rt, 本程序展示如何用opengl画人体骨架, 并用鼠标旋转。
头文件 reparse.h
#ifndef REPARSE_H_
#define REPARSE_H_
#include <stdlib.h>
#include <stdio.h>
#include <iostream>
using namespace std;
#include <vector>
typedef vector<float> mypoint;
typedef vector<mypoint> myskeleton;
typedef vector<myskeleton> myskeletons;
myskeleton reshape_mk(myskeleton mk);
void get_mk_box(myskeleton mk, float *box);
myskeleton readsingle(string name)
{
FILE *fp = fopen(name.c_str(), "r");
int num = 1;
int jo = 15;
float x = 0, y = 0, z = 0;
myskeleton mk;
mk.resize(jo);
for (int j = 0; j< jo; j++)
{
mypoint mp;
mp.resize(3);
fscanf(fp, "%f %f %f\n", &x, &y, &z);
mp[0] = x;
mp[1] = y;
mp[2] = z;
mk[j] = mp;
}
return reshape_mk(mk);
}
myskeleton reshape_mk(myskeleton mk)
{
int jo = 15;
float box[4];
get_mk_box(mk, box);
float len = box[3] - box[2];
for (int j = 0; j< jo; j++)
{
mk[j][0] *= 100/len;
mk[j][1] *= 100/len;
mk[j][2] *= 100/len;
}
mypoint mp = mk[8];
for (int j = 0; j< jo; j++)
{
mk[j][0] -= mp[0];
mk[j][1] -= mp[1];
mk[j][2] -= mp[2];
}
return mk;
}
void get_mk_box(myskeleton mk, float *box)
{
//x
box[0] = 100000000;
box[1] = -100000000;
//y
box[2] = 100000000;
box[3] = -100000000;
for (int j = 0; j< mk.size(); j++)
{
mypoint mp = mk[j];
// x
if (box[0] > mp[0])
{
box[0] = mp[0];
}
if (box[1] < mp[0])
{
box[1] = mp[0];
}
// y
if (box[2] > mp[1])
{
box[2] = mp[1];
}
if (box[3] < mp[1])
{
box[3] = mp[1];
}
}
}
#endif
opengl显示文件 glshow.cpp
#include <Windows.h>
#include <gl/glut.h>
#include <opencv2/core/core.hpp>
#include <opencv2/highgui/highgui.hpp>
#include <opencv2/imgproc/imgproc.hpp>
using namespace cv;
#include <iostream>
using namespace std;
#include "reparse.h"
m