本文博客链接:http://blog.csdn.net/jdh99,作者:jdh,转载请注明.
软件平台:C# + WINCE6.0
硬件平台:tiny6410
界面设计:
设计思路:
1.点击发送键则发送文本
2.开辟一个线程接收网络数据
注意:
开辟的线程调用主线程的控件会导致不安全,所以用了托管的方式调用
源代码:
using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Data;
using System.Drawing;
using System.Text;
using System.Windows.Forms;
using System.Net;
using System.Net.Sockets;
using System.Threading;
namespace test_udp
{
public partial class Form1 : Form
{
UdpClient udpclient;
Byte[] sendBytes;
IPEndPoint temp;
public Form1()
{
InitializeComponent();
}
//发送按键
private void button1_Click(object sender, EventArgs e)
{
//定义一个字节数组,用来存放发送到远程主机的信息
sendBytes = Encoding.Default.GetBytes(textBox3.Text);
//调用send方法发送到远程主机
udpclient.Send(sendBytes, sendBytes.Length);
}
//确认配置
private void button2_Click(object sender, EventArgs e)
{
//实例化udpclient对象
udpclient = new UdpClient(Convert.ToInt32(textBox2.Text));
//调用connect建立默认远程主机
udpclient.Connect(textBox1.Text, Convert.ToInt32(textBox2.Text));
//实例化ipendpoint对象,用来显示响应主机的标识
temp = new IPEndPoint(IPAddress.Any,0);
//开启接收线程
Thread recv_udp = new Thread(new ThreadStart(recv_udp_func));
recv_udp.Start();
}
//接收线程
public void recv_udp_func()
{
while (true)
{
//接收数据包
Byte[] recv_bytes = udpclient.Receive(ref temp);
//将得到的数据包转换为字符串形式
string return_data = Encoding.Default.GetString(recv_bytes,0,recv_bytes.Length);
//显示
this.Invoke((EventHandler)delegate { this.textBox4.Text = return_data; });
}
}
}
}