多态性是面向对象程序的一个重要特征,下面通过程序来理解程序的多态性:
//多态性
#include<iostream>
using namespace std;
class Point
{
public:
Point(float x=0,float y=0);
void setPoint(float,float);
float getX() const {return x;}
float getY() const {return y;}
friend ostream &operator<<(ostream &,const Point &);
protected:
float x,y; //必须定义成protected,子类的对象才能访问,加入定义成private,则后面子类无法调用
};
Point::Point(float a,float b)
{
x=a;
y=b;
}
void Point::setPoint(float a,float b)
{
x=a;
y=b;
}
ostream & operator<<(ostream &output,const Point &p)//第一次重载<<
{
output<<"["<<p.x<<","<<p.y<<"]"<<endl;
return output;
}
class Circle:public Point
{
public:
Circle(float x=0,float y=0,float r=0);
void setRadius(float);
float getRadius() const;
float area() const;
friend ostream & operator<<(ostream &,const Circle &);
protected:
float radius;
};
Circle::Circle(float a,float b,float r):Point(a,b),radius(r){}
void Circle::setRadius(float r)
{
radius=r;
}
float Circle::getRadius() const
{
return radius;
}
float Circle::area() const
{
return 3.14*radius*radius;
}
ostream & operator<<(ostream &output,const Circle &c)
{
output<<"Center=["<<c.x<<","<<c.y<<"],r="<<c.radius<<",area="<<c.area()<<endl;
return output;
}
class Cylinder:public Circle
{
public:
Cylinder(float x=0,float y=0,float r=0,float h=0);
void setHeight(float);
float getHeight() const;
float area() const; //与Circle类中的area同名,同名覆盖
float volume() const;
friend ostream & operator<<(ostream&,const Cylinder&);//<<运算符重载了三次,重载函数的参数个数和参数类型必须至少有一个不同
protected:
float height;
};
Cylinder::Cylinder(float a,float b,float r,float h):Circle(a,b,r),height(h){}
void Cylinder::setHeight(float h)
{
height=h;
}
float Cylinder::getHeight() const
{
return height;
}
float Cylinder::area() const
{
return 2*Circle::area()+2*3.14*radius*height;
}
float Cylinder::volume() const
{
return Circle::area()*height;
}
ostream & operator<<(ostream& output,const Cylinder &cy)
{
output<<"Center=["<<cy.getX()<<","<<cy.getY()<<"],r="<<cy.radius<<",height="<<cy.getHeight()<<"\narea="<<cy.area()<<",volume="<<cy.volume()<<endl;
return output;
}
int main()
{
//测试Point
Point point(1.2,1.2);
cout<<"x="<<point.getX()<<",y="<<point.getY()<<endl;
cout<<point<<endl;
point.setPoint(1.5,1.5);
cout<<"X="<<point.getX()<<"Y="<<point.getY()<<endl;
cout<<point<<endl;
//测试Circle
Circle point1(2.0,2.0,1.0);
Point &pRef=point1;//Point 对象 被 Circle 对象 point1初始化,只初始化(x,y)
cout<<"original circle:\nx="<<point1.getX()<<",y="<<point1.getY()<<",r="<<point1.getRadius()<<",area="<<point1.area()<<endl;
cout<<"circle(重载<<):"<<point1;
cout<<"Point pRef:"<<pRef<<endl;//输出点的信息,不输出圆的信息
point1.setRadius(2.0);
cout<<"original circle:\nx="<<point1.getX()<<",y="<<point1.getY()<<",r="<<point1.getRadius()<<",area="<<point1.area()<<endl;
cout<<"circle(重载<<):"<<point1;
cout<<endl;
point1.setRadius(4.0);
point1.setPoint(3.1,3.1);
cout<<"original circle:\nx="<<point1.getX()<<",y="<<point1.getY()<<",r="<<point1.getRadius()<<",area="<<point1.area()<<endl;
cout<<"circle(重载<<):"<<point1;
cout<<endl;
//测试Cylinder
Cylinder point2(4.0,4.0,3.0,5.0);
cout<<"Cylinder:"<<point2;
point2.setPoint(1.0,1.0);
point2.setRadius(1.0);
point2.setHeight(1.0);
cout<<"Cylinder:"<<point2;
system("pause");
return 0;
}