGE|SND_NODEFAULT);
}
break;
case FILE_ACTION_REMOVED:
if(obj->m_bDel0)
{
CTime tt=CTime::GetCurrentTime();
CString strTT;
strTT.Format("%d:%d:%d",tt.GetHour(),tt.GetMinute(),tt.GetSecond());
obj->m_list.InsertItem(0,obj->m_szi);
obj->m_list.SetItemText(0,2,"删除了文件");
obj->m_list.SetItemText(0,3,str1);
obj->m_list.SetItemText(0,1,strTT);
// PlaySound(MAKEINTRESOURCE(IDR_WAVE1),AfxGetResourceHandle(),SND_RESOURCE|SND_PURGE|SND_NODEFAULT);
}
break;
case FILE_ACTION_RENAMED_NEW_NAME:
if(obj->m_bRename0)
{
CTime tt=CTime::GetCurrentTime();
CString strTT;
strTT.Format("%d:%d:%d",tt.GetHour(),tt.GetMinute(),tt.GetSecond());
obj->m_list.InsertItem(0,obj->m_szi);
obj->m_list.SetItemText(0,2,"重命名了文件");
strcat(str1,"->");
obj->m_list.SetItemText(0,3,strcat(str1,str2));
obj->m_list.SetItemText(0,1,strTT);
// PlaySound(MAKEINTRESOURCE(IDR_WAVE1),AfxGetResourceHandle(),SND_RESOURCE|SND_PURGE|SND_NODEFAULT);
}
break;
case FILE_ACTION_RENAMED_OLD_NAME:
if(obj->m_bRename0)
{
CTime tt=CTime::GetCurrentTime();
CString strTT;
strTT.Format("%d:%d:%d",tt.GetHour(),tt.GetMinute(),tt.GetSecond());
obj->m_list.InsertItem(0,obj->m_szi);
obj->m_list.SetItemText(0,2,"重命名了文件");
strcat(str1," 改名为 ");
obj->m_list.SetItemText(0,3,strcat(str1,str2));
obj->m_list.SetItemText(0,1,strTT);
// PlaySound(MAKEINTRESOURCE(IDR_WAVE1),AfxGetResourceHandle(),SND_RESOURCE|SND_PURGE|SND_NODEFAULT);
}
break;
case FILE_ACTION_MODIFIED:
if(obj->m_bModify0)
{
CTime tt=CTime::GetCurrentTime();
CString strTT;
strTT.Format("%d:%d:%d",tt.GetHour(),tt.GetMinute(),tt.GetSecond());
obj->m_list.InsertItem(0,obj->m_szi);
obj->m_list.SetItemText(0,2,"修改了文件");
obj->m_list.SetItemText(0,3,str1);
obj->m_list.SetItemText(0,1,strTT);
// PlaySound(MAKEINTRESOURCE(IDR_WAVE1),AfxGetResourceHandle(),SND_RESOURCE|SND_PURGE|SND_NODEFAULT);
}
break;
default:
if(obj->m_bOther0)
{
CTime tt=CTime::GetCurrentTime();
CString strTT;
strTT.Format("%d:%d:%d",tt.GetHour(),tt.GetMinute(),tt.GetSecond());
obj->m_list.InsertItem(0,obj->m_szi);
obj->m_list.SetItemText(0,2,"未知变化");
obj->m_list.SetItemText(0,3,"");
obj->m_list.SetItemText(0,1,strTT);
// PlaySound(MAKEINTRESOURCE(IDR_WAVE1),AfxGetResourceHandle(),SND_RESOURCE|SND_PURGE|SND_NODEFAULT);
}
break;
}
obj->m_i++;
itoa(obj->m_i,obj->m_szi,10);
//AfxBeginThread(SoundThread,0);
}
else
break;
}
return 0;
}