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Fast-Paced Multiplayer (Part III): Entity Interpolation
原文:http://www.gabrielgambetta.com/fpm3.htmlIntroductionIn the first article of the series, we introduced the concept of an authoritative server and its usefulness to prevent client cheat转载 2015-02-07 22:23:33 · 2198 阅读 · 0 评论 -
Fast-Paced Multiplayer (Part I): Introduction
原文:http://www.gabrielgambetta.com/fpm1.htmlFast-Paced Multiplayer (Part I): IntroductionIntroductionThis is the first in a series of articles exploring the techniques and algorithm转载 2015-02-07 22:21:14 · 2244 阅读 · 0 评论 -
Fast-Paced Multiplayer (Part II): Client-Side Prediction and Server Reconciliation
原文:http://www.gabrielgambetta.com/fpm2.htmlIntroductionIn the first article of this series, we explored a client-server model with an authoritative server and dumb clients that just send i转载 2015-02-07 22:22:30 · 2347 阅读 · 0 评论 -
Fast-Paced Multiplayer (Part IV): Headshot! (AKA Lag Compensation)
原文:http://www.gabrielgambetta.com/fpm4.htmlIntroductionIt’s been a long, long time (over two years! wow!) since I published the last article in the series, and to my pleasant surprise, I’v转载 2015-02-07 22:25:45 · 2434 阅读 · 0 评论