Opengl备忘--创建一个简单GLFW窗口

(1) 一个简单GLFW窗口

// GLEW

#define GLEW_STATIC

#include <GL/glew.h>

// GLFW

#include <GLFW/glfw3.h>

voidkey_callback(GLFWwindow* window,int key, int scancode, int action,int mode)

// 当用户按下ESC键,我们设置window窗口的WindowShouldClose属性为true  

// 关闭应用程序  

if(key == GLFW_KEY_ESCAPE && action == GLFW_PRESS)  

glfwSetWindowShouldClose(window, GL_TRUE);

}

intmain(){  

glfwInit();  

glfwWindowHint(GLFW_CONTEXT_VERSION_MAJOR,3);  

glfwWindowHint(GLFW_CONTEXT_VERSION_MINOR,3);  

glfwWindowHint(GLFW_OPENGL_PROFILE, GLFW_OPENGL_CORE_PROFILE);  

glfwWindowHint(GLFW_RESIZABLE, GL_FALSE);  

glfwWindowHint(GLFW_OPENGL_FORWARD_COMPAT, GL_TRUE);


GLFWwindow* window = glfwCreateWindow(800,600,"LearnOpenGL",nullptr,nullptr);

if (window == nullptr)

{  

std::cout << "Failed to create GLFW window" << std::endl;  

glfwTerminate();  

return -1;

}

glfwMakeContextCurrent(window);

glewExperimental = GL_TRUE;

if (glewInit() != GLEW_OK)

{  

std::cout << "Failed to initialize GLEW" << std::endl;  

return -1;

}

while(!glfwWindowShouldClose(window)){  

glfwPollEvents();  

glfwSetKeyCallback(window, key_callback); 

//此处执行各种渲染

glClearColor(0.2f,0.3f,0.3f,1.0f);

glClear(GL_COLOR_BUFFER_BIT);


//交换缓冲区

glfwSwapBuffers(window);

}

glfwTerminate();

return0;

}

GLEW :http://glew.sourceforge.net/index.html

GLFW: http://www.glfw.org/download.html





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